[Angband 3.1.0 beta Character Dump] Sex Female Age 59 STR: 18/30 +1 +2 +2 18/80 Race Dunadan Height 84 INT: 15 +2 +2 +8 18/90 Class Ranger Weight 183 WIS: 15 +2 +0 +2 18/10 Title Pathfinder Social Respected DEX: 18/68 +2 +1 +5 18/148 HP -42/326 Maximize Y CON: 18 +3 +1 +0 18/40 SP 95/120 CHR: 18/01 +2 +1 +0 18/31 Level 36 Armor [32,+75] Saving Throw 72% Cur Exp 1018487 Fight (+12,+8) Stealth Excellent Max Exp 1018487 Melee (+27,+23) Fighting Heroic Adv Exp 1155000 Shoot (+25,+21) Shooting Legendary MaxDepth 2450' (L49) Blows 5/turn Disarming 74% Turns 682424 Shots 2/turn Magic Device Superb Gold 756569 Infra 40 ft Perception 1 in 21 Burden 149.2 lbs Speed 10 Searching 27% You are one of several children of a Townsman. You are a well liked child. You have green eyes, straight black hair, and a very fair complexion. Acid:......+.+.... Confu:......+...... Elec:......+.+.... Sound:......+...... Fire:+.....+.+.... Shard:............. Cold:......+.+.... Nexus:............. Pois:..+.......... Nethr:............. Fear:......+...... Chaos:............. Lite:+.......+.... Disen:............. Dark:........+.... S.Dig:.......+..... Blind:.........+... Feath:+............ PLite:+............ Aggrv:............. Regen:....+........ Stea.:.......+..... Telep:.........+... Sear.:............. Invis:+............ Infra:+............ FrAct:...+......... Tunn.:............. HLife:............. Speed:+..........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Gorlim, Betrayer of Barahir grunts with pain. > The Arrow breaks. > Gorlim, Betrayer of Barahir points at you, incanting terribly! > You have 96 Arrows (1d4) (+0,+0) {@f0} (n). > You have 95 Arrows (1d4) (+0,+0) {@f0} (n). > The Arrow (1d4) (+0,+0) {@f0} hits Gorlim, Betrayer of Barahir. > Gorlim, Betrayer of Barahir grunts with pain. > You have 94 Arrows (1d4) (+0,+0) {@f0} (n). > Gorlim, Betrayer of Barahir casts a water bolt. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You feel very good. > You have 21 Metallic Green Potions of Cure Serious Wounds (e). > Gorlim, Betrayer of Barahir casts a mana bolt. > You die. Killed by Gorlim, Betrayer of Barahir. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) +4 intelligence, infravision, speed. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. When activated, it turns rock into mud. It takes 5 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 51 against animals, 65 against giants, 65 against fire-vulnerable creatures, and 37 against normal creatures. b) a Long Bow of Power (x3) (+13,+21) c) a Quartzite Ring of Resist Poison Provides resistance to poison. d) an Adamantite Ring of Free Action Prevents paralysis. e) a Dragon Tooth Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+12] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Slows your metabolism. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus of Agility (+0,+3) [2,+1] (+3) +3 dexterity. l) a Pair of Iron Shod Boots of Speed [3,+8] (+6) +6 speed. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 21 Metallic Green Potions of Cure Serious Wounds f) 14 Scrolls titled "ca rue sepo" of Identify {@r0} g) 9 Scrolls titled "multus" of Word of Recall {!r} h) 3 Scrolls titled "lisevus fero" of *Destruction* {!r} i) 2 Runed Rods of Treasure Location j) 2 Nickel-Plated Rods of Probing k) 2 Iron Rods of Teleport Other l) 2 Tin-Plated Rods of Light {@z0} m) a Bamboo Staff of Speed (4 charges) n) 94 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 70.5 against normal creatures. 35% chance of breaking upon contact. o) 99 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 70.5 against normal creatures. 35% chance of breaking upon contact. p) 20 Mithril Arrows of Slay Dragon (3d4) (+8,+13) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 373.5 against dragons, and 124.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} b) 57 Red Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. c) 3 Gloopy Green Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. d) a Silver Speckled Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. e) 7 Chartreuse Potions of Restore Dexterity When ingested, it restores your dexterity. f) 3 Tangerine Potions of Restore Life Levels When ingested, it restores your experience. g) 2 Hazy Potions of Speed When ingested, it hastens you for 2d10+20 turns. h) 3 Scrolls titled "exsecus laus" of Teleport Level When read, it teleports you one level up or down. i) 60 Scrolls titled "ca rue sepo" of Identify {@r0} When read, it reveals to you the extent of an item's magical power s. j) a Silver Staff of *Destruction* (0 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. k) 5 Mahogany Staffs of Teleportation (38 charges) When used, it teleports you randomly up to 100 squares away. l) 2 Bamboo Staffs of Speed (10 charges) When used, it hastens you for 2d10+20 turns. m) a Zircon Ring of Strength (+5) +5 strength. Sustains strength. n) a Bronze Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 10 turns to recharge after use. p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. q) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} Heavily cursed. -5 intelligence, wisdom, searching. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) +3 searching. Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 35 against evil creatures, 41 against orcs, 41 against dragons, 41 against frost-vulnerable creatures, and 29 against normal creatures. s) a Long Bow of Extra Shots (x3) (+13,+13) (+1) +1 shooting speed. t) 60 Arrows (1d4) (+6,+6) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 88.5 against normal creatures. 35% chance of breaking upon contact. u) 69 Arrows (1d4) (+5,+6) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 88.5 against normal creatures. 35% chance of breaking upon contact. v) 40 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 70.5 against normal creatures. 35% chance of breaking upon contact. w) 28 Seeker Arrows (4d4) (+4,+7) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 114 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)