[Unangband 0.6.3 Character Dump] Name Inyare 4, the Tribesman Self SB EB TB Best Curr Sex Male Age 25 STR! 18/83 +0 +0 +0 18/83 Race Forge Giant Height 13' 9 Int: 13 +0 +1 +0 14 13 Class Warrior Status 1 Wis: 8 +0 +0 +0 8 6 Style Thrown weapons DEX: 18/49 +0 +1 +0 18/59 Title Commando CON: 18/79 +0 +1 +0 18/89 Home a room at the Inn in Lake-town CHR: 7 +0 +0 +0 7 Target Mirkwood the Great AGI: 17 +0 +1 +0 17 SIZ! 18/90 +0 +0 +0 18/90 Level 31 HP 347/618 Fight (+5,+5) Fighting Heroic Curr Exp 134423 Spell-Pts 0/0 WShld (+17,+15) Shooting Excellent Max Exp 134423 Hit die 24 Bash [8,+13] Throwing Heroic Adv Exp 195000 Armor [37,+37] Blows 3/turn(x3) Stealth Very Bad Curr Danger Lev 26 Infravis 40 ft XBow (+13,+3) Save Throw Fair Max Dungeon Lev 26 Gold 22603 Shots 1/turn(x2) Disarming Excellent Game Turn 2656650 Burden 198 lbs Throw (+18,+0) Devices Excellent Plr Turn 77948 % Burden 66% Hurls 6/turn(x1) Searching Excellent Act Turn 68000 Speed +3 Weight 534 lbs Digging Excellent You are one of several children of a Giant Warrior. You have dark brown eyes, This is 24th Tuile of the 2890th year of the third age. You are on level 26 of the Great Hall under Mirkwood the Great. [Last Messages] > You have 8 Seeker Arrows (4d6) (+0,+0) (o). > You feel something roll beneath your feet. > The Seeker Arrow (4d6) (+0,+0) hits the King of the Wood Elves. > The King of the Wood Elves shrieks in agony. > The King of the Wood Elves flees in terror! > You have 7 Seeker Arrows (4d6) (+0,+0) (o). > You feel something roll beneath your feet. > The Seeker Arrow (4d6) (+0,+0) hits the King of the Wood Elves. > The King of the Wood Elves dies. > The Elite Wood elf hunter says something. > You feel something roll beneath your feet. > A magical staircase appears... > You feel something roll beneath your feet. > You have 6 Seeker Arrows (4d6) (+0,+0) (o). > You feel something roll beneath your feet. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + /}=="~[()]]] /}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:...s......... Int:........1.... sInt:............. Wis:............. sWis:............. Dex:....1........ sDex:............. Con:........1.... sCon:...s......... Chr:............. sChr:...s......... Agi:....1........ sAgi:............. Siz:............. sSiz:...s......... Acid:............. Disea:............. Elec:............* Blind:.........+... Fire:1............ Confu:............. Cold:............. Sound:............. Pois:....1........ Shard:............. Fear:............+ Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:......1...... Feath:............. Devic:............. Glow:............. Steal:.....1.5..1.. Regen:............. Sear:.........3... Telep:............. Infra:............. Invis:.........+... Tunn:............. FrAct:..+.....+.... Speed:.2........... HLife:............. Blows:............. Activ:....+........ Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............+ Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. /}=="~[()]]] Elf:............. Natur:............. abcdefghijkl@ /}=="~[()]]] [Character Equipment] a) a Lochaber Axe of Flame (3d4) (+12,+10) b) a Hand Crossbow of Speed (x2) (+8,+3) (+2) c) 2 Mithril Rings of Free Action d) a White Ring of Sustain Body e) a Jewelled Amulet of the Serpents (+1) f) a Brass Lantern of Stealth (with 3250 turns of light left) (+1) g) Metal Scale Mail of Spell Resistance (-3) [15,+6] (+1) h) a Tabard of Aman [3,+8] (+5) i) a Tower Shield of the Khazad [8,+13] (+1) j) a Hard Leather Cap of Seeing [2,+5] (+3) k) a Set of Gauntlets of Stealth [3,-3] (+1) l) a Pair of Steel Shod Boots (Acid proof) [6,+10] [Character Equipment -- Quiver] n) 5 Steel Bolts (2d7) (+0,+0) o) 6 Seeker Arrows (4d6) (+0,+0) p) 23 Steel-tipped Arrows of Slay Troll (2d6) (+2,+4) q) 56 Steel-tipped Arrows (2d6) (+0,+0) r) 8 Grappling Arrows (Acid proof) (3d6) (+7,+5) s) 24 Adamantite Shots (2d5) (+5,+5) [Character inventory] a) a Magic Bag of Supplies It was dropped by dropped by a Mountain ogre on dungeon level 23. with a) 41 Flasks of Oil c) 2 Flasks of Acid e) 20 Iron Spikes f) 3 empty Bottles i) 170 feet of Rope b) a Magic Bag of Helpful Mushrooms with a) 5 Ecru Mushrooms of Cure Poison b) 2 Orange Capped Mushrooms of Cure Blindness c) 4 Slimy Mushrooms of Cure Paranoia g) 2 Luminescent Mushrooms of Restore Constitution and Charisma j) a Blue Mushroom of Cure Cuts o) 23 Fuzzy Mushrooms of Haste c) a Wave Runestone d) 61 Pieces of Elvish Waybread e) a Tangerine Potion of Slowness f) 6 Brown Speckled Potions of Cure Serious Wounds {10% off} g) 7 Scrolls titled "nesarg nepit" of Phase Door h) 3 Scrolls titled "erkmar rolsan" of Teleportation i) 13 Scrolls titled "ion petplu" of Word of Recall j) 7 Scrolls titled "itum munging" of Magic Mapping k) 3 Scrolls titled "val nerbit sne" of Legend Lore l) a Scroll titled "trio fidmi" of Test Magic m) 3 Steel-Plated Rods of Detect Life (2 charging) {@z1} n) 2 Mirkwood Staffs of Light (1d6) (+1,+0) (7 charges) (+1) o) an Elm Staff of Enlightenment (1d6) (+0,+0) (7 charges) p) a Fingerbone Amulet {broken} [Home inventory] a) a Frost Runestone b) a Summoning Runestone c) a Storm Runestone d) an Ivory Amulet of the Magi [+5] (+2) e) Chain Mail of Sense Dragons (-2) [14,+8] f) a Trident of Smite Undead (3d3) (+7,+8) [4,+9] (+1) g) a Two-Handed Spear of Corrosion (2d8) (+5,+5) [Dungeons Explored] You emerged victorious from cellars' back exit in the Maggot's farm (2-6). You emerged victorious from a willow clearing in the Old Forest (6-10). You fought through to the other side of the basement under Tom Bombadil's house (11-12). You emerged victorious from Barrow-downs (4-23). You fought through to the other side of the Big Cavern under Misty Mountains (5-13). You emerged victorious from the Woodmen Village (10-13). You fought through to the other side of the Great Hall under Mirkwood the Great (13-26). You have visited the town of Hobbiton. You have visited the East Road. You have visited the Brandywine Ferry. You have visited Bucklebury town in Buckland. You have visited the town of Bree (0-4). You have visited a hill in Trollshaws Forest (4-6). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited the house of Beorn. You have visited Lake-town. [Self-Knowledge] You are temporarily hasted. You are carrying equipment that you have not fully identified. It modifies your infravision. It provides resistance to shards. It protects you from cuts. [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)