[Theme 1.2.0(CVS) Character Sheet] Name : Lankiel Age 40 STR! 40 Sex : Female Height 144 INT! 40 Race : Demon (Adanrog) Weight 70 WIS! 40 Class : Geomancer Social Class 91 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -69 Level 50 Hit Points 2615/ 2615 + To Melee Damage -28 Experience 25810152 Spell Points 1847/ 1848 + To Ranged Hit 38 Max Exp 25810152 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 21794 AC 54+128 Gold 2129366 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 4d4-112 Stealth : Legendary[2] Magic Device: Superb Infra-Vision: 1300 feet Tactic: coward Explor: slug-like (Character Background) You've been corrupted for quite a while, and you consider that to have been your true birth. Your glowing red eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 28 (1400') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 51 (2550') The Land Of Rhun: Level 40 (2000') a Lost Temple: Level 8 (400') Isengard: Level 40 (2000') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 13923 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 96 princesses. You saved Arda and became a famed Queen. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ...2....4*...... Add Int : ...2.....*...1.. Add Wis : ...23....*.....+ Add Dex : ...2...4.*...1.. Add Con : ...2....4*43.... Add Chr : ...2.....*....4. Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2...4...3.... Add Infra : .........*...... Add Speed : .**2.3.4...3.... Vampiric : .............+.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Troll: .............+.. Kill Drag.: .............+.. Acid Brand: .............+.. Sust Str : ................ Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : .......+........ Sust Con : ....+.....+..... Sust Chr : ...+............ Invisible : .......+........ Mul life : +...+..........+ Sens Fire : ................ Reflect : ................ Free Act : ...+....+.....+. Hold Life : ...+++.........+ Imm Acid : ......+.*+...... Res Elec : ......+..+...... Imm Fire : .+....+..+.....* Imm Cold : ...*..+..++..... Res Pois : .+....+..+...... Res Fear : ...............+ Res Light : .....+++.+...... Res Dark : .....+++.+.....+ Res Blind : ...+............ Res Conf : .....++.++....+. Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ......+..+...... Res Nexus : ......+..+...... Res Chaos : .....++.+....... Res Disen : ......+......... Aura Fire : ...............+ Lite : .........+...... See Invis : ...+++...+...... Regen : ..........+..... Activate : .+.+.++...+...+. Blessed : ....+.........+. Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ......+......... Orc.ESP : .....+..+....... Full ESP : ...+.....+...... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level-dependent chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 0) - Combat 04.500 [0.500] . Weaponmastery 01.700 [0.700] . Archery 01.000 [0.300] - Sneakiness 01.500 [1.100] . Stealth 02.800 [0.600] . Disarming 02.300 [0.400] - Magic 50.000 [1.400] . Magic-Device 23.250 [1.350] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 46.662 [1.050] . Air 50.000 [1.050] . Earth 46.662 [1.050] . Meta 00.000 [0.700] . Conveyance 09.100 [0.700] . Divination 16.100 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 12.600 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 04.200 [0.700] - Spirituality 04.295 [0.550] . Prayer 22.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.300 [0.400] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to meet an Agent of the black market on level 1. You are fated to meet a Sanctimonious-looking preacher on level 1. You may meet an Apprentice rogue on level 1. You may meet a Moth on level 19. [Character Equipment] a) a Mage Staff of Sorcery (1d4) (-65,-30)(60%)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it in the remains of a Lesser black reaver on level 95 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 61 of Barad-Dur. e) a Ring of Speed (+16) It increases your speed by 16. You found it in the remains of a Brown Thunderlord in a plain of grass. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 95 of Angband. k) a Blessed Amulet of of Life [+2](60%) (+3) {100% off} It increases your wisdom by 3. It increases your hit points by 60%. It sustains your constitution. It provides resistance to life draining . It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. You stole it from the Black Market. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Power Dragon Scale Mail (-3 to accuracy) [40,+21] o) The Elven Cloak of Mellyrn [4,+20] (+4) It increases your dexterity, stealth, speed and luck by 4. It makes you invisible. It sustains your dexterity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Gauntlets of Nargothrond [Healing] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 47 of Barad-Dur. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 33 of Thorin's trail. z) an Eye druj (2300 hp) {) The Bolt 'Telon' (1d5) (+7,+7) (+1) It increases your intelligence and dexterity by 1. It does extra damage from acid. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Rogue on level 35 of Moria. |) The Rod of Annuminas [Manathrust] (+4) It can be activated for rune of protection every 400 turns if it is being worn. It has a spell stored inside. