[Angband 3.0.1 Character Dump] Name Slick Self RB CB EB Best Sex Male Age 15 STR! 18/100 +0 +2 +7 18/190 Race Human Height 57 INT! 18/100 +0 +1 +6 18/170 Class Rogue Weight 180 WIS! 18/100 +0 -2 +6 18/140 Title Master Thief Status 1 DEX! 18/100 +0 +3 +6 18/190 HP 928/928 Maximize Y CON! 18/100 +0 +1 +7 18/180 SP 346/346 Preserve Y CHR! 18/100 +0 -1 +4 18/130 Level 50 Armor [39,+114] Saving Throw Heroic Cur Exp 10713748 Fight (+34,+23) Stealth Superb Max Exp 10713748 Melee (+56,+48) Fighting Legendary Adv Exp ******** Shoot (+44,+14) Shooting Legendary Blows 5/turn Disarming Legendary Gold 5592878 Shots 1/turn Magic Device Heroic Perception Good Burden 136.8 lbs Infra 30 ft Searching Good You are the illegitimate and unacknowledged child of a Townsman. You are the black sheep of the family. You have brown eyes, straight black hair, and an average complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It can be activated for frost ball (100) every 40 turns if it is being worn. It affects your speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against trolls. It is a great bane of demons. It does extra damage from frost. It provides resistance to cold. It provides resistance to fear. It provides resistance to light. It slows your metabolism. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. c) The Ring of Barahir (+1) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. It provides resistance to dark. d) an Aquamarine Ring of Speed (+9) e) The Amulet of Ingwe (+3) It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. f) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) Chaos Dragon Scale Mail (-2) [30,+22] h) The Cloak 'Colannon' [1,+15] (+3) It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. i) The Small Metal Shield of Thorin [3,+23] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {RBlnd,ESP} It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It affects your strength. It affects your constitution. It provides immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It affects your dexterity. It sustains your constitution. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It provides immunity to paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] f) a Book of Magic Spells [Raal's Tome of Destruction] g) 2 Books of Magic Spells [Mordenkainen's Escapes] h) a Book of Magic Spells [Tenser's Transformations] i) 9 Red Potions of Healing j) 9 Purple Potions of Restore Mana k) a Pewter Rod of Enlightenment (charging) l) a Molybdenum Rod of Healing (charging) m) an Aquamarine Ring of Speed (+8) n) a Sea Shell Amulet of Sustenance o) 28 Silver Bolts of Wounding (3d5) (+10,+13) p) 25 Silver Bolts of Flame (3d5) (+10,+10) q) 24 Silver Bolts (3d5) (+6,+7) [Home Inventory] a) 5 Blue Mushrooms of Restoring b) 12 Red Potions of Healing c) 8 Violet Potions of *Healing* d) 4 Purple Speckled Potions of Life e) 5 Scrolls titled "wah bieesh cos" of Genocide f) a Scroll titled "nepre roa uni" of Mass Genocide g) The Necklace of the Dwarves (+3) It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to fear. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It might have hidden powers. i) The Jewel 'Evenstar' (charging) It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. j) a Crystal Amulet of Weaponmastery (+4,+3) (+2) k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides resistance to confusion. It provides resistance to sound. m) The Full Plate Armour of Isildur [25,+25] (+1) {Conf,Sound,Nexus} It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. n) The Large Metal Shield of Anarion [5,+20] {RBase,SustAll} It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It might have hidden powers. p) The Metal Cap of Thengel [3,+11] (+3) It affects your wisdom. It affects your charisma. It provides resistance to confusion. q) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It aggravates nearby creatures. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. s) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for haste self (20+d20 turns) every 200 turns if it is being worn. It affects your speed. It provides resistance to nexus. t) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to fear. u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed} It affects your constitution. It fights against evil with holy fury. It strikes at demons with holy wrath. It is especially deadly against trolls. It is a great bane of dragons. It provides resistance to disenchantment. It aggravates nearby creatures. v) The Trident of Wrath (3d8) (+16,+18) (+2) It affects your strength. It affects your dexterity. It fights against evil with holy fury. It is a great bane of the undead. It does extra damage from poison. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It has been blessed by the gods. w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It might have hidden powers. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)