[DaJAngband v1.0.99 8/27/09 update Character Dump] Name KillOnSight Self RB CB EB Best Sex Female Age 26 Str: 18/56 +5 +6 +11 18/276 18/257 Race Power Sprite Height 4 Int: 16 -3 -3 +0 10 6 Class Barbarian Weight 3 Wis: 12 -1 -1 +3 13 10 Title Chieftain Status 5 Dex: 18/71 +2 +1 +4 18/141 18/118 HP -24/408 Maximize Y Con: 16 +1 +2 +7 18/80 18/40 SP 22/22 Chr: 17 +0 -1 +4 18/20 15 Level 36 Armor [47,+92] Saving Throw 68 Cur Exp 735857 Fight (+31,+23) Fighting 344 Max Exp 735857 Melee (+40,+49) Shooting 333 Adv Exp 742500 Shoot (+45,+6) Throwing 272 MaxDepth 2550 ft Blows 5/turn Disarming 58 Turns 564061 Shots 1/turn Magic Device 46 Gold 284165 Stealth 7 Alertness 44 Burden 220.0 lbs Energy 50% Searching 12 You are from a tribe of barbaric sprites89:54:38:51playful careless spritesYou have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+..+... Blind:+............ Elec:+.....+..+... Confu:.+........... Fire:+.....+..+... Sound:............. Cold:+.....+..+... Shard:.......+..... Pois:...+......... Nexus:...........+. 1/2Po:............. Nethr:............. Fear:.........+..+ Chaos:............. Lite:............+ Disen:..+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+..........++ Alert:++........... PLite:.....+...+... Tunn.:............. Regen:+............ Speed:..++......... Telep:.........+... Blows:........+.... Dkvis:............. Shots:............. Invis:...+......... Might:............. FrAct:+............ :............. [Last Messages] > You miss the chaos drake. > The chaos drake breathes gravity. > Gravity warps around you. > You feel yourself moving slower! > You have been stunned. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You feel very good. > You are no longer stunned. > You have 31 Red Potions of Cure Critical Wounds (d). > The chaos drake breathes gravity. > Gravity warps around you. > You have been stunned. > You die. > Illegal edit key! [Character Equipment] a) The battle axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {@w1} It increases your strength and constitution by 3. It increases your stealth by 3. It increases your alertness by 15. It slays orcs, trolls, and demons. It provides resistance to acid, electricity, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 127.3 against orcs, 127.3 against trolls, 127.3 against demons, and 55.1 against other monsters. b) mini crossbow of Steady Aim (ML2) (+14,+6) (+1) It increases your alertness by 5. It provides resistance to confusion, charming, and static. A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Spinel Ring of Slaying of Eregion (+5,+5) (+2 to speed) {dis} It increases your speed by 2. It provides resistance to disenchantment. d) a Zircon Ring of See Invisible of Eregion (+2 to speed) {poi} It increases your speed by 2. It provides resistance to poison. It grants you the ability to see invisible things. e) a Limestone Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The mithril plate mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a cloak of Protection [1,+15] It provides resistance to shards. It cannot be harmed by the elements. i) a main gauche of Extra Attacks (1d3) (+9,+8) [2,+6] (+2) {!d!k!v} It increases your attack speed by 2. With this weapon, you would currently get 7 blows per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 21.7. Your chance of scoring a critical hit with this weapon is 1 in 13. j) The iron helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, electricity, fire, cold, and fear. It usually provides light of radius 4. It provides damage reduction against monster breath. It grants you the power of telepathy. It cannot be harmed by the elements. k) a set of steel gauntlets of Throwing (+4,+2) [3,+6] (+4) It increases your throwing power by 3. It also applies its damage bonus to throwing weapons instead of melee. l) a pair of leather sandals of Stability [1,+7] It provides resistance to nexus. It makes you fall like a feather. [Character Equipment -- Quiver] n) 14 bolts (1d5) (+5,+5) Fired from your current missile launcher, this missile will inflict an average damage of 24.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. o) 20 bolts of Flame (1d5) (+8,+7) {@f1} It is branded with fire. It cannot be harmed by fire. Fired from your current missile launcher, this missile will inflict an average damage of 84 against fire-vulnerable creatures, and 28 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. p) 7 bolts of Wounding (1d5) (+9,+10) {@f2} Fired from your current missile launcher, this missile will inflict an average damage of 33.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. q) 14 bolts of Wounding (1d5) (+7,+7) {@f2} Fired from your current missile launcher, this missile will inflict an average damage of 28. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. r) 8 bolts of Slay Dragon (1d5) (+11,+8) {@f3} It slays dragons. Fired from your current missile launcher, this missile will inflict an average damage of 89.1 against dragons, and 29.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. s) 14 bolts (1d5) (+2,+4) Fired from your current missile launcher, this missile will inflict an average damage of 22.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. t) 17 bolts (1d5) (+4,+5) Fired from your current missile launcher, this missile will inflict an average damage of 24.