[Angband 3.0.9b Character Dump] Name Caravaggio Self RB CB EB Best Sex Male Age 110 STR! 18/100 +1 +5 +10 18/260 Race High-Elf Height 84 INT! 18/100 +3 -2 +5 18/160 Class Warrior Weight 183 WIS! 18/100 -1 -2 +14 18/210 Title ***WINNER*** Status 71 DEX! 18/100 +3 +2 +9 18/240 HP 1114/1114 Maximize Y CON! 18/100 +1 +2 +8 18/210 SP 0/0 CHR! 18/100 +5 -1 +7 18/210 Level 50 Armor [62,+167] Saving Throw Heroic Cur Exp 99999999 Fight (+59,+52) Stealth Superb Max Exp 99999999 Melee (+78,+73) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Legendary MaxDepth 6350 ft Blows 6/turn Disarming Superb Turns 20004040 Shots 1/turn Magic Device Heroic Gold 4698634 Infra 40 ft Perception Poor Burden 207.0 lbs Speed 47 Searching Poor You are the only child of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.*...+.+.+.. Blind:..+...+..+... Elec:+.*...+.+.... Confu:......+..+... Fire:++*.+.+.++... Sound:......+..+... Cold:+.*...+.++... Shard:......+...... Pois:..+.+.+...... Nexus:+.....+...... Fear:+.+.+.......+ Nethr:..+...+...... Lite:.....++..+..+ Chaos:......+..+... Dark:.....+++..... Disen:..+...+.+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......++.... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+......+... Tunn.:+............ Telep:..+.......... Speed:.++++....+.+. Invis:+.+..+...+..+ Blows:............. FrAct:+.........+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) an Aquamarine Ring of Speed (+20) It increases your speed by 20. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+24] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+34] (+3 to stealth) It increases your stealth by 3. It provides resistance to dark. It cannot be harmed by the elements. i) a Shield of Deflection of Elvenkind [10,+25] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+19] (+8) It increases your speed by 8. [Character Inventory] a) an Orange Speckled Potion of Speed b) 43 Purple Speckled Potions of Healing c) 30 Metallic Green Potions of *Healing* d) 5 Metallic Blue Potions of Life e) 13 Coagulated Crimson Potions of Restore Life Levels f) 5 Scrolls titled "ser expio odo" of Phase Door g) 16 Scrolls titled "infitas bi se" of Teleportation h) 9 Scrolls titled "faebendo sor" of *Identify* i) 25 Scrolls titled "ter opula imo" of Recharging j) 7 Scrolls titled "figa abra sa" of Satisfy Hunger k) 10 Rusty Rods of Perception (2 charging) It cannot be harmed by electricity. l) 4 Molybdenum Rods of Recall It cannot be harmed by electricity. m) 4 Nickel Rods of Illumination (1 charging) n) 9 Lead Rods of Detection (1 charging) It cannot be harmed by electricity. o) 4 Mithril Rods of Healing (1 charging) It cannot be harmed by electricity. p) a Gold Rod of Speed It cannot be harmed by electricity. q) a Gold-Plated Wand of Clone Monster (0 charges) r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) 99 Purple Speckled Potions of Healing b) 99 Purple Speckled Potions of Healing c) 99 Purple Speckled Potions of Healing d) 99 Metallic Green Potions of *Healing* e) 55 Metallic Green Potions of *Healing* f) 99 Metallic Blue Potions of Life g) 20 Metallic Blue Potions of Life h) 69 Scrolls titled "infitas bi se" of Teleportation i) 20 Scrolls titled "faebendo sor" of *Identify* j) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. n) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. p) a Small Metal Shield of Preservation [3,+22] It provides resistance to shards, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+18] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Glaive of Pain (9d6) (+10,+30) It provides resistance to fear. It cannot be harmed by the elements. s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It usually provides light of radius 4. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)