[Angband 3.1.2 dev Character Dump] Name idiot ii Self RB CB EB Best Sex Male Age 15 STR: 18 +0 +5 +0 18/50 Race Human Height 69 INT: 10 +0 -2 +0 8 Class Warrior Weight 183 Wis: 10 +0 -2 +0 8 7 Title Swashbuckler Social Unknown DEX: 17 +0 +2 +0 18/10 HP -3/194 Maximize Y CON: 17 +0 +2 +0 18/10 SP 0/0 CHR: 10 +0 -1 +0 9 Level 16 Armor [10,+10] Saving Throw 34% Cur Exp 2041 Fight (+4,+3) Stealth Poor Max Exp 2041 Melee (+10,+8) Fighting Superb Adv Exp 2300 Shoot (+4,+0) Shooting Superb MaxDepth 800' (L16) Blows 4/turn Disarming 41% Game Turns 51771 Shots 1/turn Magic Device Good Player Turns 5268 Infra 0 ft Perception 1 in 38 Active Turns 4697 Speed Normal Searching 14% Gold 520 Burden 145.0 lbs You are one of several children of a Townsman. You are the black sheep of the family. You have blue eyes, straight black hair, and a very dark complexion. rAcid:............. rConf:............. rElec:............. Sound:............. rFire:............. Shard:............. rCold:............. Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have slain the Umber hulk. > You are confused. > There is a wall in the way! > It breathes frost. > You are confused. > The Cold hound claws you. > The Cold hound misses you. > You are confused. > The Cold hound claws you. > The Cold hound bites you. > You are covered with frost! > You failed to use the staff properly. > It breathes frost. > The Cold hound resists a lot. > You die. Killed by a Cold hound. [Character Equipment] a) a Main Gauche (1d5) (+6,+5) Combat info: 4 blows/round. Average damage/hit: 11.2. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) a Golden Amulet of Teleportation Induces random teleportation. f) a Wooden Torch (4011 turns) Branded with flames. Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,+2] h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+2] k) a Set of Leather Gloves [1,+4] l) a Pair of Leather Boots [2,+0] [Character Inventory] a) 8 Rations of Food b) 2 Slime Molds c) a Flask of oil {@F1} Branded with flames. d) a Grey Speckled Potion of Resist Cold e) 2 Clear Potions of Sleep It can be thrown at creatures with damaging effect. f) 2 Grey Potions of Blindness It can be thrown at creatures with damaging effect. g) 3 Purple Speckled Potions of Cure Critical Wounds h) a Platinum Rod of Light i) a Rusty Rod of Trap Location j) a Zinc-Plated Wand of Light (14 charges) k) a Maple Staff of Detect Invisible (11 charges) l) 2 Malachite Rings of Escaping (+4 speed) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. m) an Azure Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. n) 8 Wooden Torches (5000 turns) Branded with flames. Radius 2 light, reduced when running out of fuel. o) Studded Leather Armour (-1) [6,+0] p) 2 Daggers (1d4) (+0,+0) Combat info: 4 blows/round. Average damage/hit: 5.5. q) a Cutlass (1d8) (+8,+4) Combat info: 2 blows/round. Average damage/hit: 11.9. r) a Tulwar (2d4) (+0,+0) Combat info: 2 blows/round. Average damage/hit: 8.2. s) a War Hammer (3d3) (+0,+0) Combat info: 2 blows/round. Average damage/hit: 9.3. t) a Shovel (1d2) (+4,+6) (+1) +1 tunneling. Combat info: 3 blows/round. Average damage/hit: 10.7. u) 34 Arrows (1d4) (+0,+0) {@f1} Combat info: Hits targets up to 100 feet away. Average damage/hit: 5. 35% chance of breaking upon contact. v) 18 Iron Shots (1d4) (+2,+5) w) 27 Iron Spikes ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4301 100' 2 Reached level 2 5231 100' 3 Reached level 3 7111 200' 4 Reached level 4 7172 200' 5 Reached level 5 11966 200' 6 Reached level 6 17568 250' 7 Reached level 7 20931 300' 7 Killed Grip, Farmer Maggot's dog 21621 350' 8 Reached level 8 24225 350' 9 Reached level 9 26453 350' 10 Reached level 10 28703 350' 10 Killed Bullroarer the Hobbit 30826 350' 11 Reached level 11 37249 550' 12 Reached level 12 39424 600' 13 Reached level 13 42896 600' 14 Reached level 14 45158 650' 15 Reached level 15 49099 800' 16 Reached level 16 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : yes (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)