[Angband 3.0.9e Character Dump] Name Alethlan Self RB CB EB Best Sex Male Age 116 STR! 18/100 +1 +2 +3 18/160 Race High-Elf Height 77 INT! 18/100 +3 +2 +7 18/220 Class Ranger Weight 178 WIS: 18/81 -1 +0 +12 18/191 Title Ranger Status 68 DEX! 18/100 +3 +1 +3 18/170 HP 827/827 Maximize Y CON! 18/100 +1 +1 +13 18/250 SP 321/321 CHR: 18/94 +5 +1 +3 18/184 Level 42 Armor [23,+102] Saving Throw 106 Cur Exp 3855814 Fight (+32,+22) Stealth 8 Max Exp 3855814 Melee (+44,+40) Fighting 324 Adv Exp 4140000 Shoot (+48,+19) Shooting 430 MaxDepth 4800 ft Blows 5/turn Disarming 95 Turns 688101 Shots 4/turn Magic Device 114 Gold 185777 Infra 40 ft Perception 75 Burden 257.7 lbs Energy 360% Searching 72 You are the only child of a Telerin Warrior. You have light blue eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:............. Elec:..*.+.+.++... Confu:...........+. Fire:+.....+.++... Sound:.......+..... Cold:......+.++... Shard:...........+. Pois:..+.......... Nexus:......+...... Fear:............. Nethr:............. Lite:....+.......+ Chaos:........+.... Dark:............. Disen:..+.+........ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:........+.... Feath:..+....+...+. Sear.:.....+.+..... PLite:.....+.....+. Infra:............. Regen:..+.......... Tunn.:............. Telep:.........+... Speed:..+++.++...+. Invis:..+.+.......+ Blows:............. FrAct:..+.......+.. Shots:.+........... HLife:..+.......... Might:............. [Character Equipment] a) a Scythe of Slicing of Flame (8d4) (+12,+18) It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. b) a Long Bow of Extra Shots (x3) (+16,+19) (+1) It increases your shooting speed by 1. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) a Malachite Ring of Speed (+11) It increases your speed by 11. e) The Elfstone 'Elessar' (+5) It increases your speed by 5. It provides resistance to lightning, light, and disenchantment. It sustains your charisma. It grants you the ability to see invisible things. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+4) It increases your wisdom and constitution by 4. It increases your searching by 4. It usually provides light of radius 3. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail of Amras (-1) [11,+13] (+3) It increases your intelligence and constitution by 3. It increases your speed by 3. It provides resistance to acid, lightning, fire, cold, and nexus. It sustains your constitution. It cannot be harmed by the elements. h) The Cloak of Celegorm [1,+18] (+5) It increases your wisdom by 5. It increases your searching and speed by 5. It provides resistance to sound. It sustains your wisdom. It makes you fall like a feather. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+19] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of the Magi [0,+10] (+1) It increases your intelligence by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Free Action [5,+13] It grants you immunity to paralysis. l) The Pair of Soft Leather Boots 'Calris' [2,+17] (+3) It increases your constitution by 3. It increases your speed by 3. It provides resistance to confusion and shards. It usually provides light of radius 4. It makes you fall like a feather. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Incantations and Illusions] {@m3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} It cannot be harmed by the elements. f) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 67 Copper Speckled Potions of Speed i) 19 Indigo Potions of Healing j) 24 Scrolls titled "breg har" of Identify {@r1} k) 2 Scrolls titled "mest nonweneo" of *Identify* l) 10 Pewter Wands of Teleport Other (62 charges) m) The Necklace of the Dwarves (+3) It increases your wisdom by 3. It provides resistance to light, confusion, and shards. It sustains your wisdom. It cannot be harmed by the elements. n) Chain Mail of Elvenkind (-2) [14,+30] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. o) The Spear 'Gondricam' (1d6) (+12,+11) (+2) It increases your strength by 2. It slays undead. It provides resistance to dark and blindness. It sustains your strength. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Whip 'Mediator' (1d3) (+13,+10) (+2) It increases your charisma by 2. It increases your infravision by 2. It slays animals, dragons, demons, and undead. It is branded with fire. It provides immunity to acid. It provides resistance to cold, light, and sound. It grants you the ability to see invisible things. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. q) The Mace of Celeborn (4d4) (+6,+11) (+3) It increases your dexterity and charisma by 3. It increases your searching by 3. It slays all evil creatures. It is branded with frost. It provides resistance to blindness and shards. It sustains your dexterity and charisma. It activates for banishment every 500 turns. It cannot be harmed by the elements. r) The Sling of Himring (x2) (+10,+13) It provides immunity to lightning. It provides resistance to life draining. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. s) 79 Arrows of Flame (1d4) (+10,+3) {@f1=g} It is branded with fire. It cannot be harmed by fire. t) 20 Seeker Arrows of Lightning (4d4) (+17,+11) It is branded with electricity. It cannot be harmed by electricity. u) 26 Seeker Arrows of Slay Dragon (4d4) (+11,+12) It slays dragons. v) 25 Seeker Arrows of Frost (4d4) (+9,+8) {@f4=g} It is branded with frost. It cannot be harmed by cold. w) 11 Mithril Arrows of Wounding (3d4) (+17,+16) {@f3=g} It cannot be harmed by acid or fire. [Home Inventory] a) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. b) 11 Indigo Potions of Healing c) 8 Gloopy Green Potions of *Healing* d) 4 Smoky Potions of Life e) 30 Scrolls titled "lo ium un" of Teleport Level f) 57 Scrolls titled "breg har" of Identify {@r1} g) 5 Scrolls titled "mest nonweneo" of *Identify* h) 4 Scrolls titled "lanwed den" of Banishment i) 4 Scrolls titled "flanir put" of Mass Banishment j) a Malachite Ring of Speed (+10) It increases your speed by 10. k) a Flint Stone Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. l) a Golden Amulet of Weaponmastery (+4,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. m) The Robe 'Holhenneth' [2,+11] (+3) It increases your constitution by 3. It provides resistance to acid, cold, and life draining. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) a Golden Crown of Might [0,+12] (+1) It increases your strength, dexterity, and constitution by 1. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Pair of Metal Shod Boots of the Rohirrim [6,+14] (+3) It increases your stealth by 3. It provides resistance to blindness, sound, and disenchantment. It cannot be harmed by the elements. p) a Main Gauche of Gondolin (1d5) (+10,+20) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. q) a Scythe of Slicing of Slay Evil (8d4) (+11,+13) It slays all evil creatures. r) 39 Seeker Arrows of Slay Evil (4d4) (+12,+12) It slays all evil creatures. s) 28 Seeker Arrows of Flame (4d4) (+5,+8) It is branded with fire. It cannot be harmed by fire. t) 17 Seeker Arrows of Lightning (4d4) (+3,+5) It is branded with electricity. It cannot be harmed by electricity. u) 26 Seeker Arrows of Flame (4d4) (+2,+2) It is branded with fire. It cannot be harmed by fire. v) 33 Seeker Arrows (4d4) (+7,+4) w) 25 Seeker Arrows (4d4) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)