[Angband 3.0.9b Character Dump] Name Soylent Brown Self RB CB EB Best Sex Male Age 27 STR! 18/100 +4 +5 +11 18/300 Race Half-Troll Height 102 INT! 18/100 -4 -2 +6 18/100 Class Warrior Weight 275 WIS! 18/100 -2 -2 +6 18/120 Title Lord Status 1 DEX! 18/100 -4 +2 +6 18/140 HP -12/1009 Maximize Y Con! 18/100 +3 +2 +8 18/230 18/180 SP 0/0 CHR! 18/100 -6 -1 +8 18/110 Level 50 Armor [41,+104] Saving Throw Superb Cur Exp 8197853 Fight (+11,+6) Stealth Superb Max Exp 8197853 Melee (+23,+22) Fighting Legendary Adv Exp ******** Shoot (+31,+22) Shooting Legendary MaxDepth Lev 79 Blows 6/turn Disarming Superb Turns 5149011 Shots 2/turn Magic Device Excellent Gold 4776875 Infra 60 ft Perception Poor Burden 171.1 lbs Speed 8 Searching Fair Your father was a Stone-Troll Warrior. You have blue-bloodshot eyes, mangy bright red hair, and black ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:....+.+.*.... Blind:.........+... Elec:....+.+...... Confu:......+..+... Fire:......+...... Sound:......+.+.... Cold:+...+.+...... Shard:............. Pois:..+.......... Nexus:......++..... Fear:+.......+...+ Nethr:+............ Lite:.....+....... Chaos:........+.... Dark:+.+..+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+++....+...+. Feath:............. Sear.:.........+... PLite:............. Infra:....+........ Regen:............+ Tunn.:............. Telep:............. Speed:++.....+..... Invis:....++...+... Blows:............. FrAct:....+...+.+.. Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > The Air hound misses you. <4x> > The Grand master mystic magically summons animals. > The 7-headed hydra bites you. > *** LOW HITPOINT WARNING! *** > The 7-headed hydra misses you. <2x> > *** LOW HITPOINT WARNING! *** > You feel yourself speed up. > The Gravity hound breathes gravity. > The 7-headed hydra disappears! > The Air hound dies. > The Gravity hound resists. > The Air hound disappears! > Gravity warps around you. > You feel yourself moving slower! > You die. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Lapis Lazuli Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+24] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+12] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+10] (+3) It increases your stealth by 3. [Character Inventory] a) 12 Pieces of Elvish Waybread b) 5 Misty Potions of Speed c) 5 Clotted Red Potions of Healing d) a Purple Potion of *Healing* e) 11 Scrolls titled "pro rellae per" of Phase Door f) 6 Scrolls titled "adeo co quo" of Teleportation g) 4 Runed Rods of Recall It cannot be harmed by electricity. h) 4 Silver Rods of Illumination i) a Silver-Plated Rod of Enlightenment (charging) j) 2 Lead Rods of Probing k) 6 Tin Rods of Teleport Other l) a Steel Rod of Polymorph (squelch) m) a Molybdenum Rod of Frost Bolts (squelch) n) a Silver-Plated Wand of Teleport Other (8 charges) o) 2 Cedar Staffs of Teleportation (13 charges) p) a Dogwood Staff of Speed (3 charges) q) a Mithril Ring of Teleportation {cursed} (squelch) It induces random teleportation and is cursed. r) a Filthy Rag of Resist Lightning [1,+5] It provides resistance to lightning. It cannot be harmed by electricity. s) a Dagger (1d4) (+6,+8) (squelch) t) a Long Sword of Slay Troll (2d5) (+8,+8) (squelch) It slays trolls. u) a Lucerne Hammer (2d5) (+4,+4) (squelch) v) 21 Arrows (1d4) (+3,+4) w) 24 Seeker Arrows of Flame (4d4) (+10,+6) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 14 Purple Potions of *Healing* b) 5 Blue Potions of Life c) 26 Scrolls titled "adeo co quo" of Teleportation d) 24 Scrolls titled "indius ex coer" of *Identify* e) 4 Scrolls titled "va ga culter" of Mass Banishment f) a Steel-Plated Rod of Detection It cannot be harmed by electricity. g) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. h) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) a Driftwood Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. j) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+20] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Cloak 'Holcolleth' [1,+9] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+18] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. x) 61 Seeker Arrows (4d4) (+8,+8) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)