[Theme 1.2.0 Character Sheet] Name : The 3rd Eye Age 21 STR: 40 Sex : Male Height 46 INT: 19 Race : Vampire RohanKnight Weight 74 WIS: 23 Class : Swordmaster Social Class 4 DEX: 34 Body : Player CON: 40 God : Tulkas CHR: 27 + To Melee Hit 95 Level 27 Hit Points 598/ 598 + To Melee Damage 69 Experience 101776 Spell Points 33/ 33 + To Ranged Hit 65 Max Exp 101776 Sanity 207/ 207 + To Ranged Damage 7 Exp to Adv. 112000 Piety 9801 AC 46+72 Gold 270287 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 2 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 18d5+621 Stealth : Bad Magic Device: Heroic Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') a Lost Temple: Level 5 (250') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 4400 enemies. You have completed eight princess quests. You have completed eight lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Str : .5.............. Add Int : 3............... Add Wis : .5.......2...... Add Dex : 35.............. Add Con : .5.......2.....+ Add Chr : .5.............. Add Stea. : ....5........... Add Infra : .........2...... Add Tun.. : ..............1. Add Speed : 3..............+ Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : .........+...... Sust Dex : ....+........... Sust Con : ..........+..... Sust Chr : ......+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ...............+ Res Acid : ................ Res Elec : .......+........ Res Fire : .........+...... Res Cold : ...............+ Res Pois : ...............+ Res Fear : ...+............ Res Light : ..........+..... Res Dark : ...............+ Res Blind : ................ Res Conf : ....+........... Res Sound : ......+......... Res Shard : ................ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Elec : .......+........ Lite : .+........+....+ See Invis : +............... Regen : ........+....... Xtra Shots: .+.............. Activate : ......+...++.... Fly : ......+......... Troll.ESP : .........+...... Dragon.ESP: .........+...... Full ESP : +............... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 2) - Combat 34.085 [0.900] - Weaponmastery 32.433 [1.150] . Sword-mastery 32.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 05.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.180 [0.900] . Stealth -08.000 [0.400] . Disarming 12.800 [0.900] - Magic 01.441 [0.300] . Magic-Device 25.650 [1.150] . Divination 01.000 [0.300] - Spirituality 17.100 [0.400] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Annielen (x2) (+14,+7) (+5) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and charisma by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. e) a Ring of Protection [+14] You bought it from the Magic shop. f) a Ring of Fear Resistance It makes you completely fearless. You bought it from the Magic shop. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 21 of Orc Cave. m) a Dwarven Lantern n) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Magical Cloak of Electricity [1,+5] It can be used to store a spell. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Demonshield [5,+7] s) a Dwarven Metal Cap of Wisdom [3,+5] (+2 to infravision) It increases your wisdom, constitution and infravision by 2. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Jumping [6,+11] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Magical Pick (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. You found it lying in a vault on level 14 of The Old Forest. [Character Inventory] a) The Tome of Elven Household Magic It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) 10 Potions of Cure Critical Wounds c) 16 Scrolls of Word of Recall d) 17 Scrolls of Identify e) a Wooden Rod of Door/Stair Location (10/10) f) a Mithril Rod of Trap Location (160/160) g) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) a Staff of Disarm[1|10] (17 charges) i) a Staff of Disarm[1|10] (16 charges) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Speed b) a Potion of Restore Strength c) 2 Potions of Restore Intelligence d) a Potion of Restore Wisdom e) a Potion of Restore Wisdom {25% off} f) a Potion of Restore Dexterity g) 3 Potions of Restore Constitution h) a Potion of Restore Charisma i) a Silver Rod of Nothing (100/100) j) a Silver Rod of Nothing (100/100) k) a Wand of Manathrust[1|15] (14 charges) l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) a Parchment - Adventurer's Guide to Middle-earth o) a Small wooden chest (trapped) p) a Small wooden chest (trapped) q) a Small iron chest (Weakness Trap) r) a Large wooden chest (trapped) [Home Inventory - Caras Galadhon ] a) 3 Scrolls of *Identify* b) a Staff of Recovery[2|15] (13 charges) c) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Orc Cave. d) a Battle Axe of Doriath (E:25, L:2) (2d8) (+6,+3) It can be wielded two-handed. You found it in the remains of an Ogre on level 21 of Orc Cave. e) a Small wooden chest (Broken Dagger Trap)