[Gumband 2.3.1 Character Dump] Name : Grirbag II Age 18 STR: 18/*** Sex : Male Height 57 INT: 18/100 Race : Beastman Weight 149 WIS: 18/70 Class : Warrior Social Class 1 DEX: 18/190 Score 10432549 CON: 18/*** CHR: 18/218 + To Hit 102 Level 50 Max HP 1300 + To Damage 85 Experience 10425749 Cur HP 1297 + To AC 132 Max Exp 10425749 Max SP 0 Base AC 70 Exp to Adv. ***** Cur SP 0 Speed 17 Gold 1101312 Max Dlv 3400 (Miscellaneous Abilities) Fighting : Divine 613 Perception : Bad 7 Blows/Round: 15+4 Bows/Throw : Divine 576 Searching : Champion 88 Shots/Round: 4 Saving Throw: Heroic 72 Disarming : Heroic 99 Wpn.dmg/Rnd: 90d5+1275 Stealth : Heroic 10 Magic Device: Champion 95 Infravision: 40' Tunneling : Great 120 (Character Background) You are the blasphemous crossbreed of unspeakable creatures of Chaos. You have green reptilian eyes, oily albino fur, and feline feet. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 68 (3400') You have defeated 6326 enemies. Your opponents are behaving stupidly. [Mutations] You can spit acid (dam lvl*2). You are covered in edible mushrooms. You can summon monsters to aid you. You can summon elementals to your aid. You can summon ants. You can emit confusing, blinding radiation. You are teleporting randomly. You sometimes emit a green radiation. You are superhumanly strong (+4 STR). You have an extra heart (+4 CON, +2 Speed). You have metal bones (+10 percent HPs). Your body is covered with sharp spines. Your skin is leathery (-1 DEX, +8 AC). You are regenerating. You are telepathic. Your joints ache constantly (-3 DEX). You have horns. You have vampiric fangs. You have a long, venomous tongue. You have a pair of wings. Your body is twisted into an unnatural shape. [Known Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ..+...+.+.... Sound : ......+.....+ Speed : .+.+..++....+ Elec : ......+...... Nether: +...+........ Free Action : +.......+.... Fire : ......+..+... Nexus : .....+.....+. See Invisible: ....+..+..... Cold : ......++..... Chaos : +....+....... Hold Life : +....+.....+. Poisn: ...........+. Disnch: ........+.... Telepathy : ............+ Light: ............. Fear : .+...+......+ Slow Digest : ......+...... Dark : ....+........ Reflct: ............. Regeneration : ..+.+.......+ Shard: ..+.......... AuFire: ............. Levitation : ............+ Blind: .+..+........ AuElec: ............. Perm Lite : ............. Conf : +.+.........+ Spines: ............+ MasterDevices: ....+........ [Character Equipment] a) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed} b) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed) c) The Ring of Extra Attacks 'Lothtirfaug' [+13] (+4) It affects your constitution. It affects your searching. It affects your attack speed. It provides resistance to acid. It provides resistance to confusion. It provides resistance to shards. It speeds your regenerative powers. It cannot be harmed by the elements. d) a Ring of Speed (+7) e) The Rabbit's Foot of Burglary (+4) {cursed} It is worthless in the eyes of shopkeepers. It affects your intelligence. It affects your dexterity. It affects your stealth. It affects your searching. It affects your infravision. It sustains your intelligence. It sustains your dexterity. It provides resistance to dark. It provides resistance to blindness. It provides resistance to nether. It makes you skilled with magical devices. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by the elements. f) The Runestaff ! (+3,+3) [+3] (+5) (47 turns) g) The Full Plate Armour of Erekose (+5,+5) [35,+15] (+2) {cursed} It is worthless in the eyes of shopkeepers. It affects your strength. It affects your constitution. It affects your speed. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It slows your metabolism. It is cursed. It cannot be harmed by the elements. h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3) {cursed} It can be activated for... recharge item I every 70 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your strength. It affects your dexterity. It affects your constitution. It affects your speed. It provides resistance to cold. It allows you to see invisible monsters. It is cursed. It cannot be harmed by the elements. i) The Buckler of Akebono [2,+10] (+4) It affects your charisma. It affects your searching. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to disenchantment. It cannot be harmed by the elements. j) The Iron Helm of Holy Smoke (+14,+13) [5,+19] (+2) {uncursed} It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It sustains your constitution. It provides resistance to fire. It cannot be harmed by the elements. k) a Set of Leather Gloves of Slaying (+9,+6) [1,+14] {cursed} It has hidden powers. l) The Pair of Sandals of Jade [1,+13] (+3) It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to life draining. It provides resistance to poison. It provides resistance to nexus. It cannot be harmed by the elements. [Character Inventory] a) 3 Potions of Speed b) 4 Potions of Heroism c) 21 Potions of Cure Critical Wounds {75% off} d) 3 Potions of Healing e) 3 Scrolls of Teleport Level f) a Scroll of Recharging g) 4 Scrolls of Holy Chant h) 5 Scrolls of Protection from Evil i) a Rod of Perception (8 turns) j) a Rod of Recall (31 turns) k) a Rod of Detection l) a Rod of Detection (39 turns) m) 3 Rods of Teleport Other n) a Staff of Speed (3 charges) o) The Iron Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It cannot be harmed by the elements. [Home Inventory] a) 7 Mushrooms of Restoring b) 26 Potions of Speed c) a Potion of Berserk Strength d) 14 Potions of Cure Critical Wounds e) 18 Potions of Healing f) 16 Potions of Resistance g) 2 Potions of New Life h) 12 Scrolls of Teleportation {25% off} i) 33 Scrolls of Recharging {25% off} j) 6 Scrolls of *Destruction* k) a Scroll of Genocide l) 6 Scrolls of Brand Weapon a) 2 Wands of Teleport Other (8 charges) b) 2 Wands of Stone to Mud (10 charges) c) 3 Staffs of Teleportation (6 charges) d) 4 Staffs of Speed (5 charges) e) 3 Staffs of *Destruction* (3 charges) f) 2 Staffs of *Destruction* (2 charges) g) 2 Staffs of Alteration (3 charges) h) The Ring 'Narya' (+15,+15) [+5] (+1) i) The Ring 'Nenya' (+10,+10) [+5] (+2) j) The Red Amulet (+3) k) an Amulet of Resistance It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It cannot be harmed by electricity. l) The Star of Elendil (+1 speed) {uncursed} a) The Full Mail of Caspanion (-2) [15,+20] (+3) It has hidden powers. b) The Full Plate Armour of Jet and Gold [25,+25] (+1) c) The Leather Scale Mail 'Globe of Huon' (+12,+14) [11,+9] (+5) {uncursed} It affects your wisdom. It affects your dexterity. It sustains your strength. It sustains your constitution. It provides resistance to fire. It provides permanent light. It cannot be harmed by the elements. d) The Chaos Shield 'Lothelen' [8,+11] (+4) It can be activated for... elemental breath (450) every 500 turns ...if it is being worn. It affects your strength. It affects your wisdom. It provides resistance to electricity. It provides resistance to fire. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by the elements. e) The Iron Crown of the Gods [0,+4] (+4) It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by the elements. f) The Hard Leather Cap of Craig Don [2,+18] (+3) It affects your strength. It affects your wisdom. It affects your dexterity. It affects your charisma. It affects your infravision. It affects your speed. It sustains your charisma. It makes you completely fearless. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to sound. It provides resistance to nexus. It gives telepathic powers. It cannot be harmed by the elements. g) The Steel Helm of Hammerhand [6,+20] (+3) It has hidden powers. h) The Set of Leather Gloves 'Honesty' [1,+13] (+4) It affects your wisdom. It affects your stealth. It affects your searching. It sustains your charisma. It provides resistance to life draining. It provides resistance to dark. It provides resistance to shards. It cannot be harmed by the elements. i) The Set of Leather Gloves 'Cammithrim' [1,+11] j) The Set of Gauntlets of the Keva [2,+11] (+4) It affects your strength. It sustains your strength. It provides resistance to electricity. It provides resistance to cold. It provides resistance to sound. It cannot be harmed by the elements. k) The Set of Gauntlets 'Sheet' [2,+18] (+4) It affects your wisdom. It affects your searching. It provides resistance to poison. It cannot be harmed by the elements. l) The Set of Gauntlets 'Paurnimmen' [2,+15] {uncursed} It can be activated for... frost bolt (9d8) every 7+d7 turns ...if it is being worn. It provides resistance to cold. It provides resistance to nexus. It cannot be harmed by the elements. a) The Pair of Hard Leather Boots 'Frimarite' [3,+12] (+3) It affects your constitution. It provides immunity to cold. It provides resistance to cold. It provides resistance to shards. It cannot be harmed by the elements. b) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+3) c) The Cleaver 'Hackmeat' (2d4) (+6,+19) (+3) It affects your strength. It affects your constitution. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to poison. It provides resistance to disenchantment. It cannot be harmed by the elements. d) The Broad Axe 'Barukkheled' (2d7) (+13,+19) (+3) e) The Spear of Mag-an-Mag (1d6) (+13,+13) (+2 attacks) It affects your stealth. It affects your infravision. It affects your attack speed. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by the elements. f) a Glaive (Holy Avenger) (3d5) (+15,+18) [+4] (+2 attacks) {!k} It is worthless in the eyes of shopkeepers. It affects your wisdom. It affects your attack speed. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It has been blessed by the gods. g) The Harpoon 'Osondir' (3d4) (+16,+19) [+5] (+3) {uncursed} h) The Whip of Entanglement (1d5) (+5,+8) [+4] (+2) i) The Huge Mace of Arjavh (3d7) (+15,+15) [+25] (+2) j) The Sling 'Catapult' (x3) (+20,+10) (+2) It can be activated for... a ball of pitch (50) every 25+d25 turns ...if it is being worn. It affects your dexterity. It affects your infravision. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by the elements. k) The Long Bow of Bard (x4) (+17,+19) (+3) l) The Long Bow 'Raukomel' (x3) (+5,+14) (+3) It can be activated for... dispel good (400) every 300+d300 turns ...if it is being worn. It affects your ability to tunnel. It provides resistance to nexus. It speeds your regenerative powers. It fires missiles excessively fast. It cannot be harmed by the elements.