[Angband 3.1.0 beta Character Dump] Sex Male Age 30 STR: 15 -2 +2 +0 15 Race Hobbit Height 36 INT: 15 +2 +1 +0 18 Class Rogue Weight 64 WIS: 10 +1 -2 +0 9 Title Cutpurse Social Liked DEX: 18 +3 +3 +0 18/60 HP 82/82 Maximize Y CON: 12 +2 +1 +0 15 SP 8/8 CHR: 10 +1 -1 +0 10 Level 9 Armor [12,+14] Saving Throw 56% Cur Exp 408 Fight (+4,+0) Stealth Superb Max Exp 408 Melee (+9,+5) Fighting Excellent Adv Exp 513 Shoot (+4,+0) Shooting Superb MaxDepth 200' (L4) Blows 1/turn Disarming 76% Turns 113100 Shots 1/turn Magic Device Superb Gold 252 Infra 40 ft Perception 1 in 11 Burden 110.5 lbs Speed -1 Searching 44% You are one of several children of a Hobbit Archer. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:+............ Shard:.......+..... Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............+ Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Short Sword of Flame (1d7) (+5,+5) Provides resistance to fire. Cannot be harmed by fire. With this weapon, you would currently get 1 blow per round, averaging a damage of 17 against fire-vulnerable creatures, and 9 against normal creatures. b) a Sling (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (351 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,+0] h) a Cloak of Protection [1,+11] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield [4,+0] j) (nothing) k) (nothing) l) a Pair of Iron Shod Boots [3,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Potion of Speed d) 2 Scrolls of Phase Door e) a Scroll of Identify {@r0} f) a Scroll of Word of Recall g) 2 Wands of Magic Missile (22 charges) h) 5 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. i) a Cloak of Stealth [1,+4] (+2 stealth) +2 stealth. j) a Cloak [1] {magical} k) a Set of Leather Gloves [1] l) 2 Daggers (1d4) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 2.5 against normal creatures. m) a Main Gauche (1d5) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 3 against normal creatures. n) 18 Arrows (1d4) {magical} o) 23 Rounded Pebbles (1d2) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 3 against normal creatures. 25% chance of breaking upon contact. p) 33 Rounded Pebbles (1d2) {magical} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 3 against normal creatures. 25% chance of breaking upon contact. q) 40 Iron Shots (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 25% chance of breaking upon contact. r) 23 Iron Shots (1d4) {magical} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)