[Angband 3.1.1 dev Character Dump] Name Cele Self RB CB EB Best Sex Male Age 56 Str: 11 +1 -1 +0 11 10 Race Dunadan Height 76 INT: 10 +2 -3 +0 9 Class Priest Weight 213 WIS: 18 +2 +3 +0 18/50 Title Adept Social Known Dex: 11 +2 -1 +0 12 11 HP -2/120 Maximize Y CON: 15 +3 +0 +0 18 SP 25/29 CHR: 10 +2 +2 +0 14 Level 14 Armor [8,+5] Saving Throw 57% Cur Exp 2421 Fight (+0,+0) Stealth Good Max Exp 2421 Melee (+1,+4) Fighting Excellent Adv Exp 2800 Shoot (+11,+9) Shooting Very Good MaxDepth 1150' (L23) Blows 1/turn Disarming 34% Turns 104128 Shots 1/turn Magic Device Excellent Gold 1804 Infra 0 ft Perception 1 in 29 Burden 89.7 lbs Speed Normal Searching 19% You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:..+.......... Infra:............. FrAct:............. Tunn.:+............ HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > It breathes. > It grunts with pain. > You are hit by something! > *** LOW HITPOINT WARNING! *** > It breathes. > It cries out in pain. > It screams in pain. > You are hit by something! > *** LOW HITPOINT WARNING! *** > It makes a high pitched shriek. > It claws you. > You die. Killed by a Light hound. [Character Equipment] a) a Shovel (1d2) (+1,+4) (+1) +1 tunneling. Combat info: 1 blow/round. Average damage/hit: 5.6. b) a Short Bow of Accuracy (x2) (+11,+9) c) a Ring of See Invisible Grants the ability to see invisible things. d) a Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Wooden Torch (2479 turns) It brands your melee attacks with flames. Radius 2 light, reduced when running out of fuel. g) a Robe [2,+0] h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+5] k) a Set of Leather Gloves [1,+0] l) a Pair of Leather Boots [2,+0] [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@G1@b1@m1!d!k!v} b) a Holy Book of Prayers [Words of Wisdom] {@G2@b2@m2!d!k!v} c) a Holy Book of Prayers [Chants and Blessings] {@G3@b3@m3!d!k!v} d) 3 Potions of Cure Critical Wounds {@q1} e) 8 Potions of Heroism {@q3} f) a Potion of Resist Heat g) 6 Scrolls of Phase Door {@r1} h) 8 Scrolls of Identify {@r3} i) 3 Scrolls of Word of Recall {@r2!r} j) 2 Scrolls of Deep Descent {@r6!r} k) a Scroll of Blessing l) a Rod of Treasure Location {@z3!!} m) 2 Rods of Trap Location (1 charging) {@z1!!} n) a Wooden Torch (5000 turns) It brands your melee attacks with flames. Radius 2 light, reduced when running out of fuel. o) a Dagger (1d4) (+3,+5) Combat info: 1 blow/round. Average damage/hit: 5.5. p) a Lance (2d8) (+4,+5) Combat info: You are too weak to use this weapon. 1 blow/round. Average damage/hit: 12.8. q) a Sling (x2) (-3,-5) {squelch} r) 38 Arrows (1d4) (+0,+0) {@f1} Combat info: Hits targets up to 100 feet away. Average damage/hit: 23. 35% chance of breaking upon contact. [Home Inventory] a) a Ration of Food b) a Flask of oil It brands your melee attacks with flames. c) a Ring of Strength (+2) {Str} +2 strength. Sustains strength. d) 2 Wooden Torches (5000 turns) It brands your melee attacks with flames. Radius 2 light, reduced when running out of fuel. e) a Morning Star (2d6) (+6,+4) Combat info: You are too weak to use this weapon. 1 blow/round. Average damage/hit: 11.5. f) a Sling (x2) (+1,+5) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2905 50' 2 Reached level 2 13466 50' 3 Reached level 3 22576 200' 4 Reached level 4 27249 200' 4 Killed Grip, Farmer Maggot's dog 34338 150' 5 Reached level 5 39237 250' 6 Reached level 6 39970 250' 6 Killed Fang, Farmer Maggot's dog 48124 450' 7 Reached level 7 57666 550' 8 Reached level 8 62962 650' 9 Reached level 9 65470 800' 10 Reached level 10 66160 0' 10 Recall #2 72031 900' 11 Reached level 11 78896 0' 11 Killed Farmer Maggot 80551 0' 12 Reached level 12 87245 900' 13 Reached level 13 101574 1100' 14 Reached level 14 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)