[Angband 3.1.0 beta Character Dump] Sex Female Age 128 STR: 18/01 +1 +5 +8 18/141 Race High-Elf Height 87 INT: 12 +3 -2 +2 15 Class Warrior Weight 156 WIS: 12 -1 -2 +2 11 Title Myrmidon Social Respected DEX: 18 +3 +2 +2 18/70 HP -440/382 Maximize Y CON: 16 +1 +2 +2 18/30 SP 0/0 CHR: 12 +5 -1 +2 18 Level 30 Armor [25,+64] Saving Throw 69% Cur Exp 152849 Fight (+11,+20) Stealth Good Max Exp 152849 Melee (+28,+28) Fighting Heroic Adv Exp 200000 Shoot (+39,+13) Shooting Heroic MaxDepth 2250' (L45) Blows 4/turn Disarming 62% Turns 195490 Shots 1/turn Magic Device Superb Gold 98143 Infra 40 ft Perception 1 in 34 Burden 130.5 lbs Speed 9 Searching 17% You are one of several children of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:......++..... Cold:......+.+.... Nexus:......+...... Pois:............. Nethr:............. Fear:............+ Chaos:............. Lite:........+...+ Disen:............. Dark:........+.... S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:....+........ Stea.:............. Telep:.........+... Sear.:............. Invis:+...........+ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You destroy a Light Crossbow (x3) {magical}. > You have no more Light Crossbows (x3) {magical} (v). > You have a Flail (2d6) (v). > It drains power from your muscles! > You are unaffected! > You feel the Flail (v) in your pack is magical... > You miss the Werewolf. > You hit the Werewolf. > You miss the Werewolf. > The Werewolf misses you. > The Werewolf claws you. > The Werewolf bites you. > The Drolem breathes gas. > The Werewolf dies. > You die. Killed by a Drolem. [Character Equipment] a) a Ball-and-Chain of Westernesse (2d4) (+17,+8) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 43 against orcs, 43 against trolls, 43 against giants, and 33 against normal creatures. b) a Short Bow of Accuracy (x2) (+28,+13) c) an Aquamarine Ring of Strength (+4) +4 strength. Sustains strength. d) a Turquoise Ring of Damage (+0,+10) e) a Flint Stone Amulet of Regeneration Speeds regeneration. f) a Lantern (6413 turns) Cannot be harmed by fire. Radius 2 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Protection [3,+13] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Free Action [1,+0] Prevents paralysis. l) a Pair of Leather Sandals of Speed [1,+3] (+9) +9 speed. [Character Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. b) 3 Rations of Food c) 3 Slime Molds d) 13 Copper Speckled Potions of Cure Critical Wounds e) 5 Dark Green Potions of Speed f) a Hazy Potion of Boldness g) 11 Scrolls titled "vadsimis" of Phase Door h) 4 Scrolls titled "vigertus" of Teleport Level i) 4 Scrolls titled "edolo do" of Word of Recall j) 2 Scrolls titled "ulaudo impedo" of Recharging k) a Scroll titled "virum co pudia" of Aggravate Monster l) 4 Mithril Rods of Treasure Location (1 charging) {!!@z2} m) a Steel-Plated Rod of Door/Stair Location {!!@z3} n) a Tin Rod of Trap Location (charging) {!!@z1} o) a Tungsten Wand of Lightning Bolts (13 charges) p) a Runed Wand of Teleport Other (8 charges) q) a Zinc Wand of Acid Bolts (13 charges) r) a Locust Staff of Light (15 charges) s) an Ironwood Staff of Starlight (8 charges) t) a Corundum Ring of Delving u) a Coral Amulet of Charisma (+3) +3 charisma. Sustains charisma. v) a Flail (2d6) (+5,+3) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 28 against normal creatures. w) 46 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 31 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Dark Blue Potion of Restore Life Levels When ingested, it restores your experience. b) a Scroll titled "derignas vo" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. c) 2 Scrolls titled "hocus ca furo" of Remove Curse When read, it removes all ordinary curses from all equipped items. d) 76 Scrolls titled "rue exhonis" of Identify When read, it reveals to you the extent of an item's magical power s. e) a Scroll titled "adarior pra" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. f) a Scroll titled "quodax pla" of Holy Prayer When read, it increases your AC and to-hit bonus for 1d48+24 turns. g) 2 Bamboo Staffs of Teleportation (12 charges) When used, it teleports you randomly up to 100 squares away. h) an Eucalyptus Staff of Identify (0 charges) When used, it reveals to you the extent of an item's magical power s. i) a Quartz Ring of Free Action Prevents paralysis. j) Studded Leather Armour of Elvenkind (-1) [6,+6] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)