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Barad-Dur. [Character Inventory] a) 2 Fireproof Tomes of the Eternal Flame {!k} It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Blowing Wind {!k} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. c) 2 Fireproof Tomes of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. d) 2 Fireproof Tomes of the Everrunning Wave {!k} It cannot be harmed by fire. You found it in the remains of a Mornungol on level 50 of Moria. e) 2 Fireproof Tomes of Translocation {!k} It cannot be harmed by fire. You bought it from the Library. f) 4 Tomes of the Tree {!k} g) 2 Fireproof Tomes of Knowledge {!k} It cannot be harmed by fire. You found it in the remains of a Dark dwarven priest on level 51 of The Sacred Land Of Mountains. h) 2 Fireproof Books of Beginner Cantrips {!k} It cannot be harmed by fire. i) Gandalf's Tome of Unconventional Warfare {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 41 of Barad-Dur. j) a Parchment titled ``Concerning Hobbits'' {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Master vampire on level 70 of Angband. k) a Parchment titled ``On Beren and Luthien'' {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Grey wraith in the town of Minas Anor . l) a Parchment titled ''Famous Last Words'' {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying on the floor of a special level. m) 37 Potions of Cure Critical Wounds {25% off} n) 17 Potions of Healing o) 6 Potions of *Healing* p) a Potion of Life q) 15 Potions of Restore Mana r) 31 Scrolls of *Identify* {25% off} s) a Rod Tip of Healing (120 Mana to cast) t) a Magical Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 70 of Angband. u) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Angband. v) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 61 of Barad-Dur. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 51 of The Sacred Land Of Mountains. [Home Inventory - Bree ] a) The Tome of Lankiel It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) a Spellbook of See the Music c) Gandalf's Portable Pandemonium {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 32 of Moria. d) 6 Sprigs of Athelas e) a Potion of Cure Insanity f) a Silver Rod of Recall (100/100) g) a Silver Rod of Recall (100/100) h) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. i) a Rohirric Amulet of Weaponmastery (+5,+4) [+5] (+5) {100% off} It increases your strength, constitution and speed by 5 . It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Black Market. j) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] {Imm} It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pair of Soft Leather Boots of Ilirm [2,+8] It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to acid, shards, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. o) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks) It can be wielded two-handed. It increases your strength and attack speed by 2. It is very sharp and can cut your foes. It is especially deadly against orcs. It provides immunity to paralysis. It allows you to sense the presence of undead and non-living things. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 93 of Angband. p) a Wooden Boomerang (Defender) (1d8) (+7,+7) [+5] (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 14 of Mirkwood. q) The Mage Staff of Saruman (1d4) (+10,+8)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Orodruin. [Home Inventory - Gondolin ] a) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Speed Ring Market. b) a Glowing Ring of Speed (+9) {100% off} It provides light (radius 1) forever. It increases your speed by 9. You stole it from the Black Market. c) The Amulet of Helivrith (+3) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, fire, blindness, confusion and shards. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 35 of Barad-Dur. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in a plain of grass. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Mirkwood. f) an Elven Metal Scale Mail of the Maiar (-2 to accuracy) [13,+12] (+1 to stealth It grants you the power of berserk if it is being worn. It increases your stealth by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, blindness and sound. It allows you to sense the presence of orcs, trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 43 of Moria. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 51 of The Sacred Land Of Mountains. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . i) a Robe of Sanctity [2,+30] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It sustains your wisdom . It provides immunity to paralysis. It provides resistance to dark, blindness and confusion. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . k) The Cord Armour 'Gondalir' (-17,-53) [6,+8](40%) {Life} It increases your hit points by 40%. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Cord Armour 'Fuinur' (-9,-37) [6,+0](40%) {HP} It can be used to store a spell. It increases your hit points by 40%. It sustains your strength. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) The Cloak of Thingol [1,+18] (+3) {Telepathy} It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of The Old Forest. n) The Small Metal Shield of Imaros [3,+8] It sustains your strength. It provides immunity to electricity. It provides resistance to cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 51 of The Sacred Land Of Mountains. o) The Large Leather Shield of Artarsil [4,+8] It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 9 of a Lost Temple. p) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. q) The Heavy Crossbow 'Anaul' (x5) (+11,+15) (+1 to speed) It increases your wisdom, charisma and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . r) a Magical Heavy Crossbow (x4) (+5,+8)(20%) It increases your mana capacity by 20%. