[ToME 2.3.5 Character Sheet] Name : Tidric Age 8 STR: 33 Sex : Neuter Height 10 INT: 16 Race : DeathMold Weight 50 WIS: 23 Class : Possessor Social Class 1 DEX: 32 Body : Ettin CON: 35 God : Melkor Bauglir CHR: 11 + To Melee Hit 37 Level 27 Hit Points 561/ 561 + To Melee Damage 39 Experience 98845 Spell Points 1/ 1 + To Ranged Hit 30 Max Exp 98845 Sanity 207/ 207 + To Ranged Damage 6 Exp to Adv. 101500 Piety 14487 AC 128+70 Gold 70893 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Bad Blows/Round: 5 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 10d5+195 Stealth : Poor Magic Device: Heroic Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You were born in dragon droppings, created by a practicing Necromancer. Since then you have given life to one weak-willed foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') A lost temple: Level 17 (850') You have done something experimental. Your body is an Ettin. You are currently in the town of Bree. You have defeated 2537 enemies. You have completed 16 princess quests. You have completed (null) lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefklmnopstuxz{|@ Add Str : ...........3.....+ Add Int : 32..............4+ Add Wis : ..........3......+ Add Dex : 3...3..3...3....4. Add Con : ...........3....4+ Add Chr : ..........3.....4+ Add Stea. : .2................ Add Sear. : ......4........... Add Tun.. : ................4. Add Speed : 3......3.......... Slay Anim.: .+................ Slay Troll: +................. Slay Giant: +................. Sust Str : ...........+...... Sust Int : .................. Sust Wis : .................. Sust Dex : ...........+...... Sust Con : ...........++..... Sust Chr : .................. Invisible : ...+.............. Mul life : .................. Sens Fire : .................. Reflect : .................. Free Act : +.......+...+....+ Hold Life : .................. Res Acid : .......+++.+...... Res Elec : .....+............ Res Fire : .........+.......+ Res Cold : ..+........+...... Res Pois : ....+............+ Res Fear : +.......+..+...... Res Light : ............+..... Res Dark : ...........+...... Res Blind : .................. Res Conf : .........++......+ Res Sound : .................. Res Shard : .......+.......... Res Neth : .................. Res Nexus : ...........+...... Res Chaos : .................. Res Disen : .........+........ Levitate : .............+.... Lite : ............+...+. See Invis : +.......+......... Digestion : .+.........+...... Regen : .................+ Activate : ....+.+.....+..... Animal.ESP: .+................ Skills (points left: 0) - Combat 17.800 [0.600] . Weaponmastery 31.700 [0.600] . Archery 03.500 [0.400] - Sneakiness 03.100 [0.700] . Stealth 28.100 [0.700] . Disarming 02.500 [0.500] - Magic 05.082 [0.600] . Magic-Device 31.500 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 13.150 [0.500] . Prayer 31.500 [0.500] . Music 00.000 [0.300] - Monster-lore 06.280 [1.100] . Corpse-preservation 10.000 [0.900] . Possession 31.400 [0.800] [Fates] You may meet a Giant white ant on level 8. You may meet a Novice mage on level 1. You may find a Mushroom of Confusion on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+11,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Small Metal Boomerang of *Slay Animal* (3d4) (+4,+6) (+2 to stealth) It increases your intelligence and stealth by 2. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. It was given to you as a reward. e) a Ring of Cold Resistance It provides resistance to cold. It cannot be harmed by cold. You bought it from the Magic shop. f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. k) an Amulet of the Serpents [+1] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it lying on the ground on level 26 of Heart of the Earth. l) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Dungwe [4,+5] It provides resistance to acid, fire, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 23 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+3] It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) The Shovel 'Gelacir' (+4) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) Jor's Book of Impossible Occurences {Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) 2 Potions of Healing c) 20 Scrolls of Teleportation d) 2 Scrolls of Word of Recall {50% off} e) 99 Scrolls of Identify f) 20 Scrolls of Magic Mapping g) an Iron Rod of Trap Location (50/50) h) The Wand of Digging of Thrain (0 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Staff of Genocide[1|5] (4 charges) {50% off} j) a Staff of Sterilize[4|25] (12 charges) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Short Sword (Defender) (1d7) (+9,+4) [+6] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Gem of Venom It can be activated for decreasing Wisdom. You found it lying on the ground on level 4 of Barrow-Downs. b) a Parchment titled ``Demigods and their Uses'' It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 20 of Mirkwood. c) a Sprig of Athelas d) a Potion of Enlightenment e) a Silver Rod of Charging of Lightning Bolts (100/100) It regenerates its mana faster. It was given to you as a reward. f) a Silver Rod of Light (100/100) g) a Rod Tip of Light (15 Mana to cast) h) a Rod Tip of Trap Location (8 Mana to cast) i) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. j) a Ring of Free Action k) a Ring of Confusion Resistance l) a Ring of Flying m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. n) a Small Leather Shield of Reflection [2,+6] o) a Large Metal Shield of Resistance [5,+15] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 20 of The Old Forest. r) The Dagger of Rilia (2d4) (+6,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 8 of Barrow-Downs. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for high experience loss. You found it in the remains of a Dark elven mage on level 9 of Barrow-Downs. b) The Gem of Fire It can be activated for cure poison every 100 turns. You found it in the remains of a Dark elven priest on level 21 of Orc Cave. c) 10 Mushrooms of Cure Serious Wounds {100% off}