[Angband 3.1.0 beta Character Dump] Sex Male Age 13 Str: 12 +2 +5 +0 18/10 18 Race Half-Orc Height 65 INT: 10 -1 -2 +0 7 Class Warrior Weight 158 WIS: 10 +0 -2 +0 8 Title Swordsman Social Known DEX: 17 +0 +2 +0 18/10 HP 157/157 Maximize Y CON: 14 +1 +2 +0 17 SP 0/0 CHR: 10 -4 -1 +0 5 Level 12 Armor [21,+2] Saving Throw 28% Cur Exp 760 Fight (+2,+2) Stealth Bad Max Exp 760 Melee (+2,+2) Fighting Superb Adv Exp 935 Shoot (+5,+2) Shooting Excellent MaxDepth 500' (L10) Blows 2/turn Disarming 33% Turns 56004 Shots 1/turn Magic Device Fair Gold 588 Infra 30 ft Perception 1 in 41 Burden 117.6 lbs Speed Normal Searching 14% Your father was an Orc, but it is unacknowledged. You are the adopted child of a Townsman. You are a well liked child. You have brown eyes, straight auburn hair, and an average complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............+ S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 5 against normal creatures. b) a Sling (x2) (+3,+2) c) (nothing) d) (nothing) e) (nothing) f) a Lantern (14503 turns) Cannot be harmed by fire. Radius 2 light. g) Chain Mail (-2) [14,+0] h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Iron Shod Boots [3,+0] [Character Inventory] a) 21 Rations of Food b) 2 Slime Molds c) 13 Flasks of oil d) a Shimmering Potion of Cure Serious Wounds e) a Red Potion of Speed f) a Light Brown Potion of Resist Cold g) 5 Scrolls titled "pas pyro ma" of Phase Door h) 5 Scrolls titled "alium platema" of Identify i) 3 Scrolls titled "pio ius" of Blessing j) a Scroll titled "fabia mus" {tried} k) a Bronze Rod of Light l) 2 Rusty Wands of Wonder m) a Garnet Ring n) 7 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. o) a Wooden Torch (3979 turns) Radius 2 light, reduced when running out of fuel. p) a Dagger (1d4) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 4.5 against normal creatures. q) a Flail (2d6) {magical} With this weapon, you would currently get 1 blow per round, averaging a damage of 9 against normal creatures. r) a Short Bow (x2) (+0,+0) s) 23 Rounded Pebbles (1d2) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 7 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : yes (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : yes (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)