[ToME 2.3.5 Character Sheet] Name : LCC6 Age 18 STR! 18/*** Sex : Male Height 180 INT: 18/75 Race : Thunderlord Weight 267 WIS: 18/*** Class : Mindcrafter Social Class 73 DEX: 18/213 Body : Player CON: 18/*** God : Tulkas CHR: 18/198 + To Melee Hit 75 Level 35 Hit Points 764/ 764 + To Melee Damage 66 Experience 1634273 Spell Points 287/ 291 + To Ranged Hit 68 Max Exp 1634273 Sanity 652/ 652 + To Ranged Damage 12 Exp to Adv. 1890000 Piety 45394 AC 40+138 Gold 1445000 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Superb Blows/Round: 8 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 24d6+528 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 43 (2150') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 57 (2850') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 34 (1700') A lost temple: Level 14 (700') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 6953 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 27 princess quests. You have completed 10 lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : .........32....+ Add Wis : 4...2....3...... Add Dex : 44......4....... Add Con : ..5......323...+ Add Chr : ....2........... Add Stea. : ...........3.... Add Sear. : ..55.4.......... Add Tun.. : ..............6. Add Speed : .4.5.....3.3.... Slay Evil : .............+.. Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ....+........... Invisible : ...+....+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.++..+.+.+..... Hold Life : ....+..++....... Imm Acid : .+....*........+ Res Elec : ++++.....+.....+ Imm Fire : .+.++..*.+...... Imm Cold : +++...*..+.....+ Res Pois : ...+...+.......+ Res Fear : ...+..+......... Res Light : +...+..+.+...... Res Dark : ....+.+......... Res Blind : .........+...... Res Conf : ......+..+...... Res Sound : .........+...... Res Shard : ..+............. Res Neth : ...+...+.+...... Res Nexus : ..+............. Res Chaos : .........+...... Res Disen : ...+............ Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ..+.....+......+ Lite : +...+....+...... See Invis : .........+...... Digestion : +.+............. Regen : ...+.....+...... Activate : +....+...+...... Drain Exp : ...+............ Blessed : +............... Cursed : ...+............ Hvy Curse : ...+....+....... Fly : ...............+ Dragon.ESP: ...............+ Full ESP : ...............+ Skills (points left: 3) - Combat 29.650 [0.700] . Weaponmastery 34.000 [0.700] . Archery 00.500 [0.000] - Sneakiness 04.000 [1.100] . Stealth -16.000 [0.400] . Disarming 00.600 [0.900] - Magic 33.265 [0.900] . Magic-Device 18.250 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 09.800 [1.000] . Prayer 28.000 [0.900] . Mindcraft 43.300 [0.900] - Monster-lore 01.800 [0.500] . Summoning 01.000 [0.300] . Symbiosis 22.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Marble Ring of Amenor (+8 to damage) (+5) It increases your constitution and searching by 5. It provides immunity to paralysis. It provides resistance to electricity, cold, shards and nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 41 of Mordor. f) The Ring of Power of Uvatha the Horseman (+5 to speed) It increases your searching and speed by 5. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Origami Paper Amulet of Devotion (+2) It provides light (radius 1) forever. It increases your wisdom and charisma by 2. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it in the remains of a Mature white dragon on level 30 of Mirkwood. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Partial Plate Armour of Imrathor (-3 to accuracy) [22,+12] It provides immunity to acid and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Cloak of Mirir [1,+10] It provides immunity to fire. It provides resistance to life draining , poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Helcaraxe. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death sword (132 hp) {) 18 Silver Arrows of Wounding (3d4) (+21,+10) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. |) a Magical Gnomish Shovel of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it in the remains of a Greater basilisk on level 41 of Mordor. b) Raal's Voodoo Doll of Revenge It can be activated for light absorption every 80 turns. You found it lying on the ground on level 28 of Mirkwood. c) 10 Mushrooms of Cure Serious Wounds {100% off} d) a Grey Speckled Potion of Cure Critical Wounds e) a Scroll of Word of Recall f) 20 Scrolls titled "rirok alarhov" of Identify {50% off} g) 4 Scrolls titled "lech la ashwed" of *Identify* {75% off} h) a Scroll titled "ursat snikeep" of Holy Chant i) a Scroll titled "grezun arzesef" of Rune of Protection j) a Silver Rod of Charging of Disarming (100/100) k) a Silver Rod of Disarming (100/100) l) a Golden Rod of Quickness of Teleport Other (125/125) m) a Steel-Plated Wand of Teleport Away[5|32] of Plenty (16 charges) n) a Fireproof Mistletoe Staff of Remove Curses[3|25] (14 charges) o) an Oak Staff of Identify[9|24] (9 charges) p) a Banyan Staff of Sterilize[2|20] (11 charges) q) a Partial Totem of a Cyclops r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 42 of Mordor. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 30 of Mirkwood. u) a Spectral Awl-Pike of Westernesse (1d8) (+11,+10) (+1) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It drains life. It can resist being shattered by morgul beings. You found it in the remains of Kavlax the Many-Headed on level 42 of Mordor. v) 72 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 4 Scrolls of Identify {25% off} c) 2 Scrolls of *Identify* d) a Scroll of *Remove Curse* e) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) an Indestructible Ring of Damage (+18) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) an Amethyst Ring of Slaying (+11,+8) h) an Indestructible Granite Ring of Spell i) an Indestructible Runed Amulet of Spell j) The Katana 'Aglarang' (8d4) (+2,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Mordor. l) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 41 of Mordor. m) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. n) a Sling of Extra Might (x4) (+11,+7) o) The Short Bow 'Cirrien' (x4) (+11,+15) (+2) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 41 of Mordor. p) a Light Crossbow of Extra Might (x5) (+8,+11) q) 34 Silver Arrows (3d4) (+6,+7) r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 37 of Mordor. s) a Mage Staff of Mana (1d4) (+6,-10)(40%) [Home Inventory - Gondolin ] a) The Gem of Rage It can be activated for curing every 110 turns. You found it in the remains of a Nether wraith on level 40 of Mordor. b) The Diamond Prism of Light It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Mummified human on level 42 of Mordor. c) Tenser's Alteration Manual It can be activated for summon monster. You found it in the remains of an Emperor wight on level 31 of Mirkwood. d) Benetar's Mana Battery It can be activated for cure hallucination every 100 turns. You found it in the remains of an Emperor wight on level 39 of Mordor. e) The Medallion of Good Will It can be activated for curing every 110 turns. You found it lying on the ground on level 43 of Mordor. f) The Cunning Plan of Zog It can be activated for acquirement every 3000 turns. You found it in the remains of a Master vampire on level 42 of Mordor. g) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for darkness. You found it in the remains of a Novice priest on level 15 of Mirkwood. h) a Sprig of Athelas i) a Morphic Oil of Spider j) 5 Potions of Cure Serious Insanity {25% off} k) 39 Smoky Potions of Cure Critical Insanity l) 2 Oily Black Potions of Cure Insanity m) 16 Manly Potions of Speed n) 48 White Potions of Healing o) a Coagulated Crimson Potion of *Healing* p) 18 Metallic Purple Potions of Restore Mana q) 22 Copper Speckled Potions of Resistance r) 16 Violet Potions of Curing s) 4 Scrolls titled "marip skiarg" of Word of Recall t) 82 Scrolls titled "rirok alarhov" of Identify {25% off} u) 18 Elf Skeletons [Home Inventory - Minas Anor ] a) a War Tome of Tulkas b) The Ebon Cube of Darkness It can be activated for summon pet every 101 turns. You found it lying on the ground on level 28 of Mirkwood. c) Bumganir's Bag of Magic Toys It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 36 of The Land Of Rhun. d) 2 Sprigs of Athelas e) 40 Oily Black Potions of Cure Insanity f) 28 White Potions of Healing g) 7 Metallic Purple Potions of Restore Mana h) 71 Fireproof Scrolls of Summon Never-Moving Pet {25% off} It cannot be harmed by fire. You bought it from the Pet Shop. i) 4 Scrolls titled "marip skiarg" of Word of Recall j) 76 Scrolls titled "rirok alarhov" of Identify {50% off} k) 37 Scrolls titled "lech la ashwed" of *Identify* {75% off} l) 6 Scrolls of *Remove Curse* m) 15 Scrolls of Satisfy Hunger {25% off} n) a Silver Rod of Capacity of Nothing (200/200) o) a Golden Rod of Nothing (125/125) p) 5 Wands of Noxious Cloud[1|25] (55 charges) q) a Tin Wand of Banishment[6|12] (9 charges) r) an Amethyst Ring of Slaying (+6,+10) s) The Chain Mail 'Eragnor' (-37,-41) [14,+4](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to fire. It provides resistance to electricity, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 28 of The Helcaraxe. t) The Partial Plate Armour 'Meloroste' (-3 to accuracy) [22,+5] It sustains your dexterity and charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. u) The Rhino Hide Armour 'Ataraxarm' (-60,-28) [8,+6](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of The Land Of Rhun. v) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Demonshield of Reflection [5,+9] b) a Sprig of Athelas c) 80 Scrolls titled "rirok alarhov" of Identify {50% off} d) 4 Scrolls of *Identify* e) a Scroll of *Remove Curse* f) 10 Scrolls of Enchant Weapon To-Dam g) a Marble Ring of Damage (+16) h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Chain Mail 'Talaid' (-2 to accuracy) [14,+0] It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) a Dwarven Augmented Chain Mail (-2) [16,+23] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Rhino Hide Armour of Olind (-1 to accuracy) [8,+5] It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to life draining, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 35 of Mordor. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Cloak of Mist of Air [1,+5] It allows you to breathe without air. It was given to you as a reward. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Captain on level 34 of Maze. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. [The Mathom-house Inventory - Bree ] a) The Shrunken Head of Nightmares It can be activated for hallucination every 10 turns. You found it in the remains of a Grave wight on level 35 of Mordor. b) The Mirror of Alternate Dimensions It can be activated for confusion. You found it lying on the ground on level 40 of Mordor. c) Mordekainen's Sneaking Eye It can be activated for cure confusion every 500 turns. You found it in the remains of a Mindcrafter on level 33 of Mirkwood. d) Raal's Tormented Spirits It can be activated for cure blindness every 100 turns. You found it in the remains of a Patriarch on level 34 of Mordor. e) The Hand of Vecna It can be activated for cure confusion every 500 turns. You found it in the remains of a Druid on level 34 of Mordor. f) Mordenkainen's Mysterious Mind-Masher It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 30 of Maze. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 35 of Mordor. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. j) The Lead-Filled Mace of Celoegnor (3d4) (-12,+6) {cursed} It can be wielded two-handed. It does extra damage from frost. It can cause earthquakes. It is especially deadly against giants. It drains experience. It has been blessed by the gods. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 35 of Mordor. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Parchment - Adventurer's Guide to Middle-earth m) 2 Parchments - Advanced Lessons of Orcish