[Angband 3.0.9b Character Dump] Name Hotseat XII Self RB CB EB Best Sex Male Age 42 STR! 18/100 +2 -1 +16 18/270 Race Dwarf Height 51 INT! 18/100 -3 -3 +7 18/110 Class Priest Weight 150 WIS! 18/100 +2 +3 +12 18/270 Title ***WINNER*** Status 83 DEX! 18/100 -2 -1 +11 18/180 HP 1005/1005 Maximize Y CON! 18/100 +2 +0 +14 18/260 SP 400/400 CHR! 18/100 -3 +2 +9 18/180 Level 50 Armor [56,+140] Saving Throw Legendary Cur Exp 15654495 Fight (+65,+50) Stealth Excellent Max Exp 15654495 Melee (+75,+63) Fighting Superb Adv Exp ******** Shoot (+83,+18) Shooting Superb MaxDepth 5000 ft Blows 6/turn Disarming Superb Turns 3832842 Shots 1/turn Magic Device Heroic Gold 12663191 Infra 50 ft Perception Fair Burden 368.5 lbs Speed 20 Searching Fair You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, wavy black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:...*..++*.+.. Blind:.+.+..+..+..+ Elec:.+.*..+...... Confu:......+..+... Fire:...*+.++.+... Sound:......+.++... Cold:...*..++.+... Shard:......+...... Pois:...++.+...... Nexus:......+...... Fear:...++...+.... Nethr:...+..+...... Lite:.+...++..+... Chaos:......+.++... Dark:.+...++...... Disen:...+..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:...+.....+... Tunn.:............. Telep:...+......... Speed:..+++..+.+... Invis:+..+.+...+... Blows:+............ FrAct:........+.+.. Shots:............. HLife:.....+....... Might:.+........... [Last Messages] > You feel yourself yanked upwards! > The Mangy-looking leper wakes up. > The Mangy-looking leper begs you for money. <2x> > You hit the Mangy-looking leper. > You have slain the Mangy-looking leper. > The Aimless-looking merchant wakes up. > You miss the Aimless-looking merchant. > You hit the Aimless-looking merchant. > You have slain the Aimless-looking merchant. > The Boil-covered wretch drools on you. > You hit the Boil-covered wretch. > You have slain the Boil-covered wretch. > You are getting hungry. > You hit the Blubbering idiot. > You have slain the Blubbering idiot. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+13) (+2) {Green dragon pit, 3900'} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Turnabout LV, 3600'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) a Ruby Ring of Speed (+15) {Multi-hued dragon pit, 3750'} It increases your speed by 15. d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Demilich(?), 3400'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Miniature Cell LV, 2500'} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+22] {Rock-Hard LV, 4900'} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {Chequerboard GV, 2000'} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {Thuringwethil, 3550'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Multi-hued dragon pit} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Stealth [2,+10] (+3) {Great Wyrm of Many Co} It increases your stealth by 3. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] {Chequerboard GV, 2000'} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {Black Market (max 1700'} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {LV, 1700'} It cannot be harmed by the elements. i) 3 Holy Books of Prayers [Wrath of God] {Chequerboard GV, 2000'} It cannot be harmed by the elements. j) 23 Metallic Purple Potions of Speed k) 22 Blue Potions of Healing l) 17 Metallic Green Potions of *Healing* m) 11 Yellow Potions of Life n) 39 Puce Potions of Restore Mana o) 13 Scrolls titled "lus adiliveo" of *Identify* p) 14 Scrolls titled "anum exputia" of Rune of Protection q) 5 Scrolls titled "preo quis voco" of Mass Banishment r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Morgoth, 5000'} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Turnabout LV, 3600'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. v) 33 Bolts of Slay Evil (1d5) (+16,+11) It slays all evil creatures. w) 52 Seeker Bolts of Flame (4d5) (+12,+11) {@f1} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 20 Metallic Purple Potions of Speed b) 10 Blue Potions of Healing c) 53 Puce Potions of Restore Mana d) a Mithril Rod of Speed It cannot be harmed by electricity. e) The Ring of Power 'Narya' (+6,+6) (+1) {Loot, 3850'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Ring of Power 'Nenya' (+8,+8) (+2) {Great Wyrm of Many Colours, 4100'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. g) The Ring of Power 'Vilya' (+10,+10) (+3) {Kronos, 4900'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. h) The Necklace of the Dwarves (+3) {Great Wyrm of Balance, 4050'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) an Obsidian Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. j) The Palantir of Westernesse (+2) {Great Wyrm of Balance, 4050'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Chequerboard GV, } It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Chequerboard GV,} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Chequerboard GV, 200} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {Chequerboard GV, 2} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Shadow Cloak of Tuor [6,+12] (+4) {Diagonal LV, 3850'} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Katana 'Aglarang' (8d4) (+10,+11) (+5) {Chequerboard GV, 2000'} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. q) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Chequerboard GV, 2000'} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. r) a Sling of Buckland (x2) (+15,+23) (+2) It increases your dexterity by 2. It increases your shooting speed and shooting power by 2. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)