[Angband 3.1.0 beta Character Dump] Sex Male Age 117 STR: 18 +1 +2 +9 18/120 Race High-Elf Height 87 INT: 13 +3 +1 +2 18/10 Class Rogue Weight 189 WIS: 12 -1 -2 +3 12 Title Sharper Social Role model DEX: 18/53 +3 +3 +5 18/163 HP -37/312 Maximize Y CON: 12 +1 +1 +2 16 SP 33/33 CHR: 10 +5 -1 +3 17 Level 31 Armor [29,+85] Saving Throw 80% Cur Exp 311042 Fight (+33,+12) Stealth Heroic Max Exp 311042 Melee (+43,+20) Fighting Heroic Adv Exp 337500 Shoot (+46,+23) Shooting Heroic MaxDepth 2050' (L41) Blows 7/turn Disarming 100% Turns 971672 Shots 1/turn Magic Device Heroic Gold 17892 Infra 40 ft Perception 1 in 12 Burden 138.8 lbs Speed 5 Searching 35% You are one of several children of a Telerin Warrior. You have light blue eyes, wavy black hair, and a fair complexion. Acid:......+.+.... Confu:.........+... Elec:........+.... Sound:............. Fire:........+.... Shard:......+...... Cold:........+.... Nexus:...........+. Pois:............. Nethr:............. Fear:+............ Chaos:............. Lite:+.......+...+ Disen:............. Dark:............. S.Dig:....+........ Blind:............. Feath:...........+. PLite:+............ Aggrv:............. Regen:.......+..... Stea.:.......++.... Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:+.....+...... ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You are poisoned! > The 7-headed hydra spits on you. > You are blind. > It mumbles, and you hear scary noises. > You refuse to be frightened. > It mumbles, and you hear scary noises. > You refuse to be frightened. > It mumbles. > You are hit by fire! > Some of your Arrows (1d4) (+0,+0) (u) were destroyed! > It breathes. > It shrugs off the attack. > It grunts with pain. > You are hit by poison! > You die. Killed by a 7-headed hydra. [Character Equipment] a) The Short Sword 'Sting' (1d6) (+10,+8) (+2) +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 27 against animals, 27 against evil creatures, 30.5 against orcs, 30.5 against undead, and 23.5 against normal creatures. b) a Long Bow of Power (x3) (+13,+23) c) a Fluorite Ring of Accuracy (+13) d) an Amethyst Ring of Strength (+4) +4 strength. Sustains strength. e) an Agate Amulet of Slow Digestion Slows your metabolism. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+7] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Speeds regeneration. i) a Large Metal Shield of Elvenkind [8,+17] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Leather Gloves of Power (+3,+4) [1,+4] (+3) +3 strength. l) a Pair of Steel Shod Boots of Stability [6,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. g) 10 Green Speckled Potions of Cure Critical Wounds h) 4 Red Potions of Healing i) a Clotted Red Potion of Enlightenment j) a Scroll titled "hario or ca ca" of Teleport Level k) a Steel-Plated Rod of Detection (charging) Cannot be harmed by electricity. l) 6 Lead-Plated Rods of Frost Bolts m) 2 Iron Rods of Curing Cannot be harmed by electricity. n) 2 Tin-Plated Rods of Polymorph o) 2 Runed Rods of Light {@z1} p) 3 Rusty Rods of Illumination q) 2 Cast Iron Rods of Recall Cannot be harmed by electricity. r) a Locust Staff of Earthquakes (6 charges) s) 2 Maple Staffs of Teleportation (16 charges) t) a Silver Staff of Speed (7 charges) u) 28 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 76.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Metallic Green Potions of Restore Mana When ingested, it restores your mana points to maximum. b) a Blue Potion of Restore Strength When ingested, it restores your strength. c) a Pungent Potion of Restore Charisma When ingested, it restores your charisma. d) 8 Grey Potions of Restore Life Levels When ingested, it restores your experience. e) 2 Scrolls titled "pro pro spe" of Remove Curse When read, it removes all ordinary curses from all equipped items. f) a Scroll titled "or nus izzy" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. g) an Ivory Rod of Fire Bolts When aimed, it creates a fire bolt with damage 12d8. It takes 15 turns to recharge after use. h) 2 Nickel-Plated Rods of Acid Bolts When aimed, it creates an acid bolt with damage 12d8. It takes 12 turns to recharge after use. i) 2 Tin Wands of Clone Monster (13 charges) When aimed, it hastes, heals, and magically duplicates a single mo nster. j) a Mithril-Plated Wand of Dragon's Flame (3 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a large fire ball with damage 200. k) a Bamboo Staff of Remove Curse (7 charges) When used, it removes all ordinary curses from all equipped items. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. m) a Metal Cap of Seeing [3,+6] (+4 searching) +4 searching. Provides resistance to blindness. Grants the ability to see invisible things. n) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. Radius 1 light. o) a Set of Caestus of Slaying (+4,+7) [2,+6] p) The Dagger 'Dethanc' (2d4) (+4,+6) Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 31 against electricity-vulnerable creatures, and 21 against normal creatures. q) The Dagger 'Narthanc' (2d4) (+5,+7) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 32 against fire-vulnerable creatures, and 22 against normal creatures. r) The Main Gauche of Azaghal (2d5) (+12,+14) Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 54 against dragons, and 30 against normal creatures. s) The Rapier 'Forasgil' (1d6) (+12,+19) Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 36 against animals, 39.5 against frost-vulnerable creatures, and 32.5 against normal creatures. t) a Battle Axe of Westernesse (2d8) (+8,+10) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 48 against orcs, 48 against trolls, 48 against giants, and 30 against normal creatures. u) a Long Bow of Extra Shots (x3) (+12,+11) (+1) +1 shooting speed. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)