[ToME 2.3.4 Character Sheet] Name : Pluisje33 Age 271 STR! 40 Sex : Neuter Height 72 INT! 39 Race : Ent Weight 72 WIS! 40 Class : Unbeliever Social Class 1 DEX! 35 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 106 Level 50 Hit Points 596/ 982 + To Melee Damage 83 Experience 19830424 Spell Points 450/ 452 + To Ranged Hit 66 Max Exp 19830424 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 21+149 Gold 13117007 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[32]Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 33d7+913 Stealth : Superb Magic Device: Bad Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Angband: Level 110 (5500') Barrow-Downs: Level 8 (400') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 68 (3400') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You have defeated 9598 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 63 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 32nd Quelle of the 2890th year of the third age. Your adventure lasted 46 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can grow trees. You can wreck the world around you. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..154...43...... Add Int : ..15..42......4. Add Wis : ..154..2.3....4. Add Dex : ..15..........4. Add Con : ..15..4.43....4. Add Chr : ..154..2......4. Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : ......42...3.... Add Tun.. : ..............4. Add Speed : .*154342.3.....+ Fire Brand: .............+.. Sust Str : ..++............ Sust Int : ...+............ Sust Wis : ..++............ Sust Dex : ...+............ Sust Con : ..++......+..... Sust Chr : ..++............ Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ...............+ Reflect : ......+......... Free Act : ..++....+.+..... Hold Life : .....+.......... Imm Acid : ...*..++*....... Imm Elec : ...*..+..+...... Imm Fire : .+**+.*+.+...... Imm Cold : ...*..++.+...... Res Pois : ...++........... Res Fear : ..+.+..........+ Res Light : .....+...++..... Res Dark : .....+.......... Res Blind : ...+.....+...... Res Conf : .....+..++...... Res Sound : ........++...... Res Shard : ................ Res Neth : ..++............ Res Nexus : ......+..+...... Res Chaos : .....+..++...... Res Disen : ...++..++....... Aura Fire : ......+......... Auto Curse: ...+............ Lite : .........++...+. See Invis : ..++.+...+.....+ Digestion : .+.............+ Regen : ..++.....+...... Activate : .+++++.+.++..... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Prm Curse : ...+............ Fly : ......+......... Orc.ESP : .....+..+......+ Troll.ESP : ...............+ Evil.ESP : ...............+ TLord.ESP : ......+......... Full ESP : ...+.....+...... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 27.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.600 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 02.310 [0.900] . Stealth 00.400 [0.500] . Disarming 04.200 [0.900] - Monster-lore 03.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may meet a Shimmering mold on level 42. You are fated to meet a Salamander on level 1. You are fated to find a Parchment - More Deep Thoughts on level 20. You are fated to find a Scroll of Identify on level 1. [Character Equipment] a) a Dark Sword (3d7) (+0,+0) {@w1} d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) {!d!s} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 70 of Erebor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth) It increases your stealth by 3. You found it in the remains of a Ghost on level 44 of Moria. z) (nothing) {) 19 Bolts of Flame (1d5) (+6,+5) It does extra damage from fire. It cannot be harmed by fire. You bought it from the Weaponsmith. |) The Mattock 'Aerimbar' (+4) {!d!s} It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Character Inventory] a) Baalzebub's Tormented Skullcap {Geno !d!s} It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 69 of Erebor. b) The Bottomless Bottle {MassGeno!d!s} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 68 of Angband. c) The Eye of Vecna {CureInsan !d!s} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 70 of Erebor. d) The Medallion of Good Will {TeleLVL !d!s} It can be activated for teleport level every 50 turns. e) 43 Potions of Speed f) 13 Potions of *Healing* g) 3 Potions of Life h) 68 Potions of *Enlightenment* i) 25 Scrolls of Teleportation j) 5 Scrolls of Word of Recall {!r} k) 3 Scrolls of Identify {@r1} l) 3 Scrolls of *Remove Curse* m) 23 Scrolls of Satisfy Hunger {@r0} n) an Adamantite Rod of Charging of Nothing (200/200) o) a Rod Tip of Recall (80 Mana to cast) p) The Golden Horn of the Thunderlords (4 charges) {!d!s} It was given to you as a reward. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!d!s} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Set of Leather Gloves of Power (+1,+5) [1,+18] (+3) t) The Dark Sword 'Mormegil' (E:92955, L:39) (6d7) (+13,+0) [-20] (+3 to speed) {} It provides light (radius 1) forever. It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 3. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to poison, chaos and disenchantment. It allows you to sense the presence of giants. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] v) a Climbing Set {!d!s} It allows you to climb mountains. w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of *Remove Curse* b) 25 Scrolls of Satisfy Hunger {@r0} c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 71 of Erebor. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!s} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) 4 Dark Swords (3d7) (+0,+0) [Home Inventory - Gondolin ] a) 27 Potions of Speed b) 97 Potions of Enlightenment c) 3 Potions of Enlightenment d) 36 Scrolls of Magic Mapping e) 99 Scrolls of Satisfy Hunger {@r0} f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. g) an Indestructible Ring of Speed (+12) h) The Ring of Gabar (+2) It increases your dexterity by 2. It makes you invisible. It provides resistance to dark, sound, nether and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 39 of Moria. i) 2 Rings of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 71 of Erebor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 55 of The Sacred Land Of Mountains. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 71 of Erebor. m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Metal Brigandine Armour of Thildis (-3 to accuracy) [19,+10] It provides immunity to acid and cold. It provides resistance to life draining, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 72 of Erebor. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Elven Cloak of Cirina [4,+13] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your strength and wisdom. It provides immunity to fire and cold. It provides resistance to acid, confusion, sound and nether. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 60 of Erebor. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. s) a Dark Sword (3d7) (+0,+0) t) a Dark Sword of Nothingness (3d7) (-102,-60) {cursed} [Home Inventory - Lothlorien ] a) a Parchment titled ''Immortality For Dummies'' It can be activated for cure insanity every 200 turns. You found it in the remains of a Zombie Sorcerer on level 70 of Erebor. b) a Sprig of Athelas c) 6 Potions of Cure Light Insanity d) 99 Potions of Water Curing {quest} e) 2 Potions of Enlightenment f) 32 Scrolls of Identify g) 99 Scrolls of Satisfy Hunger h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 15 of Mirkwood. j) 3 Dark Swords (3d7) (+0,+0) [The Mathom-house Inventory - Bree ] a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 68 of Angband.