[DaJAngband v1.0.98b (pre 1.1.0) Character Dump] Name Zipper Self RB CB EB Best Sex Male Age 38 STR: 17 +5 +6 +0 18/100 Race Power Sprite Height 7 INT: 8 -3 -3 +0 3 Class Barbarian Weight 7 WIS: 15 -1 -1 +2 15 Title Barbarian Status 34 Dex: 16 +2 +1 +0 18/10 17 HP -8/196 Maximize Y Con: 16 +1 +2 +0 18/10 18 SP 21/21 CHR: 9 +0 -1 +0 8 Level 21 Armor [14,+5] Saving Throw 53 Cur Exp 8230 Fight (+8,+9) Fighting 209 Max Exp 8230 Melee (+14,+21) Shooting 161 Adv Exp 9180 Shoot (+8,+0) Throwing 156 MaxDepth Lev 21 Blows 2/turn Disarming 41 Turns 88756 Shots 1/turn Magic Device 32 Gold 14368 Stealth 4 Alertness 25 Burden 183.5 lbs Energy 100% Searching 12 You are from a tribe of guide spritesYou have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:...+......... Shard:............. Pois:............. Nexus:...........+. 1/2Po:............. Nethr:............. Fear:............+ Chaos:............. Lite:............+ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:..+........++ Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. :............. [Last Messages] > The carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > The carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > The carrion crawler stings you. > *** LOW HITPOINT WARNING! *** > You resist the effects! > The carrion crawler stings you. > You die. [Character Equipment] a) a war hammer of *Slay Evil* (3d3) (+6,+12) (+2) It increases your wisdom by 2. It slays all evil creatures. It provides resistance to life draining. It is good and hates evil. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 45 against evil creatures, and 29 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 18. b) a short bow (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Jacinth Ring of Feather Falling It makes you fall like a feather. d) a Topaz Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. e) a Granite Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a brass lantern (1040 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) soft studded leather [5,+0] h) (nothing) i) a small metal shield [3,+0] j) a hard leather cap [2,+0] k) a set of leather gloves [1,+0] l) a pair of hard leather boots of Stability [3,+2] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 5 Books of Nature Magic [Call of the Wild] {@p1@b1@G1} b) 3 Books of Nature Magic [Communion with Nature] {@p2@b2@G2} c) 5 Gold Potions of Heroism d) 3 Blue Speckled Potions of Cure Serious Wounds {@q2} e) 5 Cerulean Potions of Cure Critical Wounds {@q1} f) 9 Scrolls titled "praego ino" of Phase Door {@r1!r} g) 4 Scrolls titled "ompertus" of Teleportation {@r2!*!*} h) 3 Scrolls titled "prommer" of Teleport Level {@r3!*!8} i) 2 Scrolls titled "opotam co" of Word of Recall {@r0!*!*} j) a Rusted Steel Rod of Trap Location k) a Cast Iron Rod of Door/Stair Location l) a Gold-Plated Rod of Healing (charging) It cannot be harmed by lightning. m) a Silver-Plated Rod of Fire Balls n) a cutlass of Flame (2d7) (+3,+4) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 59 against fire-vulnerable creatures, and 23 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. o) a pike (2d5) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 22. Your chance of scoring a critical hit with this weapon is 1 in 17. p) a broad axe of *Slay Undead* (2d6) (+8,+11) (+1) It increases your wisdom by 1. It is especially deadly against undead. It grants you the ability to see invisible things. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 118 against undead, and 34 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. q) a glaive (2d7) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 26. Your chance of scoring a critical hit with this weapon is 1 in 15. r) a lead-filled mace of *Slay Undead* (4d3) (+8,+5) (+1) It increases your wisdom by 1. It is especially deadly against undead. It grants you the ability to see invisible things. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 127 against undead, and 31 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. s) 77 arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this missile will inflict an average damage of 4.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 25. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)