[Unangband 0.6.3 Character Dump] Name Inyare, the Tribesman Self SB EB TB Best Curr Sex Male Age 22 STR: 18/79 +0 +0 +0 18/79 Race Forge Giant Height 13' 9 Int: 10 +0 +0 +0 10 9 Class Warrior Status 1 WIS: 5 +0 +0 +0 5 Style Thrown weapons DEX: 12 +0 +0 +0 12 Title Soldier CON: 18/39 +0 +0 +0 18/39 Home at the Prancing Pony in Bree Chr: 7 +0 +0 +0 7 3 Target Barrow-downs AGI: 11 -1 +0 +0 10 SIZ! 18/90 +0 +0 +0 18/90 Level 9 HP 177/177 Fight (-1,+4) Fighting Excellent Curr Exp 489 Spell-Pts 0/0 WShld (+10,+8) Shooting Awful Max Exp 489 Hit die 24 Bash [2,+7] Throwing Excellent Adv Exp 494 Armor [17,+22] Blows 2/turn(x3) Stealth Very Bad Curr Danger Lev 6 Infravis 30 ft Shoot (-1,+0) Save Throw Bad Max Dungeon Lev 6 Gold 459 Shots 0/turn(x0) Disarming Fair Game Turn 263777 Burden 190 lbs Throw (+1,+0) Devices Fair Plr Turn 18128 % Burden 63% Hurls 3/turn(x1) Searching Poor Act Turn 18015 Speed -2 Weight 534 lbs Digging Excellent You are one of several children of a Giant Warrior. You have dark brown eyes, This is 3rd Tuile of the 2890th year of the third age. You are on level 6 of Barrow-downs. [Last Messages] > Vines grow on the east wall. The air here is freezing cold. You hear nothing. > The floor is thick with dust. > The floor is thick with dust. > The floor is thick with dust. > The floor is thick with dust. > There is a granite wall in the way. > There is a granite wall in the way. > The floor is thick with dust. > The floor is thick with dust. > The floor is thick with dust. > You have entered a damp orchard. > An apple tree in the centre of the room is littered with broken bones. The air here is cool and damp. > You have entered a damp orchard. > This seems a quiet, peaceful place. > Character dump failed! [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) \ =~~(()]]] \ =~~(()]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............. Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............* Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............+ Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. \ =~~(()]]] Elf:............. Natur:............. abcdefghijkl@ \ =~~(()]]] [Character Equipment] a) a Spiked Club (1d7) (+11,+4) b) (nothing) c) (nothing) d) an Agate Ring e) intricate Woading {coated} f) a Wooden Torch (with 4094 turns of light left) g) Leather Scale Mail (-1) [10,+0] {50% off} h) a Cloak [1,+5] i) a Buckler [2,+7] j) a Hard Leather Cap [2,+5] k) a Set of Leather Gloves [1,+4] l) a Pair of Leather Sandals [1,+6] [Character Equipment -- Quiver] n) 27 Rounded Pebbles of Slay Nature (1d2) (+12,+1) o) 13 Flasks of Oil p) a Dagger (1d4) (+0,+0) q) a Dart (1d3) (+0,+0) r) 3 large Yellow mushroom patch Spores s) 4 large Silver mushroom patch Spores t) 4 large White mushroom patch Spores u) 2 large Red mushroom patch Spores [Character inventory] a) 10 Strips of Beef Jerky b) 5 Rations of Food c) 5 Wrinkled Mushrooms of Cure Paranoia d) 10 Furry Mushrooms of Haste e) 2 Orange Potions of Resist Cold f) 7 Green Speckled Potions of Heroism {50% off} g) 3 Shining Potions of Berserk Strength h) 4 White Potions of Cure Light Wounds i) 8 Scrolls titled "nesarg nepit" of Phase Door {40% off} j) a Scroll titled "triu ala" of Escape k) a Scroll titled "ion petplu" of Word of Recall l) 4 Scrolls titled "ashdan ypun ti" of Detect Life m) 22 Wooden Torches (with 1927 turns of light) n) a Buckler [2] {unusual} o) a Buckler [2] {unusual} p) a Buckler [2] {unusual} q) a Hatchet (1d6) {unusual} r) a Mace (2d4) {unusual} s) a Gnomish Shovel (1d2) (+3,+3) (+2) t) a Sling (x2) (+0,+0) u) 20 feet of Rope [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You have visited the town of Hobbiton. You have visited the East Road. You reached level 6 in Barrow-downs (4-17). [Self-Knowledge] You are afflicted with warts and black eye. It must be treated by the appropriate remedy, or you can treat the symptoms to cure the disease. [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)