[Angband 3.1.0 beta Character Dump] Sex Male Age 31 STR: 15 +0 +2 +6 18/50 Race Half-Elf Height 71 INT: 13 +1 +2 +1 17 Class Ranger Weight 126 WIS: 10 -1 +0 +0 9 Title Guide Social Role model DEX: 18/01 +1 +1 +2 18/41 HP 300/300 Maximize Y CON: 18/23 -1 +1 +2 18/43 SP 36/36 CHR: 17 +1 +1 +0 18/10 Level 27 Armor [14,+56] Saving Throw 59% Cur Exp 46558 Fight (+4,+3) Stealth Superb Max Exp 46558 Melee (+15,+13) Fighting Superb Adv Exp 49000 Shoot (+11,+17) Shooting Heroic MaxDepth 1150' (L23) Blows 2/turn Disarming 55% Turns 1147995 Shots 2/turn Magic Device Superb Gold 112367 Infra 50 ft Perception 1 in 23 Burden 63.2 lbs Speed Normal Searching 30% Your father was of the Nandor. You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Acid:......+.+.... Confu:............. Elec:......+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:......+...... S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:......+...... Telep:............. Sear.:............. Invis:+............ Infra:....+.......+ FrAct:+..........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Cutlass of Westernesse (1d8) (+11,+10) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 26.5 against orcs, 26.5 against trolls, 26.5 against giants, and 17.5 against normal creatures. b) a Long Bow of Power (x3) (+7,+17) c) a Calcite Ring of Strength (+4) +4 strength. Sustains strength. d) a Garnet Ring of Protection [+14] e) a Copper Amulet of Infravision (+3) +3 infravision. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+4] i) a Small Metal Shield of Resist Acid [4,+5] Provides resistance to acid. Cannot be harmed by acid. j) a Hard Leather Cap of Intelligence [2,+5] (+1) +1 intelligence. Sustains intelligence. k) (nothing) l) a Pair of Iron Shod Boots of Free Action [3,+6] Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 4 Scrolls titled "tormis ultus" of Word of Recall [Home Inventory] a) 5 Scrolls titled "tormis ultus" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. b) 23 Bolts of Flame (1d5) (+3,+2) Cannot be harmed by fire. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)