[ToME 2.3.5 Character Sheet] Name : Felix Age 18 STR! 40 Sex : Neuter Height 198 INT! 31 Race : Thunderlord Weight 240 WIS! 27 Class : Assassin Social Class 54 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 36 + To Melee Hit 84 Level 40 Hit Points 925/ 925 + To Melee Damage 58 Experience 4272642 Spell Points 109/ 115 + To Ranged Hit 47 Max Exp 4272642 Sanity 385/ 385 + To Ranged Damage 16 Exp to Adv. 5312500 Piety 56917 AC 46+67 Gold 1733332 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Very Good Blows/Round: 8 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 56d6+464 Stealth : Legendary[20]Magic Device: Superb Infra-Vision: 160 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 57 (2850') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 56 of Mordor. You have defeated 6517 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 42 princess quests. You have completed 42 lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : *...2..........+ Add Int : .....3.........+ Add Wis : .....3.........+ Add Dex : ........4.5..... Add Con : *..72.1........+ Add Chr : .....3...5.....+ Add Stea. : .......1........ Add Sear. : .............3.. Add Infra : ..67.........3.. Add Tun.. : .............36. Add Speed : *.67.......*.... Chaotic : +............... Vampiric : +............... Slay Evil : +............... Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Poison Brd: +............... Acid Brand: .............+.. Fire Brand: +............... Sust Str : ...++...+....... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ..+++...+....... Sust Con : ..+.+...+....... Sust Chr : ................ Invisible : .....+..+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+...+....... Hold Life : ........+....... Res Acid : ......+........+ Res Elec : ...+..+........+ Imm Fire : ....+.+.*......+ Imm Cold : ....+.+.*......+ Res Pois : ...+...........+ Res Fear : ...++........... Res Light : .......+........ Res Dark : ..+.+........... Res Blind : ..+..+.......... Res Conf : ......+......... Res Sound : ......+......... Res Shard : ...+............ Res Neth : ..+............. Res Nexus : ......+......... Res Chaos : ................ Res Disen : ....+........... Aura Fire : ........+....... Aura Elec : ........+....... Auto Curse: +.......++...... Levitate : ........+......+ Lite : +............... See Invis : ...+.....+...... Digestion : ..+......+...... Regen : .........+...... Cursed : +.+...+......... Hvy Curse : +.......++...... Fly : ...............+ Orc.ESP : .............+.. Troll.ESP : .............+.. Dragon.ESP: ...............+ Demon.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .........+...... Skills (points left: 6) - Combat 41.776 [0.800] - Weaponmastery 45.500 [0.800] - Sword-mastery 43.600 [0.600] . Critical-hits 02.000 [0.800] - Archery 00.500 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 46.000 [2.000] . Stealth 47.000 [2.000] . Disarming 17.600 [1.000] . Backstab 39.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.210 [0.200] . Magic-Device 19.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Udun 00.000 [0.400] . Necromancy 01.000 [0.300] . Thaumaturgy 01.300 [0.400] - Spirituality 06.000 [0.700] . Prayer 02.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Potion of Cure Light Insanity on level 1. You may find a Mushroom of Unhealth on level 30. You are fated to find a Rune [Knowledge] on level 1. You are fated to find a Ring of Slow Digestion on level 2. You are fated to meet a Dark elven warlock on level 40. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+5,+5) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. d) a Heavy Crossbow of Power (x4) (+11,+16) {!k} You found it in the remains of a Cave troll Priest in the town of Gondolin . e) The Ring of Lotholim (+6) {cursed} It increases your infravision and speed by 6. It sustains your dexterity and constitution. It provides resistance to dark, blindness and nether. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Echelir (+7) {100% off} It increases your constitution, infravision and speed by 7. It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to electricity, poison and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet of Brisilmar (+4,+4) [+2] (+2) It increases your strength and constitution by 2. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 56 of Mordor. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Full Plate Armour of Isildur [25,+22] (+1) {cursed} It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Mouse Fur of Aman [1,+7] (+1 to stealth) {!k} It increases your stealth by 1. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. s) The Demonhorn of Gothmog [2,+11] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. u) a Set of Gauntlets of Agility [2,-2] (+5) {!k} It increases your dexterity by 5. You stole it from the Black Market. x) a Pair of Hard Leather Boots of Speed [3,-2] (+10) {!k} It increases your speed by 10. You stole it from the Rare Footwear Shop. z) a Skull druj (1400 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. |) a Magical Dwarven Pick of Digging (+6) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Skull of Vecna {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Lich on level 27 of Mirkwood. b) Cathal's Corrupting Cymbal {special, Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a White wraith in the town of Gondolin . c) 13 Potions of Healing {100% off} d) a Potion of Constitution e) 14 Scrolls of Satisfy Hunger {25% off} f) a Wooden Rod of Trap Location (10/10) {!k!d!s} g) a Golden Rod of Disarming (125/125) {!k!d!s} h) a Mithril Rod of Restoration (160/160) {!k!d!s} i) a Mithril Rod of Recall (160/160) {!k!d!s} j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Corrupted Tome of Melkor {!k!d!s} b) a Sprig of Athelas c) 3 Scrolls of *Remove Curse* d) a Silver Rod of the Istari of Nothing (200/200) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 56 of Mordor. e) an Adamantite Rod of Nothing (200/200) f) an Adamantite Rod of Nothing (200/200) {!k!s!d} g) a Staff of Remove Curses[2|24] (12 charges) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 48 of Mordor. i) The Hard Studded Leather of Echaldor (-52,-32) [7,+11](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. k) a Dagger of Westernesse (1d4) (+5,+8) (+2) l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 23 of Mirkwood. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 39 of Mordor. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Climbing Set {100% off} [Home Inventory - Gondolin ] a) a Golden Rod of Nothing (125/125) b) a Feanorian Lamp {100% off} [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 33 Potions of Cure Critical Insanity {100% off} c) 25 Potions of Cure Insanity {100% off} d) 7 Potions of *Healing* {100% off} e) 9 Potions of Restore Life Levels {25% off} f) 6 Scrolls of Remove Curse g) a Golden Rod of Cheapness of Enlightenment (125/125) {!k} h) a Wand of Thunderstorm[3|44] (8 charges) i) 2 Staffs of Recovery[1|10] (10 charges) j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Wooden Boomerang of Eressil (1d8) (+10,+14) It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 32 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.