[Angband 3.1.1 dev Character Dump] Name Amdaid Self RB CB EB Best Sex Female Age 17 STR! 18/100 -1 +2 +10 18/210 Race Kobold Height 30 INT! 18/100 -1 +1 +2 18/120 Class Rogue Weight 62 WIS: 18/50 +0 -2 +2 18/50 Title Master Thief Social Well-liked DEX: 18/50 +2 +3 +10 18/200 HP 600/1011 Maximize Y CON! 18/100 +2 +1 +11 18/*** SP 164/222 Chr: 18/20 -2 -1 +2 18/10 4 Level 50 Armor [36,+168] Saving Throw 82% Cur Exp 6399474 Fight (+45,+33) Stealth Superb Max Exp 6399474 Melee (+63,+53) Fighting Legendary Adv Exp ******** Shoot (+62,+19) Shooting Legendary MaxDepth 4950' (L99) Blows 7/turn Disarming 100% Turns 676096 Shots 1/turn Magic Device Heroic Gold 196785 Infra 50 ft Perception 1 in 11 Burden 213.1 lbs Speed 16 Searching 47% You are the runt of a litter of 3 pups. Your father was a shaman, and your mother was a prisoner of war. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.*.+.. Confu:......+...... Elec:......+...... Sound:......+.+.... Fire:....+.+...... Shard:............. Cold:..*...+...... Nexus:......++...+. Pois:............+ Nethr:............. Fear:+.......+.... Chaos:........+.... Lite:.....+....... Disen:............. Dark:.....+....... S.Dig:............. Blind:..+.......... Feath:..+........+. PLite:............. Aggrv:+............ Regen:..+.......... Stea.:.......+..... Telep:..+.......... Sear.:............. Invis:..+..+....... Infra:............+ FrAct:.++.....+++.. Tunn.:............. HLife:..+..+....... Speed:.+++...+..... ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Mace of Disruption of Fury (5d8) (+18,+20) (+2) +2 strength, attack speed. Slays undead. Provides resistance to fear. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 7 blows/round. Average damage/round: 143.8 vs. undead, and 87.1 vs. others. b) The Long Bow of Bard (x3) (+17,+19) (+2) +2 dexterity, speed, shooting power. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) The Ring of Power 'Nenya' (+8,+8) (+2) +2 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to cold. Provides resistance to cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants telepathy. Grants the ability to see invisible things. When activated, it restores your experience to full. Takes 727 to 1080 turns to recharge at your current speed. d) a Beryl Ring of Speed (+11) +11 speed. e) The Amulet of Carlammas (+2) {!!} +2 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 810 turns to recharge at your current speed. f) The Arkenstone of Thrain {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 111 to 216 turns to recharge at your current speed. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Colannon' [1,+15] (+3) {!!} +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. Takes 162 turns to recharge at your current speed. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) a Golden Crown of Might [0,+13] (+2) +2 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. k) The Set of Caestus of Fingolfin (+7,+7) [5,+18] (+4) +4 dexterity. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it fires a magical arrow with damage 150. Takes 111 to 216 turns to recharge at your current speed. l) a Pair of Ethereal Slippers of Stability [0,+7] Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Incantations and Illusions] c) 2 Books of Magic Spells [Sorcery and Evocations] d) 5 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 3 Books of Magic Spells [Mordenkainen's Escapes] {!*} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. g) 2 Coagulated Crimson Potions of Cure Critical Wounds h) a Scroll titled "partor de" of Phase Door i) 4 Scrolls titled "for tulae rema" of Teleportation {!*} j) 5 Scrolls titled "iurper omeo" of Teleport Level {!*} k) 2 Scrolls titled "decalum" of Magic Mapping l) 3 Scrolls titled "repio oper ex" of Holy Chant m) 4 Scrolls titled "as cuncio" of *Destruction* {!*} n) 6 Nickel-Plated Rods of Teleport Other (1 charging) {!!} o) 3 Platinum Rods of Identify {!!@z1} Cannot be harmed by electricity. p) 6 Copper Wands of Teleport Other (0 charges) q) a Quartzite Ring of Acid [+15] Branded with acid. Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. Takes 183 to 360 turns to recharge at your current speed. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1800 turns to recharge at your current speed. s) a Cloak of Aman [1,+18] (+1 stealth) +1 stealth. Provides resistance to nether. Cannot be harmed by acid, electricity, fire, cold. t) a Pick of Earthquakes (1d3) (+27,+25) (+6) +6 strength, tunneling. Branded with acid. Combat info: 5 blows/round. Average damage/round: 71.2 vs. creatures not resistant to acid, and 66.6 vs. others. Sometimes creates earthquakes on impact. u) 16 Arrows of Wounding (1d4) (+19,+16) Combat info: Hits targets up to 160 feet away. Average damage/round: 601.9 vs. dragons, and 200.6 vs. others. 35% chance of breaking upon contact. v) 6 Arrows of Acid (1d4) (+15,+11) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 160 feet away. Average damage/round: 516.7 vs. dragons, 516.7 vs. creatures not resistant to acid, and 172.2 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 8 Violet Potions of Healing b) 3 Pink Speckled Potions of *Healing* It can be thrown at creatures with damaging effect. c) 5 Dark Red Potions of Life It can be thrown at creatures with damaging effect. d) 4 Metallic Red Potions of Restore Mana e) 8 Scrolls titled "iurper omeo" of Teleport Level f) 2 Scrolls titled "ermolo do cas" of *Remove Curse* g) a Pewter Rod of Light h) 4 Ivory Staves of *Destruction* (3 charges) i) The Ring of Power 'Narya' (+6,+6) (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 734 to 1440 turns to recharge at your current speed. j) The Amulet of Ingwe (+3) +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. Takes 183 to 360 turns to recharge at your current speed. k) The Palantir of Westernesse (+2) (charging) {!!} +2 intelligence, wisdom, infravision. +10% to searching. Provides resistance to blindness, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When activated, it maps the entire level and detects objects, trap s, doors, and stairs. Takes 183 to 360 turns to recharge at your current speed. Radius 3 light. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 36 turns to recharge at your current speed. m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. n) The Hard Leather Armour of Himring [8,+15] Provides resistance to poison, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 363 to 720 turns to recharge at your current speed. o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. p) The Mithril Shield of Gil-galad [10,+20] (+5) +5 wisdom, charisma. Provides resistance to acid, lightning, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, dexterity, charisma. When activated, it fires a line of light in all directions, each o ne causing 10d8 damage. Takes 360 turns to recharge at your current speed. Radius 1 light. q) The Hard Leather Cap of Thranduil [2,+9] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. r) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!} +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 201 to 396 turns to recharge at your current speed. s) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) +2 strength. *Slays* dragons. Branded with flames, venom. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Prevents paralysis. Combat info: 5 blows/round. Average damage/round: 89 vs. creatures not resistant to fire, 89 vs. creatures not resistant to poison, 113.2 vs. dragons, and 64.9 vs. others. t) a Zweihander (Holy Avenger) (3d6) (+8,+12) [+2] (+3) +3 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/round: 68.2 vs. evil creatures, 80.3 vs. undead, 80.3 vs. demons, and 56.1 vs. others. u) an Executioner's Sword (Holy Avenger) (4d5) (+12,+16) [+1] (+1) +1 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/round: 77.5 vs. evil creatures, 91.7 vs. undead, 91.7 vs. demons, and 63.4 vs. others. v) a Heavy Crossbow of Power (x4) (+15,+22) w) 18 Arrows of Slay Giant (1d4) (+9,+8) Slays giants. Combat info: Hits targets up to 160 feet away. Average damage/round: 469 vs. giants, 469 vs. dragons, and 156.3 vs. others. 35% chance of breaking upon contact. x) 25 Seeker Arrows of Slay Evil (4d4) (+15,+17) Slays evil creatures. Combat info: Hits targets up to 160 feet away. Average damage/round: 487.6 vs. evil creatures, 731.4 vs. dragons, and 243.8 vs. others. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)