[Angband 3.1.0 beta Character Dump] Sex Male Age 53 STR: 18 +1 +5 +3 18/90 Race Dunadan Height 82 INT: 13 +2 -2 +2 15 Class Warrior Weight 201 WIS: 10 +2 -2 +2 12 Title Myrmidon Social Well-liked Dex: 18 +2 +2 +5 18/90 18/70 HP 366/366 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 13 +2 -1 +0 14 Level 27 Armor [42,+33] Saving Throw 51% Cur Exp 57292 Fight (+6,+18) Stealth Superb Max Exp 57292 Melee (+11,+23) Fighting Heroic Adv Exp 63000 Shoot (+19,+17) Shooting Heroic MaxDepth 1900' (L38) Blows 4/turn Disarming 59% Turns 333631 Shots 1/turn Magic Device Excellent Gold 19765 Infra 0 ft Perception 1 in 35 Burden 122.7 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. Acid:+.......+.... Confu:............. Elec:+.......+.... Sound:........+.... Fire:+.......+.... Shard:............. Cold:+.......+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:......+...... Disen:............. Dark:......+...... S.Dig:............. Blind:.........+... Feath:+............ PLite:............. Aggrv:............. Regen:+...+........ Stea.:+.......+..+. Telep:.........+... Sear.:............. Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Dagger (Defender) (1d4) (+5,+5) (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 25.5 against normal creatures. b) a Short Bow of Extra Might (x2) (+13,+17) (+1) +1 shooting power. c) a Tortoise Shell Ring of Strength (+3) +3 strength. Sustains strength. d) an Obsidian Ring of Damage (+0,+12) e) an Obsidian Amulet of Regeneration Speeds regeneration. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Pseudo-Dragon Scale Mail (-2) [30,+11] Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe light or darkness for 200 damage. It takes d300+300 turns to recharge after use. h) (nothing) i) a Leather Shield of Elvenkind [6,+10] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus of Agility (+0,+1) [2,-2] (+5) +5 dexterity. l) a Pair of Leather Boots of Stealth [2,+1] (+2) +2 stealth. [Character Inventory] a) 19 Rations of Food b) 7 Red Potions of Cure Serious Wounds c) 9 Light Blue Potions of Cure Critical Wounds d) 2 Misty Potions of Healing e) a Violet Potion of Enlightenment f) 7 Dark Blue Potions of Heroism g) 23 Scrolls titled "lacatus onus" of Phase Door h) 3 Scrolls titled "uto coracus" of Identify i) 2 Scrolls titled "eximundo" of Word of Recall j) a Titanium Rod of Treasure Location k) 2 Lead-Plated Rods of Door/Stair Location l) a Cast Iron Rod of Detection Cannot be harmed by electricity. m) 2 Iron Rods of Curing Cannot be harmed by electricity. n) a Molybdenum Rod of Disarming o) an Ivory Staff of Mapping (5 charges) p) an Ironwood Staff of Curing (6 charges) q) 3 Sycamore Staffs of Teleportation (21 charges) r) a Bronze Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. [Home Inventory] a) a Misty Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) a Tangerine Potion of Speed When ingested, it hastens you for 2d10+20 turns. c) 2 Brown Speckled Potions of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. d) an Aluminum-Plated Rod of Lightning Bolts When aimed, it creates a lightning bolt with damage 6d6. It takes 11 turns to recharge after use. e) a Nickel-Plated Wand of Fire Bolts (7 charges) When aimed, it creates a fire bolt with damage 12d8. f) 2 Lead-Plated Wands of Confuse Monster (24 charges) When aimed, it attempts to magically confuse a single monster. g) an Ivory Wand of Sleep Monster (20 charges) When aimed, it attempts to induce magical sleep in a single monste r. h) 2 Gold Wands of Stone to Mud When aimed, it turns rock into mud. You do not know the full extent of this item's powers. i) a Hickory Staff of Sleep Monsters (7 charges) When used, it sleeps all non-unique creatures within line of sight. j) a Cypress Staff of Banishment (3 charges) When used, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. k) an Aquamarine Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. l) an Azurite Ring of Feather Falling Feather Falling. m) a Carnelian Ring of Free Action {cursed} Cursed. Prevents paralysis. n) a Wicker Shield [2] {magical} You do not know the full extent of this item's powers. o) a Pair of Leather Boots of Slow Descent [2,+8] Feather Falling. p) a Tulwar (Defender) (2d4) (+7,+6) [+5] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 29 against normal creatures. q) an Awl-Pike (Defender) (1d8) (+10,+15) [+5] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 37.5 against normal creatures. r) a Great Axe (Holy Avenger) (4d4) (+10,+9) [+2] (+4) +4 wisdom. Provides resistance to fear. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 47 against evil creatures, 57 against demons, 57 against undead, and 37 against normal creatures. s) a Maul (Holy Avenger) (4d4) (+6,+8) [+2] (+1) +1 wisdom. Provides resistance to fear. Sustains intelligence. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 46 against evil creatures, 56 against demons, 56 against undead, and 36 against normal creatures. t) 24 Arrows of Lightning (1d4) (+9,+14) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 301.5 against electricity-vulnerable creatures, and 100.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)