[Angband 3.1.0 beta Character Dump] Sex Male Age 39 Str: 18/73 +2 +3 +3 18/153 18/148 Race Dwarf Height 47 INT: 15 -3 -3 +0 9 Class Paladin Weight 147 WIS: 18/45 +2 +1 +0 18/75 Title Chevalier Social Role model DEX: 18/92 -2 +0 +6 18/132 HP 635/635 Maximize Y CON: 18/88 +2 +2 +3 18/158 SP 93/93 CHR: 16 -3 +2 +0 15 Level 37 Armor [30,+58] Saving Throw 79% Cur Exp 1083465 Fight (+18,+41) Stealth Superb Max Exp 1083465 Melee (+27,+50) Fighting Heroic Adv Exp 1085000 Shoot (+33,+20) Shooting Superb MaxDepth 3050' (L61) Blows 5/turn Disarming 51% Turns 1045801 Shots 1/turn Magic Device Superb Gold 260511 Infra 80 ft Perception 1 in 23 Burden 167.8 lbs Speed 18 Searching 34% You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, wavy brown hair, a one foot beard, and a dark complexion. Acid:+.....+...... Confu:.+........... Elec:......+.+.... Sound:.......+..... Fire:......+...... Shard:............. Cold:......+...*.. Nexus:....+........ Pois:....+........ Nethr:.+........... Fear:............. Chaos:............. Lite:............. Disen:......+...... Dark:............. S.Dig:............. Blind:............+ Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.+..+.++..... Telep:............. Sear.:....+........ Invis:+............ Infra:....+.......+ FrAct:.........++.. Tunn.:............. HLife:............. Speed:+...+......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Ball-and-Chain of Foreb (2d4) (+9,+9) (+5) +5 speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, b) The Short Bow of Romen (x2) (+15,+20) (+3) +3 stealth, shooting power. Provides resistance to confusion, nether. Cannot be harmed by acid, electricity, fire, cold. c) an Alexandrite Ring of Damage (+0,+15) {!k!k!d!d} d) an Alexandrite Ring of Damage (+0,+12) e) a Copper Amulet of Trickery (+3) +3 dexterity, stealth, searching, infravision, speed. Provides resistance to poison, nexus. Sustains dexterity. f) The Phial of Carmahith Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Chain Mail of Elvenkind (-2) [14,+5] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Aman [6,+19] (+4 stealth) +4 stealth. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resist Lightning [6,+0] Provides resistance to lightning. Cannot be harmed by electricity. j) a Golden Crown of Might [0,+11] (+3) {!k!k!k!d!d!d} +3 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. k) The Set of Leather Gloves 'Antel' (+2,+4) [1,+12] Provides immunity to cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it grants temporary resistance to acid, electricit y, fire, cold and poison for 1d20+20 turns. It takes 111 turns to recharge after use. l) a Pair of Iron Shod Boots of Speed [3,+2] (+10) {!*!*!*} +10 speed. [Character Inventory] a) 6 Holy Books of Prayers [Beginners Handbook] {!k!k!d!d} b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 4 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] {!k!k!d!d} Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. g) 39 Hazy Potions of Cure Critical Wounds h) 3 Violet Potions of Speed {!*} i) a Scroll titled "ulaeth ungern" of Teleport Level {!*!*} j) 13 Scrolls titled "gwe uin jus we" of Word of Recall {!*!*} k) a Magnesium Rod of Teleport Other {!*} l) 2 Steel Rods of Disarming {!k!k!d!d} m) an Oak Staff of Teleportation (6 charges) {!*} n) an Iron Crown of Telepathy [0,+6] {!k!k!d!d} Grants telepathy. o) 94 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 112.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 8 Holy Books of Prayers [Beginners Handbook] {!k!k!d!d} b) 9 Holy Books of Prayers [Words of Wisdom] c) 36 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 6 Holy Books of Prayers [Ethereal Openings] {!k!k!d!d} Cannot be harmed by acid, electricity, fire, cold. f) 3 Holy Books of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. g) 4 Holy Books of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. h) 34 Hazy Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. i) 7 Brown Speckled Potions of Healing {!*} When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. j) 5 Dark Red Potions of Restore Mana When ingested, it restores your mana points to maximum. k) 2 Violet Potions of Speed {!*} When ingested, it hastens you for 2d10+20 turns. l) 12 Coagulated Crimson Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. m) 2 Scrolls titled "ulaeth ungern" of Teleport Level {!*!*} When read, it teleports you one level up or down. n) a Scroll titled "susci pa ad" of Banishment {!*} When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. o) a Scroll titled "te dair finis" of *Destruction* {!*!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. p) 2 Gnarled Staffs of *Destruction* (6 charges) {!*} When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. q) an Obsidian Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. r) The Soft Leather Armour 'Dollerin' [4,+12] (+3) +3 wisdom, dexterity, constitution. Provides resistance to lightning, sound. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. s) The Leather Scale Mail of Nargon (-1) [10,+28] (+3) +3 wisdom, constitution. Provides resistance to acid, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Stops experience drain. t) The Beaked Axe of Armen (9d6) (+6,+10) (+1) +1 stealth. Provides resistance to poison, blindness, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it puts you in a berserker rage for d50+50 turns. It takes 80 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 82.5 against normal creatures. u) The Two-Handed Great Flail 'Hualchata' (3d6) (+7,+8) (+3) +3 stealth, searching. Provides immunity to lightning. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 80.5 against orcs, 80.5 against trolls, 80.5 against giants, and 59.5 against normal creatures. v) The Heavy Crossbow 'Olion' (x4) (+13,+5) (+3) +3 charisma, shooting power. Provides resistance to light, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. w) 23 Seeker Arrows of Slay Evil (4d4) (+14,+11) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 410 against evil creatures, and 205 against normal creatures. 35% chance of breaking upon contact. x) 10 Mithril Arrows of Holy Might (3d4) (+17,+14) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 415 against evil creatures, 622.5 against demons, 622.5 against undead, and 207.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)