[FuryBand 5.0.3 Character Sheet] Name : Gawyr Age 84 STR: 33 Sex : Male Height 176 Int: 3 3 Race : Dunadan Weight 174 Wis: 3 3 Class : Berserker Social Class 41 DEX: 30 Body : Player CON: 29 God : Nobody CHR: 27 + To Melee Hit 84 Level 27 Hit Points 487/ 502 + To Melee Damage 46 Experience 60000 Spell Points 0/ 0 + To Ranged Hit 42 Max Exp 60000 Sanity 73/ 73 + To Ranged Damage 0 Exp to Adv. 84000 AC 12+98 Gold 508299 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Bad Blows/Round: 10 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Damg./Round: 20d6+460 Stealth : Excellent Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have blue-gray eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Your body is a Player. You are currently on level 9 of Barrow-Downs. You have defeated 15304 enemies. You saved 2 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ SlayEvil : +............... KillDragon: +............... Elec Brand: +............... ResMorgul : +............... Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+..........+ Sust Con : ...............+ Sust Chr : .+.......+...... Free Act : +.....+........+ Hold Life : +............... Blessed : ......+......... Reflect : ................ No Stun : ................ Protection: ................ Res Acid : .+....+......... Res Elec : .+....++........ Res Fire : .+....+......... Res Cold : .+.+..+......... Res Pois : .+.............. Res Fear : ......+........+ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ....+........... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : +.....+......... Res Chaos : ................ Res Disen : ..........+..... Elec Aura : .......+........ Light : .....+.......... Digestion : +............... Regen : +..............+ See Invis : .+.............. Invisible : ..+............. Knowledge : ...............+ Teleport : +............... Add Str : ..........2..... Add Chr : .2.......3...... Add Stlth.: ....5........... Add Search: 2............... Tunneling : ..............1. Acidproof : .++++.++........ Elecproof : .++++.++........ Fireproof : .++++++......... Coldproof : .++++.+......... Activate : +..++........... Troll ESP: ......+......... Dragon ESP: +............... Giant ESP: ......+......... Evil ESP: ......+......... Aggravate : ...............+ Skills (points left: 0) - Combat 32.656 [1.100] - Weaponmastery 32.243 [1.150] - Hafted-mastery 32.600 [1.000] . Stunning-blows 26.000 [0.500] . Barehand-combat 01.000 [0.400] . Antimagic 32.500 [0.750] - Sneakiness 00.800 [0.000] . Stealth 02.000 [0.000] . Disarming 00.400 [0.000] . Spirituality 02.500 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Morning Star of Tulkas (2d6) (+10,+5) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it lying on the ground on level 10 of Barrow-Downs. d) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. e) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 5 of Barrow-Downs. f) a Ring of Ice [+10] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. m) an Everburning Torch n) a Soft Leather Armour of the Maiar [4,+18] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Mist of Electricity [1,+16] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) (nothing) s) a Metal Cap of Beauty [3,+7] (+3) It increases your charisma by 3. It sustains your charisma. You found it lying on the ground on level 10 of Barrow-Downs. u) a Set of Leather Gloves of Power (+1,+4) [1,+4] (+2) It increases your strength by 2. It provides resistance to disenchantment. It was given to you as a reward. x) a Pair of Hard Leather Boots [3,+4] z) (nothing) {) (nothing) |) a Shovel (+1) {!*} [Character Inventory] a) The Skeleton of Nob It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Random Number Generator on level 10 of Barrow-Downs. b) The Sixteenth Eye of Sauron c) The Shopping List of Barliman It can be activated for genocide every 500 turns. You found it in the remains of a Poltergeist on level 5 of Barrow-Downs. d) 6 Mushrooms of Cure Blindness e) 8 Rations of Cram f) 3 Potions of Speed g) 7 Potions of Heroism h) 7 Potions of Berserk Strength i) 10 Potions of Cure Serious Wounds j) 22 Potions of Cure Critical Wounds k) a Wand of Confuse[1|24] (6 charges) l) a Wand of Confuse[2|20] (6 charges) m) a Staff of Remove Curses[2|16] (5 charges) n) a Staff of Disarm[2|12] (21 charges) (+21 to searching) o) a Ring of Protection [+6] p) a Hard Studded Leather of Resist Lightning (-1 to accuracy) [7,+1] q) a Hard Studded Leather (-1 to accuracy) [7,+4] r) a Cord Armour [6,+3] s) a Cleaver (2d4) (+6,+5) t) a Sabre (1d7) (+4,+1) u) a Trident (1d8) (+5,+6) [4,+0] v) a Trident (1d8) (+1,+4) [4,+0] w) a Mace (2d4) (+2,+5) [Home Inventory - Bree ] a) 4 Mushrooms of Restore Strength b) 2 Mushrooms of Restore Constitution c) 2 Mushrooms of Restoring d) 2 Sprigs of Athelas e) 18 Potions of Cure Light Insanity f) 3 Potions of Cure Serious Insanity g) 6 Potions of Neutralise Poison h) a Potion of Restore Life Levels i) a Psychoactive Skin (+5,+5) [10,+5](20%) (+1 to stealth) j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Nunchuks of Slay Dragon (3d3) (+4,+5) It should be wielded two-handed. It is especially deadly against dragons. You found it in the remains of Smeagol on level 5 of Barrow-Downs. l) a Horn of Ulmo (+5) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 5. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 9 of Barrow-Downs. m) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) The Medallion of Good Will It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black naga Shaman on level 10 of Barrow-Downs. b) a Mushroom of Restoring c) a Sprig of Athelas d) 4 Potions of Cure Serious Insanity e) 2 Potions of Cure Critical Insanity f) 2 Potions of Cure Insanity g) a Potion of Resist Cold h) a Potion of Restore Life Levels i) an Amulet of Charisma (+2) It increases your charisma by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. [The Museum Inventory - Bree ] a) The Gem of Knowledge (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven priest on level 10 of Barrow-Downs. b) The Fourteenth Eye of Sauron It can be activated for confusion. You found it in the remains of a Random Number Generator on level 10 of Barrow-Downs. c) The Tome of Chaos It can be activated for decreasing Charisma. You found it lying on the ground on level 1 of Barrow-Downs. d) The Box of Many Wonders It can be activated for stat loss. You found it in the remains of a Random Number Generator on level 10 of Barrow-Downs. e) Saruman's Big Book of Brutality It can be activated for darkness. You found it lying on the ground on level 1 of Barrow-Downs. f) Amlach, son of Imlach's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 8 of Barrow-Downs. [The Museum Inventory - Caras Galadhon ] a) Pandora's Box It can be activated for cure confusion every 500 turns. You found it in the remains of a Random Number Generator on level 10 of Barrow-Downs. b) The Crystal Ball of Godly Sights It can be activated for death. You found it lying on the ground on level 10 of Barrow-Downs. c) a Parchment ``Of the Kinslaying Wars'' It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs.