[ToME 2.0.0 Character Dump] Name : Miraotlan Age 310 STR: 18/160 Sex : Male Height 66 INT: 5 Race : Ent Weight 101 WIS: 14 Class : Swordmaster Social Class 12 Dex: 10 11 Body : Player CON: 18/190 CHR: 18/83 + To Melee Hit 54 Level 33 Max Hit Points 814 + To Melee Damage 66 Experience 451861 Cur Hit Points -55 + To Ranged Hit 8 Max Exp 490371 Max SP (Mana) 0 + To Ranged Damage 38 Exp to Adv. 577500 Cur SP (Mana) 0 AC 44+58 Gold 17895 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Fair Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Very Good Disarming : Good Wpn.dmg/Rnd: 8d5+264 Stealth : Bad Magic Device: Very Good Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are of the second generation of the Ents.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 29 (1450') Moria: Level 30 (1500') Death fate: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Quelle of the 2890th year of the third age. Your adventured lasted 31 days. Your Attributes: You are dead. You can grow trees. You can mystify pets. You can wake up a pet. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of giants. You can sense the presence of evil beings. You have normal luck. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 5) - Combat 38.612 [0.900] - Weaponmastery 38.521 [0.950] - Sword-mastery 38.000 [0.500] . Axe-mastery 00.000 [0.100] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 00.000 [0.100] - Archery 05.800 [0.600] . Barehand-combat 00.000 [0.200] - Sneakiness 17.920 [0.900] . Disarming 10.900 [0.900] - Magic 01.147 [0.300] . Magic-Device 09.050 [1.150] - Spirituality 02.200 [0.400] . Prayer 00.000 [0.500] - Monster-lore 02.050 [0.500] . Corpse-preservation 01.600 [0.800] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You saved 25 princesses. You have defeated 6077 enemies. [Fates] You may find a Staff of Perception on level 32. [Character Equipment] a) a Scimitar of Westernesse (2d5) (+8,+9) (+2) {cursed} It affects your strength. It affects your dexterity. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. It is cursed. d) a Banjo of Power (+4) It can be activated for... singing a song of freedom ...if it is being worn. It affects your charisma. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Damage (+19) {cursed} f) The Ring of Eriathol (+1) It affects your strength. It affects your intelligence. It affects your constitution. It makes you invisible. It sustains your strength. It sustains your wisdom. It sustains your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It provides resistance to disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of Acid Resistance m) a Dwarven Lantern n) Elven Full Plate Armour (-3) [25,+15] (+1 to stealth) It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Ghost] of Electricity [1,+5] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. p) a Large Metal Shield [5,+5] s) a Dwarven Iron Helm of Beauty [5,+0] (+5 to infravision) It affects your constitution. It affects your charisma. It affects your infravision. It sustains your charisma. It provides resistance to fire. It allows you to sense the presence of trolls. It allows you to sense the presence of dragons. u) a Set of Cesti [5,+4] x) a Pair of Hard Leather Boots [3,+3] z) (nothing) {) 23 Arrows (1d4) (+4,+4) {@f1} |) a Shovel of Digging (1d2) (+6,+5) (+6) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 14 Potions of Cure Critical Wounds b) 2 Potions of Restore Life Levels {25% off} c) 15 Scrolls of Phase Door d) 19 Scrolls of Teleportation {25% off} e) 14 Scrolls of Word of Recall f) 72 Scrolls of Identify g) a Scroll of Reset Recall h) 16 Scrolls of Magic Mapping {25% off} i) 22 Scrolls of Satisfy Hunger {25% off} j) a Wooden Rod of Cheapness of Nothing (10/10) It can cast spells for a lesser mana cost. k) a Copper Rod of Illumination (20/20) l) an Aluminium Rod of Door/Stair Location (75/75) m) a Silver Rod of Charging of Trap Location (100/100) It regenerates its mana faster. n) a Wand of Disarming (8 charges) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) a Potion of Cure Serious Insanity c) a Catapult Trap Set of Extra Shots (+8,+17) [+6] It fires missiles excessively fast. d) a Ring of Fear Resistance e) an Indestructible Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. f) Partial Plate Armour of Resistance (-3) [22,+12] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Shrunken Head of Nightmares It can be activated for... monster summoning b) a Sprig of Athelas c) 2 Potions of Cure Light Insanity d) 3 Potions of Cure Serious Insanity e) a Potion of Cure Critical Insanity f) a Scroll of Enchant Weapon To-Dam g) a Copper Rod of Nothing (20/20) h) a Silver Rod of Simplicity of Nothing (100/100) i) a Wand of Stone to Mud (10 charges) j) a Staff of Perception (18 charges) k) an Indestructible Ring of Free Action It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. l) a Ring of Confusion Resistance m) a Metal Cap of Infravision [3,+5] (+2) It affects your infravision. n) a Cutlass of *Slay Evil* (1d7) (+6,+7) (+2) It affects your wisdom. It fights against evil with holy fury. It provides resistance to life draining. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. o) The Long Bow of Airch (x3) (+11,+4) (+3) It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It provides light. It cannot be harmed by acid, cold, lightning or fire. p) a Large yellow snake Egg q) Sangahyando of Umbar's corpse It cannot be harmed by acid, cold, lightning or fire. r) Ugluk, the Uruk's corpse It cannot be harmed by acid, cold, lightning or fire.