[Angband 3.0.9b Character Dump] Name Xanthe Self RB CB EB Best Sex Male Age 114 STR! 18/100 +1 -5 +19 18/250 Race High-Elf Height 80 INT! 18/100 +3 +3 +11 18/270 Class Mage Weight 201 WIS! 18/100 -1 +0 +15 18/240 Title ***WINNER*** Status 46 DEX! 18/100 +3 +1 +8 18/220 HP 932/932 Maximize Y CON! 18/100 +1 -2 +19 18/280 SP 377/377 CHR! 18/100 +5 +1 +10 18/260 Level 50 Armor [52,+128] Saving Throw Legendary Cur Exp 12348072 Fight (+64,+58) Stealth Superb Max Exp 12348072 Melee (+86,+83) Fighting Superb Adv Exp ******** Shoot (+74,+14) Shooting Superb MaxDepth 5000 ft Blows 4/turn Disarming Superb Turns 3633436 Shots 1/turn Magic Device Legendary Gold 5068183 Infra 60 ft Perception Excellent Burden 326.2 lbs Speed 30 Searching Fair You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+.*.... Blind:..+..+...+... Elec:..**......... Confu:......+..+... Fire:.+*.+....+... Sound:........++... Cold:+.*...+..+... Shard:............. Pois:..+++........ Nexus:......+...... Fear:+.+.+.+.+.... Nethr:..+...+...... Lite:+........+..+ Chaos:.....++.++... Dark:......+...... Disen:..++......... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:.......+...+. Feath:...+.......+. Sear.:.....+....... PLite:+........+... Infra:.....+....... Regen:+.++.....+... Tunn.:............. Telep:..+..+....... Speed:+++++....+.+. Invis:+.++.+...+..+ Blows:............. FrAct:+..+...++.+.. Shots:............. HLife:...+..+...... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It usually provides light of radius 4. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {@w2!d!v} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {@w1, Vault, 3950'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+19] (+2) {Vault, 3750'} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Shadow Cloak of the Magi [6,+22] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+12] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+2) It increases your stealth and speed by 2. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!d!v!k} b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!v!k} c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!v!k} d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!v!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!v!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!v!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!v!k} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8!d!v!k} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!d!v!k} It cannot be harmed by the elements. j) 35 Purple Potions of *Healing* k) 23 Light Blue Potions of Life l) 21 Blue Potions of Restore Mana m) 18 Scrolls titled "peca inficio" of Teleportation n) 4 Iron Rods of Healing It cannot be harmed by electricity. o) The Ring of Power 'Narya' (+6,+6) (+1) {@w2!d!v} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. p) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. q) The Arkenstone of Thrain {@w1} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. r) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Home Inventory] a) 26 Books of Magic Spells [Magic for Beginners] {@m1!d!v!k} b) 41 Books of Magic Spells [Conjurings and Tricks] {@m2!d!v!k} c) 39 Books of Magic Spells [Incantations and Illusions] {@m3!d!v!k} d) 26 Books of Magic Spells [Sorcery and Evocations] {@m4!d!v!k} e) 17 Puce Potions of Cure Critical Wounds f) 40 Violet Potions of Healing g) 14 Purple Potions of *Healing* h) 88 Blue Potions of Restore Mana i) 34 Scrolls titled "peca inficio" of Teleportation j) 32 Scrolls titled "quibeo stratis" of *Identify* k) 32 Banyan Staffs of Teleportation (238 charges) {@u1!*} l) 3 Dogwood Staffs of the Magi (9 charges) m) a Tiger Eye Ring of Speed (+12) It increases your speed by 12. n) a Copper Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. t) The Long Bow of Bard (x3) (+16,+18) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) 24 Seeker Bolts (4d5) (+8,+4) v) 18 Seeker Arrows of Holy Might (4d4) (+15,+16) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. w) 21 Mithril Arrows of Holy Might (3d4) (+25,+18) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)