[Gumband 2.3.1 Character Dump] Name : Grirbag9 Age 18 STR: 18/*** Sex : Male Height 57 INT: 18/74 Race : Beastman Weight 149 WIS: 15 Class : Warrior Social Class 1 DEX: 18/*** Score 936118 CON: 18/*** CHR: 18/67 + To Hit 68 Level 37 Max HP 889 + To Damage 75 Experience 932518 Cur HP 889 + To AC 112 Max Exp 932518 Max SP 0 Base AC 32 Exp to Adv. 980000 Cur SP 0 Speed 7 Gold 209418 Max Dlv 1800 (Miscellaneous Abilities) Fighting : Divine 452 Perception : Bad 7 Blows/Round: 7+3 Bows/Throw : Divine 454 Searching : Divine 113 Shots/Round: 3 Saving Throw: Heroic 56 Disarming : Heroic 81 Wpn.dmg/Rnd: 21d8+525 Stealth : Bad 0 Magic Device: Champion 95 Infravision: 130' Tunneling : Divine 326 (Character Background) You are the blasphemous crossbreed of unspeakable creatures of Chaos. You have green reptilian eyes, oily albino fur, and feline feet. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 36 (1800') You have defeated 4601 enemies. Your opponents are behaving stupidly. [Mutations] You can spit acid (dam lvl*2). You can emit bright light. You can emit confusing, blinding radiation. You can roar like a mighty lion. (fear) You can cast shards. You sometimes emit a green radiation. You attract the undead. Your blood sometimes rushes to your head. You make a lot of strange noise (-3 stealth). Your body is covered with sharp spines. Your body is glowing brightly. You have groping tentacles. Your hands sport large talons of ice. Your blood is highly acidic. Your thin blood clots slowly. Deadly razors stick out of your body. You have gills. (resist water, -1 Chr) [Known Resistances and Abilities] /}=="!(()]]] /}=="!(()]]] /}=="!(()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ++........... Sound : ............+ Speed : ......++..+.. Elec : +............ Nether: ............. Free Action : ......+...... Fire : +............ Nexus : .+........... See Invisible: .......+.+... Cold : +......+..... Chaos : ............. Hold Life : ............. Poisn: ............. Disnch: ..........+.. Telepathy : ...........+. Light: ............+ Fear : +.....+.....+ Slow Digest : ............. Dark : ............+ Reflct: ............. Regeneration : ....+........ Shard: ............. AuFire: ............. Levitation : ............. Blind: .........+... AuElec: ............. Perm Lite : ............+ Conf : ...........++ Spines: ............+ MasterDevices: ........+.... [Character Equipment] a) The Lochaber Axe of Mikosevaar (3d8) (+12,+17) (+10) b) The Heavy Crossbow 'Rochros' (x5) (+20,+14) (+4) It affects your dexterity. It affects your constitution. It affects your searching. It provides resistance to acid. It provides resistance to nexus. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. c) The Ring of Dexterity 'Wind Shield' [+7] (+4) It can be activated for... resist elements (dur 40+d40) every 200 turns ...if it is being worn. It affects your strength. It affects your dexterity. It sustains your strength. It cannot be harmed by the elements. d) a Ring of Damage (+18) e) an Amulet of Regeneration f) The Phial of Galadriel (+1 search) {uncursed} g) The Robe of Victory (+10,+10) [2,+25] (+2 speed) It can be activated for... fire ball (3*level) every 80+d80 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by the elements. h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3) i) The Iron Shield 'Sermen' [4,+16] (+3) {uncursed} It affects your intelligence. It affects your searching. It makes you skilled with magical devices. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) k) The Set of Leather Gloves 'Khilethgrod' [1,+3] (+3) (355 turns) It can be activated for... ball of fire (108) every 400 turns ...if it is being worn. It affects your infravision. It affects your speed. It provides resistance to disenchantment. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots 'Onbreth' [6,+11] (+4) {uncursed} It affects your strength. It affects your dexterity. It affects your charisma. It sustains your charisma. It provides resistance to confusion. It gives telepathic powers. It cannot be harmed by the elements. [Character Inventory] a) 38 Potions of Cure Critical Wounds {90% off} b) 3 Potions of Healing c) 3 Potions of Resistance d) 3 Scrolls of Word of Recall e) 2 Scrolls of Genocide f) a Rod of Trap Location g) 2 Rings of Shard Resistance h) White Dragon Scale Mail (-2) [20,+14] i) a Double Byrnie of Spines (-2) [13,+7] j) a Metal Lamellar Armour of Tanelorn (-3) [22,+15] (+4 stealth) k) a Chaos Shield of Resist Fire [8,+17] l) a Murex Shell Helm of Intelligence [7,+4] (+1) m) a Rapier (Pattern) (1d6) (+12,+9) (+1) It has hidden powers. n) a Scimitar of Slay Undead (2d7) (+7,+11) (+2) o) a Lochaber Axe of Sharpness (3d8) (+6,+5) (+3) p) a Light Spear of Slay Animal (1d4) (+3,+7) (+2) q) an Awl-Pike of Slay Giant (2d4) (+5,+10) (+1) r) a Pike of Freezing (2d5) (+11,+8) s) The Harpoon of Urquart (6d4) (+20,+25) It has hidden powers. t) 15 Hunting Quarrels (1d4) (+4,+7) u) 46 Hunting Quarrels (1d4) (+5,+5) v) 19 Hunting Quarrels (1d4) (+5,+4) w) 23 Bolts (1d5) (+7,+5) [Home Inventory] a) 2 Potions of Self Knowledge b) 2 Scrolls of Remove Curse c) 3 Scrolls of *Remove Curse* d) 2 Scrolls of Genocide e) a Staff of Perception (4 charges) f) a Ring of Free Action g) an Amulet of Thieves (+2) h) The Star of Elendil (+1 speed) i) a Double Byrnie of Tanelorn (-2) [13,+7] (+3 stealth) {uncursed} j) The Full Plate Armour of Jet and Gold [25,+25] (+1) k) The Metal Cap of Invulnerability [3,+7] (+2) It affects your dexterity. It provides resistance to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides permanent light. It gives telepathic powers. It cannot be harmed by the elements. l) The Dagger 'Dethanc' (1d4) (+5,+7) It can be activated for... lightning bolt (8d8) every 6+d6 turns ...if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It provides resistance to blindness. It cannot be harmed by the elements. a) The Dagger 'Narthanc' (1d4) (+4,+6) It can be activated for... fire bolt (10d8) every 8+d8 turns ...if it is being worn. It does extra damage from fire. It provides resistance to fire. It provides resistance to confusion. It provides permanent light. It cannot be harmed by the elements. b) a Poniard of Haste (1d5) (+9,+7) (+4 speed) It has hidden powers. c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} d) The Hatchet 'Hastnen' (1d5) (+4,+6) It can be activated for... acid bolt (7d8) every 5+d5 turns ...if it is being worn. It does extra damage from acid. It provides resistance to acid. It provides resistance to chaos. It cannot be harmed by the elements. e) The Light War Axe 'Lotharang' (3d5) (+12,+9) (+2) f) The Light Spear 'Khilhaudhorod' (1d4) (+17,+18) (+4) It can be activated for... frost bolt (9d8) every 7+d7 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It affects your searching. It does extra damage from acid. It does extra damage from frost. It is especially deadly against orcs. It sustains your constitution. It provides resistance to cold. It cannot be harmed by the elements. g) a Whip of Extra Attacks (1d5) (+2,+5) (+3 attacks) h) a Mace (2d5) {special} i) The War Hammer 'Odhhyar' (3d3) (+18,+20) (+3) It affects your strength. It affects your wisdom. It affects your charisma. It can cause earthquakes. It strikes at demons with holy wrath. It provides resistance to sound. It cannot be harmed by the elements. j) The Flail 'Totila' (3d6) (+10,+12) (+2 stealth) k) a Heavy Crossbow of Accuracy (x4) (+36,+6) l) 22 Hunting Quarrels (1d4) (+2,+7) a) 59 Hunting Quarrels (1d4) (+4,+4) b) 24 Bolts (1d5) (+9,+7) c) 22 Hunting Arrows of Ice (1d3) (+6,+10) d) 28 Hunting Arrows of Slay Undead (2d3) (+6,+5) e) 21 Arrows of Wounding (1d4) (+9,+14)