[ToME 2.3.5(CVS) Character Sheet] Name : Popup Pals Age 40 STR: 21 Sex : Male Height 60 INT: 14 Race : Half-Elf Weight 127 WIS: 26 Class : Summoner Social Class 64 DEX: 18 Body : Player CON: 20 God : Eru Iluvatar CHR: 17 + To Melee Hit 6 Level 25 Hit Points -2/ 288 + To Melee Damage 1 Experience 25188 Spell Points 138/ 138 + To Ranged Hit 10 Max Exp 25188 Sanity 230/ 230 + To Ranged Damage 5 Exp to Adv. 26250 Piety 34903 AC 17+75 Gold 100049 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Poor Searching : Very Bad Shots/Round: 2 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 2d4+1 Stealth : Bad Magic Device: Heroic Infra-Vision: 20 feet Tactic: coward Explor: running (Character Background) And now for my next trick, watch me pull a rabbit out of my hat. What? You don't like rabbits? Well then, try THIS on for size! [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 18 (900') A lost temple: Level 12 (600') Your body was a Player. You have defeated 214 enemies. You have completed nine princess quests. You have completed one lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by starvation on level 18 of Orc Cave. Your hands are glowing dull red. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of evil beings. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : 2.........2..... Add Wis : ...............+ Add Con : 2.........2..... Mul Mana : ...............+ Add Stea. : ...........1.... Add Tun.. : ..............1. Vampiric : .............+.. Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Giant: .............+.. Slay Drag.: +............+.. Elec Brand: +............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ......+......... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : +...+........... Res Fire : ...+............ Imm Cold : ......*......... Res Pois : ................ Res Fear : +............... Res Light : ................ Res Dark : +............... Res Blind : .....+.......... Res Conf : ................ Res Sound : ......+......... Res Shard : ......+......... Res Neth : ................ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ................ Levitate : +............... Lite : +............+.. See Invis : +....+.......... Xtra Shots: .+.............. Activate : ...+............ Evil.ESP : +............... Skills (points left: 0) - Combat 01.000 [0.600] . Weaponmastery 00.900 [0.600] . Archery 01.500 [0.400] - Sneakiness 01.600 [0.700] . Stealth 02.000 [0.700] . Disarming 01.200 [0.500] - Magic 16.480 [0.800] . Magic-Device 29.300 [1.000] - Spirituality 04.300 [0.500] . Prayer 23.000 [0.500] . Music 00.000 [0.300] - Monster-lore 24.280 [1.200] . Summoning 29.700 [0.700] . Corpse-preservation 29.000 [1.000] 23 of your companions have been killed. [Character Equipment] a) a Shocking Mace of Gondolin (2d4) (+9,+8) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 9 of Barrow-Downs. d) a Sling of Extra Shots (x2) (+9,+5) e) a Ring of Invisibility f) a Ring of Flames [+10] k) an Amulet of Lightning Resistance m) a Dwarven Lantern of the Eternal Eye It provides light (radius 2) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You bought it from the Black Market. n) The Rhino Hide Armour of Gossalon (-1 to accuracy) [8,+5] It sustains your charisma. It provides immunity to cold. It provides resistance to acid, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak [1,+3] p) a Small Leather Shield [2,+6] s) The Metal Cap of Thengel [3,+12] (+3) u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 11 of A lost temple. x) a Pair of Soft Leather Boots of Stealth [2,+7] (+1 to stealth) z) (nothing) {) The Bolt of Nelwin (1d5) (+26,+3) It provides light (radius 1) forever. It does extra damage from electricity. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 2 Books of Beginner Cantrips b) a Spellbook of Listen to the Music c) Gruumsh's Bottle of Death {@A1 Light} It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 11 of Orc Cave. d) 7 Potions of Cure Critical Wounds {@q1} e) 2 Potions of Healing f) 7 Scrolls of Teleportation {@r9} g) 4 Scrolls of Word of Recall {@r0} h) 9 Scrolls of Satisfy Hunger {@r1} i) a Wand of Noxious Cloud[1|25] (8 charges) j) a Wand of Dig[1|1] (20 charges) k) a Wand of Stone Prison[3|5] (8 charges) l) a Staff of Disarm[2|11] (10 charges) {@u1} m) a Partial Totem of a 4-headed hydra n) 4 True Totems of a 3-headed hydra o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of See the Music {25% off} b) The Crystal Ball of Godly Sights {Acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Poltergeist on level 4 of Barrow-Downs. c) Baalzebub's Tormented Skullcap {Curing} It can be activated for cure fear every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) 2 Potions of Cure Critical Insanity e) a Potion of Cure Insanity {25% off} f) a Potion of Healing g) 3 Scrolls of *Identify* {25% off} h) a Rod Tip of Illumination (8 Mana to cast) i) 3 True Totems of an Uruk [The Mathom-house Inventory - Bree ] a) The Gem of Rage It can be activated for curing every 110 turns. You found it in the remains of a Novice mage on level 13 of Orc Cave. b) The Ebon Cube of Darkness It can be activated for stat loss. You found it in the remains of a Snaga on level 10 of A lost temple. c) The Grail of Kenault It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Blubbering idiot on level 2 of Barrow-Downs. d) Pytar's Portable Pandemonium It can be activated for decreasing Intelligence. You found it lying on the ground on level 1 of Barrow-Downs. e) a Partial Totem of a Lizard man f) a Partial Totem of a 2-headed hydra g) a Partial Totem of a 3-headed hydra h) a True Totem of Grip, Farmer Maggot's dog i) a True Totem of Mughash, the Kobold Lord j) a True Totem of Wormtongue, Agent of Saruman k) a True Totem of Ufthak of Cirith Ungol l) a True Totem of Vort the Kobold Queen m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 10 of Orc Cave. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire.