[Angband 3.1.0 beta Character Dump] Sex Male Age 129 STR: 17 +1 +2 +4 18/60 Race High-Elf Height 78 INT: 15 +3 +1 +2 18/30 Class Rogue Weight 158 WIS: 10 -1 -2 +2 9 Title Burglar Social Liked DEX: 15 +3 +3 +5 18/80 HP 258/258 Maximize Y CON: 17 +1 +1 +0 18/10 SP 38/38 CHR: 12 +5 -1 +0 16 Level 25 Armor [22,+61] Saving Throw 74% Cur Exp 35887 Fight (+4,+3) Stealth Superb Max Exp 35887 Melee (+13,+11) Fighting Heroic Adv Exp 39375 Shoot (+9,+18) Shooting Superb MaxDepth 1300' (L26) Blows 3/turn Disarming 91% Turns 578710 Shots 1/turn Magic Device Superb Gold 12538 Infra 40 ft Perception 1 in 1 Burden 96.3 lbs Speed Normal Searching 65% You are the only child of a Telerin Ranger. You have light blue eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:......+...... Sound:............. Fire:......+...... Shard:.......+..... Cold:......+...... Nexus:............. Pois:............. Nethr:............. Fear:+.....+...... Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:......+...... Telep:............. Sear.:....+........ Invis:+...........+ Infra:............+ FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Katana (Holy Avenger) (3d5) (+9,+8) [+4] (+2) +2 wisdom. Provides resistance to fear. Sustains intelligence. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 29 against evil creatures, 38 against demons, 38 against undead, and 20 against normal creatures. b) a Short Bow of Extra Might (x2) (+5,+18) (+1) +1 shooting power. c) a Ring of Strength (+2) +2 strength. Sustains strength. d) a Ring of Strength (+2) +2 strength. Sustains strength. e) an Amulet of Searching (+6) +6 searching. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour of Elvenkind (-1) [6,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+4] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resist Acid [6,+8] Provides resistance to acid. Cannot be harmed by acid. j) an Iron Helm of Intelligence [5,+11] (+2) +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Agility [1,+9] (+5) +5 dexterity. l) a Pair of Iron Shod Boots of Free Action [3,+8] Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) 2 Books of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Sorcery and Evocations] d) 8 Potions of Cure Critical Wounds e) 2 Potions of Healing f) 5 Potions of Speed g) 3 Scrolls of Teleport Level h) a Rod of Detection Cannot be harmed by electricity. i) a Rod of Curing Cannot be harmed by electricity. j) a Rod of Recall Cannot be harmed by electricity. k) 3 Wands of Teleport Other (29 charges) l) a Staff of Mapping (4 charges) m) a Staff of Teleportation (6 charges) n) 33 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 61.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 9 Rations of Food Provides nourishment for about 3000 turns under normal conditions. e) 2 Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. f) 3 Potions of Restore Mana When ingested, it restores your mana points to maximum. g) a Potion of Restore Strength When ingested, it restores your strength. h) a Potion of Restore Charisma When ingested, it restores your charisma. i) a Potion of Nimbleness When ingested, it raises your dexterity at the expense of a random attribute. j) a Potion of Toughness When ingested, it raises your constitution at the expense of a ran dom attribute. k) 4 Potions of Speed When ingested, it hastens you for 2d10+20 turns. l) 4 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. m) a Pair of Leather Boots of Stealth [2,+6] (+2) +2 stealth. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)