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. s) 16 Ranger's Arrows of Slay Demon (2d6) (+6,+6) It strikes at demons with holy wrath. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It was given to you as a reward. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. u) a Metal Boomerang (Defender) (4d5) (+8,+8) [+4] (+1 to stealth) It increases your stealth by 1. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Tome of the Eternal Flame b) a Tome of the Impenetrable Earth c) The Gem of Venom {Light Abs} It can be activated for light absorption every 80 turns. You found it in the remains of a Guardian naga Shaman on level 40 of The Land Of Rhun. d) The Mirror of Alternate Dimensions {Summon pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Dark elven sorcerer on level 40 of The Land Of Rhun. e) The Crystal Ball of Godly Sights {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 40 of The Land Of Rhun. f) The Blood of Death {Destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 45 of Barad-Dur. g) a Parchment titled ``Secrets of the Gnomish Wizards'' {RestoreStatsLife} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Sorcerer on level 40 of Isengard. h) a Golden Rod of Nothing (125/125) i) a Staff of Mana[1|20] (4 charges) j) The Golden Horn of the Thunderlords (10 charges) {100% off} k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Orodruin. m) The Splint Mail of Carion (-2 to accuracy) [19,+10] {Imm acid,elec,cold} It provides immunity to acid, electricity and cold. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 46 of The Sacred Land Of Mountains. n) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 73 of Angband. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 47 of Barad-Dur. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) a Mage Staff of Sorcery (1d4) (-66,-8)(60%)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. t) The Mage Staff 'Valin' [Fireflash] (1d4) (-14,+2)(40%) It can be wielded two-handed. It has a spell stored inside. It increases your hit points by 40%. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Caras Galadhon ] a) a Fireproof Tome of the Eternal Flame {!k} It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of the Everrunning Wave {!k} It cannot be harmed by fire. You found it in the remains of a Mornungol on level 50 of Moria. d) 2 Fireproof Tomes of Translocation {!k} It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. f) The Gem of Knowledge {Teleport Level} It can be activated for teleport level every 50 turns. You found it in the remains of a Nether wraith on level 40 of Isengard. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Barad-Dur. h) The Ring of Power 'Narya' (+6,+6) (+1) {Imm Fire; Heal} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Angband. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 47 of Barad-Dur. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 62 of Barad-Dur. m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 61 of Barad-Dur. n) The Double Ring Mail 'Finimbor' (-2 to accuracy) [15,+12] {Imm Acid;Cold} It provides immunity to acid and cold. It provides resistance to fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 60 of Erebor. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 79 of Angband. p) a Spider Web [1,+14] q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 85 of Angband. s) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 51 of Barad-Dur. [The Museum Inventory - Bree ] a) The Medallion of Good Will {Sat Hunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 49 of Barad-Dur. b) One Rune to Rule them All {Light Abs} It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven warlock on level 53 of Barad-Dur. c) The Ring of Brodris (-3) It decreases your strength by 3. It sustains your dexterity . It provides resistance to acid, cold, light and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 40 of The Land Of Rhun. d) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Crusader Axe of Eldonnhil (2d5) (+0,+6) {cursed} It is a great bane of demons. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 49 of Moria. [The Museum Inventory - Caras Galadhon ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 35 of The Land Of Rhun. b) Pandora's Box {Cure Stun} It can be activated for cure stun every 100 turns. You found it in the remains of a Spectre on level 40 of The Land Of Rhun. c) The Tome of Collected Strange Magic {Cure conf} It can be activated for cure confusion every 100 turns. You found it in the remains of a Night naga on level 40 of The Land Of Rhun. d) The Clay Tablets of Antiquity {Hallucination} It can be activated for hallucination every 10 turns. You found it in the remains of a Dark elven warlock on level 40 of The Land Of Rhun. e) The Torch of Isengard {Create Hunger} It can be activated for create hunger. You found it in the remains of a Dark elven mage on level 10 of Barrow-Downs. f) 98 Potions of Water Curing {quest} g) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Barad-Dur. h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 35 of The Land Of Rhun.