[Angband 3.1.0 beta Character Dump] Sex Male Age 48 STR! 18/100 +2 +3 +14 18/*** Race Dwarf Height 44 INT! 18/100 -3 -3 +7 18/110 Class Paladin Weight 147 WIS! 18/100 +2 +1 +7 18/200 Title ***WINNER*** Social Lordly DEX! 18/100 -2 +0 +6 18/140 HP 1058/1058 Maximize Y CON! 18/100 +2 +2 +9 18/*** SP 372/383 CHR! 18/100 -3 +2 +5 18/140 Level 50 Armor [43,+149] Saving Throw 100% Cur Exp 11320762 Fight (+48,+35) Stealth Fair Max Exp 11320762 Melee (+66,+53) Fighting Legendary Adv Exp ******** Shoot (+58,+14) Shooting Heroic MaxDepth 5000' (L100) Blows 5/turn Disarming 70% Turns 2900093 Shots 1/turn Magic Device Heroic Gold 3897079 Infra 100 ft Perception 1 in 28 Burden 212.6 lbs Speed 31 Searching 29% You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Acid:....+.+.++... Confu:......+...... Elec:....+.+.++... Sound:......+...... Fire:*+....+.++... Shard:............. Cold:...*+.+.++... Nexus:......+...... Pois:.......+..... Nethr:............. Fear:.........+... Chaos:+....+....... Lite:............. Disen:+............ Dark:+............ S.Dig:............. Blind:...+.+......+ Feath:...+......... PLite:.........+... Aggrv:+....+....... Regen:...+......... Stea.:.......+..... Telep:...+.+...+... Sear.:.....+....... Invis:...+++...+... Infra:....++......+ FrAct:...++.....+.. Tunn.:+............ HLife:...+......... Speed:.+++.......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) +6 strength, tunneling. Provides immunity to fire. Provides resistance to fire, dark, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 116 against animals, 116 against evil creatures, 147.5 against dragons, 147.5 against fire-vulnerable creatures, 210.5 against undead, and 84.5 against normal creatures. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) +10 speed. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. c) a Diamond Ring of Speed (+11) +11 speed. d) The Ring of Power 'Nenya' (+8,+8) (+2) +2 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to cold. Provides resistance to cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Stops experience drain. Grants telepathy. Grants the ability to see invisible things. When activated, it restores your experience to full. It takes 200 turns to recharge after use. e) The Amulet of Ingwe (+3) +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. It takes 50 turns to recharge after use. f) The Palantir of Westernesse (+2) (charging) +2 intelligence, wisdom, searching, infravision. Provides resistance to blindness, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When activated, it maps the entire level and detects objects, trap s, doors, and stairs. It takes 50 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Ethereal Cloak of Aman [0,+39] (+3 stealth) +3 stealth. Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. i) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [6,+17] (+10) +10 speed. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] b) a Holy Book of Prayers [Chants and Blessings] c) a Holy Book of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. g) a Holy Book of Prayers [Holy Infusions] Cannot be harmed by acid, electricity, fire, cold. h) a Holy Book of Prayers [Wrath of God] Cannot be harmed by acid, electricity, fire, cold. i) 4 Smoky Potions of Healing j) a Gloopy Green Potion of *Healing* It can be thrown at creatures with damaging effect. k) 3 Violet Potions of Life It can be thrown at creatures with damaging effect. l) 8 Blue Potions of Restore Mana m) 3 Chartreuse Potions of Restore Life Levels n) 12 Blue Speckled Potions of Speed o) 3 Scrolls titled "amo insupedo" of Banishment p) a Scroll titled "oda dempor" of Mass Banishment q) 6 Scrolls titled "inc scomnita" of Rune of Protection r) 3 Scrolls titled "infectus" of *Destruction* s) 7 Tin-Plated Rods of Curing Cannot be harmed by electricity. t) a Copper-Plated Rod of Healing Cannot be harmed by electricity. u) 4 Runed Rods of Teleport Other v) The Massive Iron Crown of Morgoth [0,+2] (+0) Provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, nether. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. w) The Mighty Hammer 'Grond' (3d9) (+5,+1) Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 66 against animals, 66 against evil creatures, 81 against orcs, 81 against trolls, 111 against dragons, 111 against demons, 111 against undead, and 51 against normal creatures. Sometimes creates earthquakes on impact. [Home Inventory] a) 20 Holy Books of Prayers [Exorcism and Dispelling] b) 40 Chartreuse Potions of Restore Life Levels When ingested, it restores your experience. c) 3 Willow Staffs of *Destruction* (8 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. d) 7 Mahogany Staffs of Speed (26 charges) When used, it hastens you for 2d10+20 turns. e) 4 Maple Staffs of the Magi (17 charges) When used, it restores both intelligence and manapoints to maximum. f) The Star of Elendil (charging) Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 10 turns to recharge after use. h) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4) +4 strength, constitution. Provides resistance to lightning, fire, fear, dark. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 81 against animals, 95 against orcs, 95 against trolls, 95 against electricity-vulnerable creatures, 95 against fire-vulnerable creatures, and 67 against normal creatures. i) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 69.5 against electricity-vulnerable creatures, 84.5 against dragons, and 54.5 against normal creatures. j) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. k) The Long Bow of Bard (x3) (+17,+19) (+2) +2 dexterity, speed, shooting power. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)