[ToME 2.1.0 Character Dump] Name : Reindarin II Age 26 STR: 22 Sex : Male Height 64 INT: 40 Race : Half-Elf Hermit Weight 140 WIS: 30 Class : Sorceror Social Class 18 DEX: 31 Body : Player CON: 25 God : Nobody CHR: 38 + To Melee Hit 0 Level 40 Max Hit Points 169 + To Melee Damage -4 Experience 1728771 Cur Hit Points 169 + To Ranged Hit -1 Max Exp 1728771 Max SP (Mana) 628 + To Ranged Damage 0 Exp to Adv. 2000000 Cur SP (Mana) 628 AC 29+82 Gold 1425036 (Miscellaneous Abilities) Fighting : Poor Perception : Heroic Blows/Round: 4 Bows/Throw : Bad Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 4d4+-16 Stealth : Superb Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Sindar. You are one of several children of a Yeoman. You are the black sheep of the family. You have blue eyes, wavy red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') Moria: Level 43 (2150') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Quelle of the 2890th year of the third age. It now is 43 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .........+...... Add Int : +......+........ Add Wis : ....+........... Add Dex : ....+....+...... Add Con : .........+...... Add Chr : .+..+........... Mul SPower: +............... Add Stea. : .......+........ Add Sear. : .....+.......... Add Speed : ..++...+........ Sust Str : ....+....+.+.... Sust Int : .......+........ Sust Wis : +...+........... Sust Dex : ..+...+..+...... Sust Con : .........+++.... Sust Chr : ....+.+......... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ......+......... Imm Fire : ......+......... Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : ....+......+.... Res Acid : .+.......+...... Res Elec : ................ Res Fire : ..+.+........... Res Cold : ....+.+..+...... Res Pois : ..+........+.... Res Fear : .........+...... Res Lite : ....+.+...+..... Res Dark : ....+....+...... Res Blind : ....+........... Res Conf : +............... Res Sound : ....+......+.... Res Shard : ......+......... Res Neth : .+.............. Res Nexus : ......+..+...... Res Chaos : ...........+.... Res Disen : ......+......... Hide Type : ..++++.+.+...... Show Mods : +............... Insta Art : .....+.......... Levitate : ..+............. Lite : ....+.....+..... See Invis : .+.............. Digestion : .........+...... Regen : ....+........... Ign Acid : +++.++++++++.... Ign Elec : +++.+++..+++.... Ign Fire : +++.+++..+++.... Ign Cold : +++.+++..+++.... Activate : .+...+....+..... Corruption list: Skills (points left: 0) - Sneakiness 27.235 [0.900] . Stealth 03.000 [0.500] . Disarming 01.000 [0.500] . Trapping 01.000 [0.500] - Magic 43.680 [1.000] . Magic-Device 08.000 [1.000] . Spell-power 42.000 [0.600] . Sorcery 42.600 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 19.150 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You have defeated 17582 enemies. [Fates] You are fated to find a Scroll of Identify on level 3. You may find a Potion of Slowness on level 1. You may find a Wooden Torch on level 1. You may meet a Mean-looking mercenary on level 1. You may find a Mage Staff on level 8. You are fated to find a Ball-and-Chain on level 29. You may find a Potion of Shape of Ent on level 4. [Character Equipment] a) The Mage Staff 'Esgil' (1d4) (+2,+7) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your wisdom. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Mirkwood. d) a Banjo of the Eldar (+4) {RAcidNether} It can be activated for singing a knowledge song if it is being worn. It increases your charisma by 4. It provides resistance to acid and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. e) The Ring 'Aladhwe' (+12) It increases your speed by 12. It sustains your dexterity. It provides resistance to fire and poison. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Rare Jewelry Shop. k) The Amulet of Norith (+3) It provides light (radius 1) forever. It increases your wisdom, dexterity and charisma by 3. It sustains your strength, wisdom and charisma. It provides resistance to life draining, fire, cold, light, dark, blindness and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 40 of Moria. n) The Cord Armour 'Hadri' [6,+10] It sustains your dexterity and charisma. It provides immunity to electricity and fire. It provides resistance to cold, light, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 31 of Moria. o) a Fur Cloak of the Magi (-3,-1) [3,+10] (+3) It can be used to store a spell. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of a Black orc Rogue on level 41 of Moria. p) a Shield of Deflection [10,+13] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Hard Leather Boots 'Edhodran' [3,+10] It sustains your strength and constitution. It provides resistance to life draining, poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Tome of Magical Energy {@m1} b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Tome of the Blowing Wind {25% off} d) a Tome of the Impenetrable Earth e) a Tome of the Everrunning Wave f) a Tome of Translocation g) a Tome of Knowledge h) a Tome of the Time i) a Tome of Meta Spells j) Tenser's Alteration Manual {Act:Genocide @A9!