[Theme 1.2.0 Character Sheet] Name : Sven IV Age 1 STR: 17 Sex : Male Height 80 INT: 25 Race : Vampire Dunadan Weight 207 WIS: 15 Class : Sorceror Social Class 0 DEX: 21 Body : Player CON: 22 God : Eru Iluvatar CHR: 18 + To Melee Hit -1 Level 24 Hit Points 162/ 162 + To Melee Damage -24 Experience 35085 Spell Points 215/ 215 + To Ranged Hit -1 Max Exp 35085 Sanity 137/ 137 + To Ranged Damage 0 Exp to Adv. 38750 Piety 744 AC 20+65 Gold 41006 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 1d4-24 Stealth : Bad Magic Device: Fair Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 21 (1050') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') a Lost Temple: Level 3 (150') Bilbo's trail: Level 10 (500') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 1373 enemies. You have completed 16 princess quests. You have completed (null) lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Dex : ......3......... Mul Mana : ...............+ Mul SPower: +............... Add Sear. : ..2............. Add Infra : .........4...... Add Tun.. : ..............5. Add Speed : ......3......... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+....+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : ......+......... Res Elec : ................ Res Fire : ........+....... Res Cold : ...............+ Res Pois : ...............+ Res Fear : ................ Res Light : ..........+..... Res Dark : ...............+ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : ......+........+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : ..........+....+ Regen : ...............+ Activate : ..........+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 00.400 [0.000] - Magic 28.190 [1.000] . Magic-Device 08.500 [1.000] . Spell-power 29.400 [0.600] . Sorcery 29.700 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 04.435 [0.550] . Prayer 11.000 [0.500] - Monster-lore 00.850 [0.500] . Summoning 01.000 [0.300] . Symbiosis 10.200 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Power [Noxious Cloud] (1d4) (+0,-6) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It was given to you as a reward. d) (nothing) e) a Ring of Searching (+2) f) (nothing) k) (nothing) m) (nothing) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) (nothing) p) a Small Leather Shield of Resist Fire [2,+4] It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of Smeagol on level 1 of Barrow-Downs. s) a Metal Cap of Infravision [3,+9] (+4) It increases your infravision by 4. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 5 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+0] z) a Tree mold (79 hp) {) (nothing) |) a Gnomish Shovel of Digging (+5) [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Identify c) a Spellbook of Healing {25% off} d) a Spellbook of See the Music e) The Gem of Fire It can be activated for something weird every 5 turns. You found it in the remains of a Gnome mage on level 10 of Barrow-Downs. f) The Clay Tablets of Antiquity It can be activated for genocide every 500 turns. You found it lying on the ground on level 2 of Barrow-Downs. g) 3 Scrolls of Darkness h) a Scroll of Word of Recall i) a Silver Rod of Nothing (100/100) j) a Rod Tip of Trap Location (8 Mana to cast) k) a Demonic Amulet of Spell It can be used to store a spell. It provides resistance to fire. It allows you to sense the presence of demons. You found it in the remains of a Mindcrafter on level 13 of Mirkwood. l) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Small Metal Shield of Reflection [3,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Gauntlets of Ossiriand [2,+15] (+4) It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Pair of Soft Leather Boots of Eriador [2,+5] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. p) a Spectral Throwing Axe of Telchar (1d3) (+2,+6) (+1) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your luck by 1. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. q) a Fiery Small Sword (1d6) (+1,+5) r) an Acidic Beaked Axe (2d6) (+8,+4) s) a Guisarme of *Slay Dragon* (2d5) (+4,+5) (+2) t) a Light Crossbow of Power (x3) (+10,+11) It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand of Digging of Thrain (20 charges) b) a True Totem of Carc of Ravenhill c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Parchment - Map of Thror e) a Mage Staff of Power (1d4) (+3,-18) (+5)