[Zop FuryBand 4.1.0 Character Sheet] Name : Apple Laws Age 3 STR! 40 Sex : Male Height 7 INT! 40 Race : ThreePair Hands Weight 7 WIS! 40 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON! 39 God : Tulkas CHR! 40 + To Melee Hit 131 Level 59 Hit Points 5735/ 5735 + To Melee Damage 116 Experience 72477997 Spell Points 2298/ 3359 + To Ranged Hit 145 Max Exp 72477997 Sanity 1088/ 1096 + To Ranged Damage 28 Exp to Adv. 92000000 Piety 220091 AC 16+84 Gold 18037353 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Very Good Blows/Round: 31 Bows/Throw : Legendary[57]Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Fair Damg./Round: 176d8+1276 Stealth : Legendary[27]Magic Device: Legendary[12]Infra-Vision: 230 feet Tactic: normal Explor: normal (Character Background) [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: ON Recall Depth: Angband: Level 100 (5000') Barrow-Downs: Level 2 (100') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') The Void: Level 150 (7500') Fort Blade: Level 80 (4000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 34 (1700') Dol Guldur: Level 58 (2900') The Sacred Land Of Mountains: Level 70 (3500') Emyn Luin: Level 70 (3500') Utumno: Level 113 (5650') You have done something experimental. Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 11547 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. abcdefghijpqruvw|@ SlayAnimal: +................. SlayEvil : +.++.............. SlayUndead: ..+............... KillDragon: +................. Vampiric : +................. Acid Brand: +................. Elec Brand: +.++.............. Fire Brand: +.+............... Cold Brand: +.+............... Pois.Brand: +..+.............. LightBrand: +.+............... Dark Brand: +.+............... MagicBrand: ...+.............. Sharpness : +................. Wounding : +................. ResMorgul : ..+............... Sentient : ..++.............. Throwable : ..+............... Unbreakbl.: ...+.............. Sust Str : .....+............ Sust Int : ....+............. Sust Wis : ....+............. Sust Dex : ...+.+............ Sust Con : .....+............ Sust Chr : ....+............. Free Act : ....++........+..+ Hold Life : +.+.++.+.......... Blessed : +......+.......... Reflect : +................. No Stun : ......+........... Protection: .........+........ Imm Acid : *++*........+.++.. Imm Elec : .++*.**........+.. Imm Fire : .*+*........*..+.. Imm Cold : *++**..........+.. Res Pois : .....+.......+.+.. Res Fear : .......++........+ Res Light : ........+......... Res Dark : .................. Res Blind : ....+............+ Res Conf : +...........+..... Res Sound : +................. Res Shard : +...........+..... Imm Neth : *........*..++.... Res Nexus : +..+.............. Res Chaos : +...........+..... Res Disen : .....+............ Elec Aura : ..++.............. Fire Aura : ..+...+........... Cold Aura : .........+........ Levitate : .....+...........+ Fly : ...............+.+ Climb : .................+ Light : ..++....+........+ Digestion : .....+............ Regen : ..++.+........+... See Invis : .+..++.+.........+ Invisible : ..++.............. WraithForm: ...+.............. Knowledge : +..+.............. Precogntn.: .+................ Trinity : .+................ Magic Brth: ...+.............. Spell-Hold: .+................ Teleport : ..++.............. Add Str : ....237......*.1.? Add Int : 4*..23............ Add Wis : .*..23.8.......... Add Dex : 4...23........41.. Add Con : 4...23.........1.? Add Chr : .*..23.......*.1.. Mul Mana : ++.+..+........... Add SPower: .*................ Add Stlth.: 4.**2............. Add Search: ......7........... Add Infra : 4*....7........... Add Speed : 4...2378*6.......? Add Blows : 4.*............... Mul life : +.+...+..........+ Add Crits : 4.**...8*......... Add Luck : 4*..23...6....41.. Tunneling : 4...............8. Acidproof : ++..++++++..+.+++. Elecproof : ++++++++++..+.+++. Fireproof : ++..++++++..+.+++. Coldproof : ++..++++++..+.+++. Chargeable: ..++.............. Shld.2Hand: ++................ Activate : ++..++........+... Drain XP : ..+............... Cursed : ......+........... Dragon ESP: +................. Maia ESP: .+................ Evil ESP: .+................ Full ESP: +...+............. No blows : .+................ Skills (points left: 81) - Combat 34.000 [1.100] . Weaponmastery 50.000 [1.450] . Archery 00.500 [0.500] . Barehand-combat 02.000 [0.750] - Sneakiness 07.030 [1.400] . Stealth 02.000 [0.400] . Disarming 00.500 [0.500] . Backstab 01.000 [0.500] . Stealing 01.000 [0.500] . Dodging 00.500 [0.500] - Powers 07.446 [0.900] . Devices 40.000 [1.750] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Movement 00.000 [0.100] . Knowledge 17.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Runecraft 00.000 [0.700] . Innate 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 37.000 [0.800] . Prayer 05.000 [0.500] . Monster-lore 03.000 [0.500] Abilities * Artifact Creation * Perfect casting * Spread blows [Character Equipment] a) The Slaughter Axe 'Elgala' (Exp:15972817) (16d8) (+37,+37)(80%)(80%) (+4 to spe It can be activated for identify true every 750 turns if it is being worn. It identifies all items for you. It increases your intelligence, dexterity, constitution, stealth, infravision, ability to tunnel, speed, attack speed, critical hit chance and luck by 4. It increases your mana capacity and hit points by 80%. It hits with acid , electricity, fire, frost, light and dark. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to acid, cold and nether. It provides resistance to life draining, sound, shards, nexus and chaos. It gives telepathic powers. It reflects bolts and arrows. It has been blessed by the gods. It should be wielded two-handed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) The Mage Staff of Manwe (1d4) (-14,-18)(240%) (+12 to infravision) (charging) It is the ultimate weapon. It can be activated for restore mana every 666 turns if it is being worn. It grants precognition. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of maiar and evil beings. It can't attack. It should be wielded two-handed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) a Chargeable Runic Sword of Good Health (E:5601305, L:44) (3d3) (+56,+46)(200%) It provides light (radius 2) forever. It can be upgraded with gold. It increases your stealth, attack speed and critical hit chance by 10. It increases your hit points by 200%. It hits with electricity, fire, frost, light and dark. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to life draining, acid, electricity, fire and cold. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can resist being shattered by morgul beings. It is easy to throw. It cannot be harmed by electricity. You made it yourself. d) an Extraordinary Small Wooden Boomerang of Chargeability (E:709486, L:34) (1d4) It provides light (radius 2) forever. It identifies all items for you. It can be upgraded with gold. It increases your stealth and critical hit chance by 10. It increases your mana capacity by 200%. It hits with electricity and pure magic. It poisons your foes. It fights against evil with holy fury. It makes you invisible. It sustains your dexterity. It provides immunity to acid, electricity, fire and cold. It provides resistance to nexus. It renders you incorporeal. It allows you to breathe without air. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It cannot be harmed by electricity. You found it lying in a vault on level 90 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides resistance to paralysis, life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides resistance to paralysis, life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Orodruin. g) The Ring 'Finienen'(140%)(140%) (+7) {cursed} It grants you the power of turn pet into companion if it is being worn. It prevents stuns. It increases your strength, searching, infravision and speed by 7. It increases your mana capacity and hit points by 140%. It provides immunity to electricity. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Utumno. h) a Blessed Ring of Critical Hits of Rohirrim [+4] (+8 to speed) It increases your wisdom, speed and critical hit chance by 8. It provides resistance to fear and life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) a Dazzling Ring of Critical Hits of Rohirrim (+10 to speed) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your speed and critical hit chance by 10. It provides resistance to fear and light. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Ring of Vathilim (+6) It grants you the power of midas touch if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your speed and luck by 6. It provides immunity to nether . It produces an cold sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 127 of Utumno. p) (nothing) q) (nothing) r) The Tessen (Offhand) of Inath (+10,+10) [5,+17] It provides immunity to fire. It provides resistance to acid, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 123 of Utumno. u) an Augmenting Set of Leather Gloves of Charming (+5,+5) [1,+11] (+10) It increases your strength and charisma by 10. It provides resistance to poison and nether. You made it yourself. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides resistance to paralysis and acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. w) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. |) a Digging Shovel of Magic (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Character Inventory] a) The Gem of Ghosts {700hp} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven sorcerer on level 112 of Utumno. b) a Piece of the Mage Staff of Olorin {700hp} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire lord on level 34 of Moria. c) The Blood of Death (charging) {MassGeno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 127 of Utumno. d) 10 Potions of Cure Insanity e) 12 Potions of Life f) 5 Scrolls of Teleportation g) 7 Scrolls of Genocide h) 33 Scrolls of Nothing i) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) a Mithril Rod of the Istari of Speed (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) a Mithril Rod of the Istari of Restoration (296/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) The Katana of Life (4d4) (+20,+0) It hits with pure magic. It has been blessed by the gods. It can clone monsters. It should be wielded two-handed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. n) Portable hole o) an Alchemic Arcanorum {!d!k} p) 37 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Tome of Zop It cannot be harmed by acid, cold, lightning or fire. b) The Crumpled Scroll of Mass Resurrection c) The Ring 'Tinast'(40%) (+2 to searching) It grants you the power of turn pet into companion if it is being worn. It increases your searching by 2. It increases your hit points by 40%. It sustains your strength. It provides immunity to cold. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 80 of Fort Blade. d) 15 Amulets of Nothing e) a Defensive Law Dragon Scale Mail (-2 to accuracy) [30,+31] f) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+25] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Dol Guldur. g) a Chargeable Tessen (Offhand) (+10,+10) [5,+17] h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} i) a Frostreaver (3d6) (+1,+1) j) a Blade of Chaos (6d5) (-2,+4) k) a Fireblade of Chargeability (2d6) (+13,+8) l) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] m) a Metal Boomerang of Chargeability (4d5) (+11,+6) [Home Inventory - Caras Galadhon ] a) The Pendulum of Immortality {Stats} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Emperor wight on level 127 of Utumno. b) The Immortal Skull of Telepathy {Pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Dreadlord on level 117 of Utumno. c) 2 Sprigs of Athelas d) The Old Scroll of Deincarnation It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 59 of Dol Guldur. e) 7 Rod Tips of Nothing (1 Mana to cast) f) a Rod Tip of Havoc (90 Mana to cast) g) 2 Wands of Nothing[1|1] (0 charges) h) The Ring of Dinulon (+2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It provides light (radius 3) forever. It increases your attack speed by 2. It sustains your strength. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) 12 Rings of Nothing j) The Ring 'Fuin' (+15 to speed) It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) a Power Dragon Scale Mail (-3 to accuracy) [40,+15] l) a Third Eye [1,+8] (+2 to stealth) m) a Slaughter Axe (6d7) (+0,+0) n) The Long Sword 'Ringil' (4d5) (+10,+12) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It hits with frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to paralysis, fear, cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 115 of Utumno. o) a Fireblade (2d6) (+0,+0) p) 2 Diamond Edges (7d5) (+10,+10) (+4) q) a Blood Spear (2d12) (+0,+0) [10,+0] r) a Scythe of Slicing (9d4) (+7,+6) [2,+0] s) 3 Chained Comets (7d5) (-5,+5) t) a Great Hammer (7d4) (+0,+0) u) a Mace of Disruption (6d6) (+2,+2) v) a Magic Sceptre(40%) w) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 58 of Dol Guldur.