[ToME 2.3.5(CVS) Character Sheet] Name : Horn E Ears Age 101 STR: 21 Sex : Male Height 91 INT: 18 Race : High-Elf Weight 195 WIS: 12 Class : Demonologist Social Class 52 DEX: 24 Body : Player Con: 18 20 God : Melkor Bauglir Chr: 16 17 + To Melee Hit 11 Level 27 Hit Points -1/ 322 + To Melee Damage 21 Experience 53718 Spell Points 68/ 112 + To Ranged Hit 17 Max Exp 54914 Sanity 140/ 140 + To Ranged Damage 5 Exp to Adv. 70000 Piety -10960 AC 35+-202Gold 163896 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 2 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 8d6+42 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are a little twisted for an elf. You really really hope your slightly gay pointy ears turn into something like devil horns. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 23 (1150') Barrow-Downs: Level 10 (500') Your body was a Player. You have defeated 2146 enemies. You have completed 13 princess quests. You have completed nine lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. Your adventure lasted 7 days. Your Attributes: You are dead, killed by a Brown yeek Archer on level 23 of Mirkwood. You are bleeding. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You are unlucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are completely fearless. Your eyes are resistant to blindness. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Dex : ..........5..... Add Con : .........1...... Add Stea. : ......32........ Add Infra : .........1...... Add Tun.. : ..............1. Slay Demon: +............... Poison Brd: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ...+..+..+.....+ Res Cold : ......+......... Res Pois : .......+........ Res Fear : ..+............+ Res Light : ...............+ Res Dark : ................ Res Blind : ......+......... Res Conf : ...............+ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : ...............+ Regen : ........+....... Activate : ...+............ Orc.ESP : ......+......... Troll.ESP : .........+...... Dragon.ESP: .........+...... Skills (points left: 0) - Combat 27.875 [0.750] - Weaponmastery 31.250 [0.750] . Sword-mastery 00.000 [0.600] . Archery 18.400 [0.500] - Sneakiness 05.000 [1.800] . Stealth 04.000 [0.400] . Disarming 29.400 [1.800] - Magic 24.225 [0.700] . Magic-Device 31.750 [1.150] . Divination 01.000 [0.300] . Udun 00.000 [0.400] . Demonology 31.000 [1.000] - Spirituality 12.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Broken Sword on level 1. [Character Equipment] a) a Demonblade (4d6) (+0,+1) It strikes at demons with holy wrath. d) a Long Bow of Power (x3) (+6,+5) It was given to you as a reward. e) a Ring of Fear Resistance It makes you completely fearless. f) a Ring of Flames [+12] k) an Indestructible Amulet of Spell {cursed} m) a Dwarven Lantern n) an Elven Double Chain Mail (-2 to accuracy) [16,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Spider Web of Aman [1,+25] (+2 to stealth) It increases your stealth by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Demonshield [5,+0] s) a Dwarven Iron Helm [5,+2] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) a Set of Gauntlets of Agility [2,+2] (+5) x) a Pair of Metal Shod Boots [6,+0] z) (nothing) {) 13 Arrows of Venom (1d4) (+4,+7) {90% off} It poisons your foes. You made it yourself. |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Grail of Kenault {@A1 Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Ice skeleton on level 21 of Mirkwood. b) 2 Potions of Speed c) 14 Potions of Cure Critical Wounds {@q1} d) 11 Scrolls of Teleportation {@r9} e) 5 Scrolls of Word of Recall {@r0} f) 38 Scrolls of Identify {@r2} g) a Scroll of Door/Stair Location h) 8 Scrolls of Satisfy Hunger {@r1} i) a Wooden Rod of Trap Location (10/10) {@z1} j) a Staff of Globe of Light[4|11] (8 charges) {@u1} k) a Staff of Fiery Shield[3|7] (6 charges) l) a Staff of Remove Curses[1|15] (7 charges) m) a Staff of Recovery[1|16] (5 charges) n) a Staff of Identify[7|20] (16 charges) o) 3 Staffs of Identify[1|15] (1 charge) {@u2} p) a Ring of Spell q) a Metal Scale Mail of Resistance (-2 to accuracy) [13,+12] r) a Fur Cloak of Protection [3,+9] s) a Small Wooden Boomerang (1d4) (+4,+3) t) a Mage Staff (1d4) (+7,+6) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Cure Critical Insanity b) a Potion of Healing c) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You bought it from the Black Market. d) a Rod Tip of Cold Balls (55 Mana to cast) e) a Spectral Rapier of Slay Giant (1d6) (+5,+6) It can be activated for wraith-form every 50+d50 turns if it is being worn. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Priest on level 18 of Mirkwood. [Home Inventory - Lothlorien ] a) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Jester's Cap of Insanity It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) Bigby's Big Book of Brutality It can be activated for cure blindness every 100 turns. You found it in the remains of a Dark elven priest on level 20 of Mirkwood. c) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood.