[Angband 3.1.1 dev Character Dump] Name Eron Self RB CB EB Best Sex Male Age 50 STR: 18 +2 -1 +6 18/70 Race Dwarf Height 46 INT: 15 -3 -3 +5 14 Class Priest Weight 159 WIS: 18/70 +2 +3 +5 18/170 Title Bishop Social Respected DEX: 18/20 -2 -1 +2 18/10 HP 438/438 Maximize Y CON: 18/20 +2 +0 +5 18/90 SP 134/293 CHR: 15 -3 +2 +4 18 Level 39 Armor [38,+85] Saving Throw 100% Cur Exp 1205400 Fight (+3,+2) Stealth Superb Max Exp 1205400 Melee (+15,+18) Fighting Superb Adv Exp 1400000 Shoot (+19,+12) Shooting Superb MaxDepth 2850' (L57) Blows 1/turn Disarming 54% Turns 943349 Shots 2/turn Magic Device Superb Gold 47622 Infra 50 ft Perception 1 in 32 Burden 207.1 lbs Speed 3 Searching 23% You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, wavy black hair, a one foot beard, and a dark complexion. Acid:..+...+.+.... Confu:......+...... Elec:......+.+.+.. Sound:......+...... Fire:......+.+.... Shard:........+.... Cold:+.....+.+.... Nexus:...........+. Pois:............. Nethr:+............ Fear:+.....+...... Chaos:............. Lite:............. Disen:............. Dark:+............ S.Dig:............. Blind:.........+..+ Feath:...........+. PLite:..........+.. Aggrv:............. Regen:............. Stea.:+......++.... Telep:.........+... Sear.:............. Invis:.......+..... Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth) +4 strength, charisma, stealth, speed. Slays animals, evil creatures, giants. *Slays* undead. Provides resistance to cold, fear, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1 blow/round. This weapon benefits from one or more ring brands. Average damage/round: 40.6 vs. animals, 40.6 vs. evil creatures, 51.3 vs. giants, 51.3 vs. creatures not resistant to acid, 72.7 vs. undead, and 29.9 vs. others. b) a Long Bow of Extra Shots (x3) (+16,+12) (+1) +1 shooting speed. c) a Ring of Acid [+13] {wielded} You do not know the full extent of this item's powers. Branded with acid. Provides resistance to acid. Cannot be harmed by acid. It can be activated. d) a Ring of Constitution (+5) +5 constitution. Sustains constitution. e) an Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 14 to 26 turns to recharge at your current speed. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of the Magi [6,+10] (+3) +3 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants the ability to see invisible things. i) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. Takes 9 to 15 turns to recharge at your current speed. Radius 1 light. l) a Pair of Iron Shod Boots of Stability [3,+12] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2} b) 6 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3} c) 4 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4} d) 3 Holy Books of Prayers [Ethereal Openings] {@G5 @b5 @p5} Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] {@G6 @b6 @p6} Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Purifications and Healing] {@G7 @b7 @p7} Cannot be harmed by acid, electricity, fire, cold. g) 6 Potions of Cure Critical Wounds h) a Potion of *Healing* {!*} It can be thrown at creatures with damaging effect. i) 3 Potions of Restore Mana j) a Potion of Speed k) a Scroll of Mass Banishment l) 4 Scrolls of *Destruction* {!*} m) a Staff of Speed (6 charges) n) Green Dragon Scale Mail (-2) [30,+19] Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe poison gas for 150 damage. Takes 586 to 1170 turns to recharge at your current speed. o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. p) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. q) The Short Sword 'Sting' (1d6) (+7,+9) (+2) +2 strength, dexterity, constitution, speed, attack speed. Slays animals, evil creatures, undead, orcs. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 17.7 vs. animals, 17.7 vs. evil creatures, 21.3 vs. undead, 21.3 vs. orcs, 21.3 vs. creatures not resistant to acid, and 14 vs. others. Radius 1 light. r) a Cutlass (Blessed) (1d8) (+15,+12) (+1) +1 wisdom. Blessed by the gods. Grants telepathy. Combat info: 2 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 30.4 vs. creatures not resistant to acid, and 20.7 vs. others. s) The Mace 'Taratol' (3d4) (+12,+12) {!!} *Slays* dragons. Branded with lightning. Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 131 to 260 turns to recharge at your current speed. Combat info: 1 blow/round. This weapon benefits from one or more ring brands. Average damage/round: 40.8 vs. creatures not resistant to acid, 40.8 vs. creatures not resistant to electricity, 57.1 vs. dragons, and 24.4 vs. others. t) a Light Crossbow of the Haradrim (x3) (+18,+12) (+1) +1 shooting speed, shooting power. Cannot be harmed by acid, fire. u) 9 Bolts of Slay Evil (1d5) (+7,+8) Slays evil creatures. v) 26 Bolts of Lightning (1d5) (+3,+6) Branded with lightning. Cannot be harmed by electricity. w) 10 Arrows of Lightning (1d4) (+11,+7) Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 120 feet away. Average damage/round: 197.3 vs. creatures not resistant to electricity, and 65.8 vs. others. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : yes (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)