*} It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 36 of Moria. k) 20 Potions of Cure Critical Wounds {25% off} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind It cannot be harmed by fire. You bought it from the Black Market. b) a Spellbook of Recovery c) a Spellbook of Dig d) a Spellbook of Remove Curses e) a Spellbook of Healing f) Lloth's Ceremonial Dagger {Act:CureInsanity} It can be activated for cure insanity. You found it lying on the ground on level 33 of Maze. g) 7 Sprigs of Athelas h) 4 Flasks of oil i) 3 Potions of Cure Light Insanity j) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to cold, dark, sound, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Amulet of Egiond (+2) {@w9} It increases your intelligence, dexterity and infravision by 2. It sustains your wisdom. It provides resistance to cold, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 20 of Orc Cave. l) The Amulet of Amoros (+2) It increases your intelligence, charisma and infravision by 2. It provides immunity to paralysis. It provides resistance to electricity, fire, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Moria. m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence, searching and mana capacity by 2. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Rhino Hide Armour of Ramdar (-1) [8,+6] It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 28 of Maze. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 34 of Moria. q) a Parchment - Adventurer's guide to Middle Earth [Home Inventory - Gondolin ] a) a Golden Rod of Charging of Nothing (125/125) It regenerates its mana faster. You bought it from the Black Market. b) The Amulet of Ndaeglion (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 40 of Moria. c) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It provides resistance to dark. It cannot be harmed by fire. It was given to you as a reward. d) a Feanorian Lamp of Boldness It grants you the power of remove fear if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You bought it from the Black Market. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 40 of Moria. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 40 of Moria. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 41 of Moria. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 41 of Moria. i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 43 of Moria. j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 41 of Moria. k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 41 of Moria. l) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 43 of Moria. m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 43 of Moria. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Wand of Digging of Thrain (49 charges) {@a7} b) a Ring of Spell c) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Mage Staff of Power (1d4) (-26,-6) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. You found it lying in a vault on level 22 of The Old Forest. [Home Inventory - Lothlorien ] a) The Wand Construction Kit {LightAbsorb} It can be activated for light absorbtion. You found it in the remains of a Dark elven druid on level 22 of The Old Forest. b) 3 Sprigs of Athelas c) 14 Potions of Healing d) 4 Potions of Restore Mana e) 2 Scrolls of Reset Recall f) a Silver Rod of Nothing (100/100) g) a Rod Tip of Recall (80 Mana to cast) h) an Indestructible Ring of Intelligence (+3) It increases your intelligence by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) a Ring of Intelligence (+5) j) a Ring of Spell k) an Amulet of Spell [Dig] {@w7@m7^>^.} It has a spell stored inside. You found it lying on the ground on level 11 of Orc Cave. l) The Amulet of Dagon It sustains your constitution. It provides resistance to electricity, confusion, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. n) The Metal Scale Mail of Nielu (-2) [13,+3] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 26 of Mirkwood. o) The Ribbed Plate Armour 'Ornor' (-71,-52) [28,+20](40%) It increases your hit points by 2. It sustains your dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 35 of Moria. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 36 of Moria. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. u) a Banjo of Power (+2) It can be activated for singing a knowledge song if it is being worn. It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. v) a Drum of the Eldar (+4) {RAcidNexus} It can be activated for singing a beautiful song if it is being worn. It increases your charisma by 4. It provides resistance to acid and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Cloak of Mimicry [Ent] of Celen [1,+2] (-2 to stealth) {cursed} It decreases your stealth by 2. It sustains your intelligence. It provides resistance to light and shards. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave.