[Angband 3.1.0 beta Character Dump] Sex Male Age 45 STR: 16 +2 -1 +2 18/10 Race Dwarf Height 47 INT: 10 -3 -3 +0 4 Class Priest Weight 140 WIS: 18 +2 +3 +0 18/50 Title Evangelist Social Lordly Dex: 10 -2 -1 +2 9 6 HP 138/138 Maximize Y Con: 16 +2 +0 +0 18 16 SP 39/39 CHR: 10 -3 +2 +0 9 Level 19 Armor [20,+6] Saving Throw 67% Cur Exp 6008 Fight (-1,+2) Stealth Poor Max Exp 6008 Melee (+15,+20) Fighting Excellent Adv Exp 6160 Shoot (-1,+0) Shooting Very Good MaxDepth 850' (L17) Blows 1/turn Disarming 35% Turns 254699 Shots 1/turn Magic Device Superb Gold 541 Infra 60 ft Perception 1 in 32 Burden 163.7 lbs Speed -2 Searching 23% You are the only child of a Dwarven Warrior. You are a well liked child. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:+............ Disen:............. Dark:+............ S.Dig:............. Blind:............+ Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:+............ Infra:....+.......+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Trident of Wrath (3d8) (+16,+18) (+2) +2 strength, dexterity. Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 47 against evil creatures, 60.5 against poison-vulnerable creatures, 87.5 against undead, and 33.5 against normal creatures. b) a Sling (x2) (+0,+0) c) (nothing) d) (nothing) e) a Bronze Amulet of Infravision (+1) +1 infravision. f) a Lantern (3464 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour (-1) [6,+4] h) a Cloak [1,+0] i) a Small Metal Shield [4,+0] j) a Hard Leather Cap [2,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Steel Shod Boots [6,+3] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@p1} b) a Holy Book of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] {@p3} d) 7 Grey Potions of Cure Serious Wounds e) 4 Clear Potions of Cure Critical Wounds f) an Oily Yellow Potion of Speed g) a Dark Green Potion of Heroism h) 19 Scrolls titled "plinflum pum" of Phase Door i) 3 Scrolls titled "ces presper" of Summon Monster j) 3 Scrolls titled "amolo pedo" of Identify k) a Scroll titled "illis inguot" of Word of Recall {!*} l) a Scroll titled "ium ine dens" m) a Copper Rod of Treasure Location n) 2 Pewter Rods of Light {!!} o) an Elm Staff of Sleep Monsters p) a Golden Staff of Teleportation (8 charges) q) a Sapphire Ring of Teleportation (+2 speed) {cursed} Cursed. +2 speed. Induces random teleportation. r) 5 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. s) a Maul (4d4) (+3,+3) With this weapon, you would currently get 1 blow per round, averaging a damage of 15 against normal creatures. t) a Shovel (1d2) With this weapon, you would currently get 1 blow per round, averaging a damage of 3.5 against normal creatures. u) a Short Bow (x2) {magical} v) a Short Bow (x2) {magical} w) 41 Iron Shots (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) an Oily Yellow Potion of Speed When ingested, it hastens you for 2d10+20 turns. b) a Lance (Defender) (2d8) (+5,+6) [+7] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. You are too weak to use this weapon effectively! With this weapon, you would currently get 1 blow per round, averaging a damage of 15 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)