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. [Character Inventory] a) 3 Books of Nature Magic [Call of the Wild] {@m1 #Boring Book is boring} b) a Book of Nature Magic [Communion with Nature] {@m2 #almost better than rod} c) 3 Books of Nature Magic [Natural Combat] {#Can't cast that yet book} It cannot be harmed by the elements. d) 31 Red Potions of Cure Critical Wounds e) 3 Dark Blue Potions of Healing f) 15 Scrolls titled "moneus progo" of Phase Door g) 10 Scrolls titled "laci sa debero" of Identify {@r4} h) a Scroll titled "ario scundo" of *Identify* i) 4 Scrolls titled "comis cuicalio" of Recharging j) 3 Scrolls titled "edo reo" of Deep Descent {!*} k) a Scroll titled "co mo pero" of Banishment l) 2 Tin-Plated Rods of Recall {@z0} It cannot be harmed by lightning. m) 2 Iron-bound Rods of Detection (1 charging) {@z7 !!} It cannot be harmed by lightning. n) 2 Steel Rods of Teleport Other o) 5 Nickel-Plated Rods of Light {@z1} p) 5 Harpy Feather Wands of Teleport Other (33 charges) q) 4 Cockatrice Beak Wands of Stone to Mud (12 charges) r) a Wych Elm Staff of Teleportation (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 22.2. Your chance of scoring a critical hit with this weapon is 1 in 14. s) a Hickory Staff of Speed (1d5) (+0,+0) (1 charge) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 22.2. Your chance of scoring a critical hit with this weapon is 1 in 14. t) a Birch Staff of Mana-free Spellcasting (1d5) (+5,+4) (4 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 26.2. Your chance of scoring a critical hit with this weapon is 1 in 13. u) a pair of hard leather boots of Free Action [3,+11] It grants you immunity to paralysis. v) a halberd of Raging Elementals (3d5) (+7,+16) {!d!k!v #megaswitch @w2} It is branded with acid, lightning, fire, frost, and poison. It drains experience. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 148.8 against acid-vulnerable creatures, 148.8 against electricity-vulnerable creatures, 148.8 against fire-vulnerable creatures, 148.8 against frost-vulnerable creatures, 148.8 against poison-vulnerable creatures, +10.4 when two different brands apply, +20.8 when three different brands apply, + 31.2 when four different brands apply, and 65.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 7. [Home Inventory] a) 2 Books of Nature Magic [Bombadil's Songs] {Sing, singsingsingsing} It cannot be harmed by the elements. b) a Puffy Mushroom of Fast Attacks {#PuffPuff Morgy Dies} c) 51 Vermilion Potions of See Invisible d) 4 Bubbling Potions of Speed e) 25 Red Potions of Cure Critical Wounds f) an Orange Speckled Potion of *Healing* g) 36 Scrolls titled "moneus progo" of Phase Door h) 29 Scrolls titled "supesto la" of Teleportation i) 35 Scrolls titled "laci sa debero" of Identify {@r4} j) 7 Scrolls titled "comis cuicalio" of Recharging k) 20 Scrolls titled "mus pato brum" of Protection from Evil l) 2 Scrolls titled "hor aus pes" of *Destruction* m) a Scroll titled "co mo pero" of Banishment n) 4 Copper-Plated Rods of Illumination o) 4 Steel Rods of Teleport Other p) 4 Harpy Feather Wands of Teleport Other (27 charges) q) 2 Wych Elm Staffs of Teleportation (1d5) (+0,+0) (13 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 22.2. Your chance of scoring a critical hit with this weapon is 1 in 14. r) a Star Sapphire Ring of Free Action of Warfare (+6,+1) It grants you immunity to paralysis. s) a Bloodstone Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. t) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. u) a cloak of Dungeon Sight (+2) [1,+17] It provides resistance to blindness. It grants you darkvision. It cannot be harmed by acid. v) The hard leather cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. w) a set of steel gauntlets of Magic Mastery [3,+9] (+2) It increases your magic device skill by 16. x) a great sword of Raging Elementals (4d5) (+10,+8) {#holy cow} It is branded with acid, lightning, fire, frost, and poison. It drains experience. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 149.8 against acid-vulnerable creatures, 149.8 against electricity-vulnerable creatures, 149.8 against fire-vulnerable creatures, 149.8 against frost-vulnerable creatures, 149.8 against poison-vulnerable creatures, +11.1 when two different brands apply, +22.2 when three different brands apply, + 33.3 when four different brands apply, and 60.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 6. y) a great axe of *Slay Dragon* (4d4) (+7,+6) (+2) {!d!k!v #Dragon?!? What dra} It increases your constitution by 2. It is especially deadly against dragons. It provides resistance to fear. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 214.5 against dragons, and 54.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. z) a ceremonial mace (Holy Avenger) (2d4) (+7,+12) [+3] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your intelligence. It is good and hates evil. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 70.2 against evil creatures, 95.3 against demons, 95.3 against undead, and 45.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 10. {) mini crossbow of Extra Might (ML3) (+13,+27) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. |) a mumak tusk of Natural Light (1d9) (+5,+7) It slays undead. It provides resistance to dark and nether. It sustains your charisma. It usually provides light of radius 1. It is blessed by the gods and is good and hates evil. It grants you the ability to see invisible things. It cannot be harmed by fire. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 97.8 against undead, and 42.6 against other monsters (add +6.9 damage against creatures vulnerable to light). Your chance of scoring a critical hit with this weapon is 1 in 9. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)