[ToME 2.3.5 Character Sheet] Name : Dwimas Age 95 STR! 40 Sex : Male Height 66 INT! 40 Race : Dunadan Weight 181 WIS: 37 Class : Warper Social Class 73 DEX! 39 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit -47 Level 50 Hit Points 1589/ 1589 + To Melee Damage -9 Experience 28391517 Spell Points 1313/ 1313 + To Ranged Hit -26 Max Exp 28391517 Sanity 756/ 805 + To Ranged Damage 17 Exp to Adv. ***** AC 29+118 Gold 2598060 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-36 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Landed Knight. You are a credit to the family. You have hazel eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 37 (1850') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 23079 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 11 princess quests. You have completed (null) lost sword quests. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : .33.5...2..3.1.. Add Int : .33.5..2.3...... Add Wis : .33....2........ Add Dex : ..3.5........... Add Con : .33.....2.43.... Add Chr : .33....2........ Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : .......2........ Add Sear. : ....5........... Add Tun.. : ..............7. Add Speed : ..3*.3.2...3.... Vampiric : .............+.. Slay Und. : .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ..+.....+....... Sust Int : .........+...... Sust Wis : ................ Sust Dex : ..+.+........... Sust Con : ..+.....+.+....+ Sust Chr : ................ Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ....+........... Free Act : ..+......+...... Hold Life : ..+..++......... Res Acid : .......+.+...... Imm Elec : ..*......+...... Imm Fire : ......*+.+...... Res Cold : .......+.++..... Res Pois : ..+.....+....... Res Fear : ......+.+..+.... Res Light : .....++......... Res Dark : .....+.......... Res Blind : ....+...+....... Res Conf : ....++.....+.... Res Sound : .........+...... Res Shard : ................ Res Neth : ......+......... Res Nexus : ......+......... Res Chaos : ....++.......... Res Disen : ..+.+.++........ Levitate : ..+............. See Invis : ..+..+.......... Digestion : ..+............. Regen : ..+.......+....+ Xtra Might: .+.............. Activate : ..+..+.++.+..... Aggravate : ........+....... Blessed : .............+.. Cursed : ......+......... Climb : ...........+.... Orc.ESP : .....+.......... Skills (points left: 20) - Combat 01.000 [0.200] . Weaponmastery 02.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 01.400 [0.300] - Magic 50.000 [0.900] . Magic-Device 21.450 [1.050] . Spell-power 08.700 [0.700] . Mana 50.000 [0.700] . Fire 03.200 [0.800] . Water 06.400 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.800 [0.800] . Conveyance 38.400 [1.200] . Divination 39.600 [1.200] . Temporal 50.000 [1.200] . Mind 00.000 [0.700] . Nature 21.600 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 03.500 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Fates] You may meet an Agent of the black market on level 1. You are fated to meet a Swordsman on level 56. You are fated to find a Spear on level 2. You are fated to find a Scroll of Identify on level 15. You may find a Potion of Weakness on level 1. You may meet a Jackal on level 18. [Character Equipment] a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-11,+9)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Ren the Unclean on level 70 of Angband. d) The Light Crossbow 'Hyathisir' (x6) (+5,+17) (+3) It increases your strength, intelligence, wisdom, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 26 of Maze. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. f) an Indestructible Ring of Speed (+14) It increases your speed by 14. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur. k) The Amulet of Arthinas (+5 to searching) It increases your strength, intelligence, dexterity and searching by 5 . It sustains your dexterity. It provides resistance to blindness, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 61 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. n) The Leather Scale Mail of Turth (-64,-34) [11,+10](40%) {cursed} It increases your hit points by 40%. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, light, nether, nexus and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 42 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 49 of Mordor. s) an Iron Crown of the Magi [0,+8] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 88 of Angband. u) The Set of Gauntlets 'Paurnimmen' [Globe of Light] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Angband. z) (nothing) {) The Bolt of Hyarwende (1d5) (+28,+14) (+1) It increases your strength by 1. It does extra damage from acid, electricity and fire. It poisons your foes. It drains life from your foes. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 100 of Angband. |) a Dwarven Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 62 of Mordor. b) 3 Fireproof Tomes of Translocation c) 3 Tomes of the Tree d) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. e) 3 Fireproof Tomes of the Time It cannot be harmed by fire. You bought it from the Black Market. f) Benetar's Mana Battery {Cure Insanity@200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Headless ghost on level 40 of Mordor. g) The Eye of Vecna {Genocide@500} It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight in the town of Bree . h) Agannazar's Antique Acorn {Teleport@100} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 10 of Orc Cave. i) Jor's Book of Impossible Occurences {Heal 700@100} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Black orc on level 16 of Orc Cave. j) a Potion of Life k) a Scroll of *Destruction* l) a Silver Rod of Capacity of Fire Balls (200/200) m) a Golden Rod of Capacity of Healing (250/250) n) a Golden Rod of Home Summoning (125/125) o) a Golden Rod of Healing (125/125) p) a Mithril Rod of Healing (160/160) q) a Mithril Rod of Curing (160/160) r) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. s) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 96 of Angband. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) a Mage Staff of Power [Ent's Potion] (1d4) (-12,-6) (+9) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 9. You found it in the remains of an Elder vampire on level 72 of Erebor. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ''Famous Last Words'' {Teleport@100} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Forest wight in the town of Bree . b) 10 Sprigs of Athelas c) The Ring 'Vorist' [+13] (+3 to searching) It increases your intelligence and searching by 3. It provides resistance to poison and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 39 of Moria. d) The Ring 'Lohtardan' [+7] (+2 attacks) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence, dexterity, attack speed and ability to score critical hits by 2. It makes you invisible. It makes you completely fearless. It provides resistance to fire, nether and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 67 of Erebor. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Hell Wyrm on level 96 of Angband. g) The Amulet of Lonened (+4) It increases your intelligence, charisma, searching and infravision by 4. It provides resistance to light, sound and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 37 of Maze. h) The Amulet of Gwael (+5) It increases your wisdom by 5. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 35 of Maze. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 88 of Angband. k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Partial Plate Armour 'Mabede' (-73,-25) [22,+13](20%) It increases your hit points by 20%. It provides resistance to electricity, poison, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 61 of Dol Guldur. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 72 of Angband. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 19 of Orc Cave. q) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 94 of Angband. r) The Dark Sword of Gelen (3d7) (+6,+21) (+2 to speed) It generates an antimagic field. It increases your intelligence, wisdom, dexterity and speed by 2. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 86 of Angband. s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 42 of Moria. u) The Sling 'Elkor' (x4) (+12,+12) (+2) It increases your intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 61 of Dol Guldur. x) 2 Climbing Sets [Home Inventory - Gondolin ] a) a Tome of Magical Energy b) 2 Fireproof Tomes of the Eternal Flame c) 2 Tomes of the Blowing Wind d) 2 Tomes of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) 2 Tomes of Meta Spells g) a Fireproof Tome of the Mind h) 2 Holy Tomes of Eru Iluvatar i) a Holy Tome of Manwe Sulimo j) a Fireproof War Tome of Tulkas k) a Corrupted Tome of Melkor l) a Forest Tome of Yavanna m) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. n) Baalzebub's All-seeing Servant {Mass Genocide@1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 40 of Mordor. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 46 of Mordor. p) The Double Ring Mail of Eledh (-2 to accuracy) [15,+12] It sustains your strength, constitution and charisma. It provides immunity to fire. It provides resistance to life draining, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 47 of Mordor. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 36 of Maze. r) The Leather Jacket of Londind (-1 to accuracy) [12,+8] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice rogue on level 57 of Mordor. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 68 of Angband. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 42 of Mordor. u) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 80 of Angband. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 73 of Angband. [Home Inventory - Minas Anor ] a) Bumganir's Bag of Magic Toys {Rstore Stats&life@200} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 58 of Mordor. b) a Potion of Cure Insanity c) 3 Scrolls of Word of Recall {!*} d) a Ring of Strength (+5) e) The Ring of Tulkas (+4) (charging) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 99 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 61 of Dol Guldur. g) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You found it in the remains of a Great crystal drake on level 62 of Mordor. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 58 of Mordor. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Mordor. j) a Golden Crown of the Magi [0,+12] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 58 of Mordor. l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 58 of Mordor. m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 62 of Mordor. n) a Mage Staff of Mana [Ent's Potion] (1d4) (+12,+4)(100%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. o) a Mage Staff of Wizardry (1d4) (-19,-2)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it in the remains of a Lesser black reaver on level 55 of Mordor. [Home Inventory - Lothlorien ] a) The Cunning Plan of Zog (charging) {Acquirement@3000} It can be activated for acquirement every 3000 turns. You found it in the remains of an Old Sorcerer on level 66 of Erebor. b) 85 Potions of Water Curing {quest} c) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your speed and ability to score critical hits by 1. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to poison. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. d) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your intelligence, constitution, stealth and attack speed by 3. It makes you invisible. It sustains your wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. e) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits) It increases your stealth and ability to score critical hits by 4. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to cold, shards and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol Guldur. f) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your wisdom and attack speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to acid , confusion and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. g) The Ring of Power of Ren the Unclean (+4 to infravision) It increases your constitution and infravision by 4. It makes you invisible. It sustains your strength and dexterity. It provides resistance to confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 67 of Erebor. h) The Ring of Power of Hoarmurath of Dir (+3 to infravision) It increases your dexterity and infravision by 3. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to poison and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Erebor. i) a Ring of Strength (+5) j) a Ring of Constitution (+4) k) a Ring of Speed (+8) l) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 65 of Mordor. n) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Dol Guldur. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 35 of Maze. r) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. t) The Rhino Hide Armour 'Isingil' (-6,-68) [8,+0](40%) It increases your hit points by 40%. It provides immunity to paralysis. It provides resistance to life draining, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. v) a Set of Gauntlets of Free Action [2,+5] It provides immunity to paralysis. You found it in the remains of a Snotling on level 22 of Orc Cave. w) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Khazad-dum ] a) a Sprig of Athelas b) a Golden Rod of Recall (125/125) {!*} c) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions It can be activated for cure fear every 100 turns. You found it lying on the ground on level 17 of Orc Cave. b) The Devil's Pentagram It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Hill orc on level 17 of Orc Cave. c) a Parchment titled ``Household Magic'' It can be activated for stun. You found it in the remains of a Hill orc on level 10 of Orc Cave. d) a Set of Cesti [5,-3] {cursed} e) a Parchment - The One Ring f) a Parchment - Adventurer's Guide to Middle-earth g) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves h) a Shattered Mage Staff [Ent's Potion] (0d0) (-5,-9) It can be wielded two-handed. It has a spell stored inside. You found it in the remains of a Dark elven warlock on level 26 of Maze.