[Angband 3.1.0 beta Character Dump] Sex Male Age 110 Str: 14 +1 -5 +2 12 11 Race High-Elf Height 92 INT: 18 +3 +3 +0 18/60 Class Mage Weight 145 WIS: 12 -1 +0 +5 16 Title Evoker Social Lordly DEX: 11 +3 +1 +0 15 HP 197/197 Maximize Y CON: 17 +1 -2 +2 18 SP 59/59 CHR: 14 +5 +1 +0 18/20 Level 26 Armor [18,+69] Saving Throw 75% Cur Exp 41993 Fight (-12,+8) Stealth Superb Max Exp 41993 Melee (-2,+10) Fighting Very Good Adv Exp 57500 Shoot (-5,+21) Shooting Excellent MaxDepth 1750' (L35) Blows 1/turn Disarming 54% Turns 667809 Shots 1/turn Magic Device Heroic Gold 9893 Infra 40 ft Perception 1 in 1 Burden 72.9 lbs Speed 4 Searching 39% You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:............. Cold:..+.....+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:+............ Stea.:...........+. Telep:............. Sear.:.........+... Invis:.........+..+ Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:...+......... Might:............. [Character Equipment] a) a Katana of *Slay Evil* (3d5) (+10,+2) (+1) +1 wisdom. Blessed by the gods. Speeds regeneration. With this weapon, you would currently get 1 blow per round, averaging a damage of 28 against evil creatures, and 19 against normal creatures. b) a Short Bow of Power (x2) (+7,+21) c) an Adamantite Ring of Ice [+11] Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. It takes d50+50 turns to recharge after use. d) a Sapphire Ring of Escaping (+4 speed) {uncursed} +4 speed. Makes you unable to hit foes. e) a Coral Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Soft Leather Armour of Resist Acid [4,+6] Provides resistance to acid. Cannot be harmed by acid. h) (nothing) i) a Leather Shield of Resistance [6,+18] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Seeing [5,+9] (+4 searching) +4 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Boots of Stealth [2,+1] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 2 Black Mushrooms of Terror f) a Yellow Potion of Cure Serious Wounds g) a Magenta Potion of Cure Critical Wounds h) a Brown Potion of Healing i) a Red Potion of Restore Mana j) 6 Scrolls titled "exor pur" of Phase Door k) 2 Scrolls titled "riantas sus" of Word of Recall l) a Molybdenum Rod of Treasure Location m) a Copper Rod of Curing Cannot be harmed by electricity. n) a Tungsten Wand of Teleport Other (7 charges) o) a Redwood Staff of Teleportation (6 charges) p) a Granite Ring of Accuracy (+13) q) a Wooden Torch (5000 turns) Radius 2 light, reduced when running out of fuel. [Home Inventory] a) a Wrinkled Mushroom of Purging When ingested, it makes you very hungry but restores constitution and strength. b) a Blue Speckled Potion of Restore Strength When ingested, it restores your strength. c) 4 Scrolls titled "tercula ium" of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. d) a Scroll titled "pro ut feceo" of Remove Curse When read, it removes all ordinary curses from all equipped items. e) an Azurite Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. f) a Coral Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. g) a Dragon Tooth Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. h) 2 Bone Amulets of Resist Acid {cursed} Cursed. Provides resistance to acid. Cannot be harmed by acid. i) a Golden Amulet of Teleportation {uncursed} Induces random teleportation. j) Soft Leather Armour of Resist Lightning [4,+6] Provides resistance to lightning. Cannot be harmed by electricity. k) a Metal Cap of Wisdom [3,+4] (+2) +2 wisdom. Sustains wisdom. l) 66 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 47 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)