[Angband 3.1.1 dev (r1445) Character Dump] Name Darian Self RB CB EB Best Sex Male Age 70 STR: 18/10 +1 +2 +0 18/40 Race Dunadan Height 85 INT: 16 +2 +1 +3 18/40 Class Rogue Weight 205 WIS: 12 +2 -2 +0 12 Title Filcher Social Well-liked DEX: 16 +2 +3 +2 18/50 HP 338/338 Maximize Y CON: 17 +3 +1 +0 18/30 SP 42/42 CHR: 12 +2 -1 +0 13 Level 28 Armor [25,+69] Saving Throw 62% Cur Exp 98208 Fight (+3,+15) Stealth Heroic Max Exp 98208 Melee (+17,+24) Fighting Heroic Adv Exp 102500 Shoot (+17,+10) Shooting Superb MaxDepth 3000' (L60) Blows 4/turn Disarming 95% Turns 552180 Shots 1/turn Magic Device Superb Gold 28981 Infra 0 ft Perception 1 in 13 Burden 100.9 lbs Speed Normal Searching 35% You are one of several children of a Townsman. You are a credit to the family. You have green eyes, curly brown hair, and a very fair complexion. Acid:+.....+..+... Confu:............. Elec:+.....+..+... Sound:............. Fire:+.....+.++... Shard:............. Cold:+.+...+..+... Nexus:......+...... Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:+..........+. PLite:............. Aggrv:............. Regen:+............ Stea.:+.....++..... Telep:.........+... Sear.:............. Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Dagger (Defender) (1d4) (+14,+9) [+2] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 32 vs. creatures not resistant to cold, and 26.9 vs. others. b) a Short Bow of Accuracy (x2) (+14,+10) c) a Quartz Ring of Ice [+13] It brands your melee attacks with frost. Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. Takes 51 to 100 turns to recharge. d) a Bronze Ring of Damage (+0,+12) e) (nothing) f) a Lantern (5873 turns) Radius 2 light. g) Bar Chain Mail of Elvenkind (-2) [18,+16] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+1] (+3 stealth) +3 stealth. i) a Wicker Shield of Resist Fire [2,+10] Provides resistance to fire. Cannot be harmed by fire. j) a Golden Crown of the Magi [0,+11] (+3) +3 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Grants telepathy. k) a Set of Leather Gloves of Agility [1,+4] (+2) +2 dexterity. l) a Pair of Iron Shod Boots of Slow Descent [3,+9] Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Red Mushroom of Second Sight e) 12 Green Potions of Cure Critical Wounds f) 6 Black Potions of Resist Poison g) 10 Scrolls titled "reprado so" of Phase Door h) a Scroll titled "equis faes pio" of *Enchant Weapon* i) 6 Scrolls titled "indectus ansus" of Word of Recall {!*} j) a Scroll titled "hum pric tas" of Rune of Protection {!*} k) a Zinc-Plated Rod of Treasure Location {!!} l) a Zinc Rod of Detection Cannot be harmed by electricity. m) a Steel-Plated Rod of Curing Cannot be harmed by electricity. n) 2 Nickel Rods of Identify Cannot be harmed by electricity. o) an Oak Staff of Dispel Evil (6 charges) p) a Spruce Staff of Teleportation (5 charges) [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) 2 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. c) 2 Dark Blue Mushrooms of Terror d) 2 Scrolls titled "vensum" of Remove Curse e) a Scroll titled "nor dicia ma" of Dispel Undead f) a Rosewood Staff of Identify (4 charges) g) a Jet Ring of Escaping (+4 speed) h) a Sapphire Ring of Free Action Prevents paralysis. i) a Granite Ring of Delving (+4) +4 tunneling. When activated, it turns rock into mud. Takes 17 to 35 turns to recharge. j) an Iron Crown of Serenity [0,+7] Provides resistance to fear, confusion, sound. k) an Iron Crown of Seeing [0,+7] (+5 searching) +25% to searching. Provides resistance to blindness. Grants the ability to see invisible things. l) The Dagger 'Dethanc' (2d4) (+4,+6) Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. Takes 7 to 12 turns to recharge. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 36.4 vs. creatures not resistant to electricity, 36.4 vs. creatures not resistant to cold, and 26.2 vs. others. m) 15 Arrows of Slay Dragon (1d4) (+10,+10) Slays dragons. Combat info: Hits targets up to 100 feet away. Average damage/hit: 137.7 vs. dragons, and 45.9 vs. others. 35% chance of breaking upon contact. n) 23 Arrows of Venom (1d4) (+7,+2) Branded with venom. Combat info: Hits targets up to 100 feet away. Average damage/hit: 87.8 vs. creatures not resistant to poison, and 29.2 vs. others. 35% chance of breaking upon contact. o) 5 Seeker Arrows of Venom (4d4) (+12,+7) Branded with venom. Combat info: Hits targets up to 100 feet away. Average damage/hit: 165.2 vs. creatures not resistant to poison, and 55 vs. others. 35% chance of breaking upon contact. p) 20 Seeker Arrows (4d4) (+3,+8) Combat info: Hits targets up to 100 feet away. Average damage/hit: 56.5. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5433 50' 2 Reached level 2 6943 100' 2 Killed Grip, Farmer Maggot's dog 6943 100' 3 Reached level 3 12176 100' 4 Reached level 4 14777 150' 5 Reached level 5 17420 200' 6 Reached level 6 29137 200' 6 Killed Fang, Farmer Maggot's dog 29137 200' 7 Reached level 7 48710 350' 8 Reached level 8 63592 500' 9 Reached level 9 63652 500' 10 Reached level 10 63812 500' 11 Reached level 11 64903 500' 12 Reached level 12 71826 500' 13 Reached level 13 77740 0' 13 Killed Farmer Maggot 89494 700' 14 Reached level 14 98064 750' 15 Reached level 15 103273 800' 15 Found The Dagger 'Nimthanc' (LOST) 104574 800' 16 Reached level 16 110592 950' 17 Reached level 17 122451 1100' 18 Reached level 18 134980 1300' 19 Reached level 19 169122 1600' 20 Reached level 20 175407 1650' 20 Killed Grishnakh, the Hill Orc 177119 1650' 21 Reached level 21 183082 1650' 22 Reached level 22 420794 1950' 23 Reached level 23 432283 2100' 22 Killed Bullroarer the Hobbit 463816 2300' 24 Reached level 24 469197 2450' 24 Killed Angamaite of Umbar 469956 2450' 25 Reached level 25 495348 2700' 26 Reached level 26 496701 2750' 26 Found The Dagger 'Dethanc' 509349 2850' 26 Killed Shagrat, the Orc Captain 515514 2900' 27 Reached level 27 525920 2900' 28 Reached level 28 536645 2900' 28 Killed Azog, King of the Uruk-Hai 546354 3000' 28 Killed Lugdush, the Uruk [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)