[Unangband 0.6.3 Character Dump] Name Manuel, the Longbowman Self SB EB TB Best Curr Sex Male Age 128 STR: 15 +0 +0 +0 15 Race Wood-Elf Height 5' 0 INT: 14 +0 +0 +0 14 Class Archer Status 42 WIS: 11 +0 +0 +0 11 Style Bows DEX: 18/58 +0 +0 +0 18/58 Title Shortbowman CON: 15 +0 +0 +0 15 Home Bilbo's House in Rivendell CHR: 13 +0 +0 +0 13 Target the Ford to Rivendell AGI: 18/35 +0 +0 +0 18/35 SIZ: 14 +0 +0 +0 14 Level 15 HP -6/134 Fight (+7,+3) Fighting Poor Curr Exp 2225 Spell-Pts 0/0 WShld (+7,+3) Shooting Heroic Max Exp 2225 Hit die 13 Bash [4,-1] Throwing Fair Adv Exp 2520 Armor [23,+25] Blows 1/turn(x2) Stealth Fair Curr Danger Lev 8 Infravis 30 ft Bow (+18,+5) Save Throw Very Good Max Dungeon Lev 10 Gold 1312 Shots 3/turn(x3) Disarming Excellent Game Turn 803500 Burden 86 lbs Throw (+7,+0) Devices Good Plr Turn 32875 % Burden 50% Hurls 2/turn(x1) Searching Bad Act Turn 31354 Speed +4 Weight 86 lbs Digging Poor You are one of several children of a Sindarin Ranger. You have light blue eye fair complexion. This is 8th Tuile of the 2890th year of the third age. You are in the Ford to Rivendell. [Last Messages] > Your travels are without incident. > You are dying from hunger! > You are dying from hunger! > You have entered the Ford to Rivendell. > River Bruinen runs here swiftly over its rocky bed. From the nearby sources in Misty Mountains down to the ford, the river is under the rule of the Lord of Rivendell. The hidden valley of Rivendell is not yet visible from here. > You are dying from hunger! > You faint from the lack of food. > You are paralysed! > You can move again. > You have nothing to eat. > You faint from the lack of food. > You are paralysed! > You are dying from hunger! > You die. > You were killed by starvation. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) |}== ~(()]]] |}== ~(()]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:..s.......... Wis:............. sWis:..s.......... Dex:............. sDex:............s Con:............. sCon:............. Chr:............. sChr:............. Agi:............. sAgi:............s Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:...........+. Lite:............+ Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:...+......... Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:...........x. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. |}== ~(()]]] Elf:............+ Natur:............. abcdefghijkl@ |}== ~(()]]] [Character Equipment] a) a Scimitar (3d5) (+0,+0) b) a Long Bow (x3) (+6,+5) c) a Blue Ring of Sustain Intelligence and Wisdom d) a Granite Ring of Slow Digestion e) (nothing) f) a Brass Lantern (with 5200 turns of light left) g) Leather Scale Mail (-1) [10,+11] h) a Tabard [3,+0] i) a Round Shield [4,-1] {10% off} j) a Hard Leather Cap [2,+6] k) a Set of Caestus (1d4) (+3) [2,+4] l) a Pair of Leather Boots of Stability [2,+2] [Character Equipment -- Quiver] n) 5 Arrows of Slay Undead (1d6) (+2,+6) [Character inventory] a) a Magic Bag of Poisons It was bought in a store. with a) a Rosy Potion of Slowness h) a Grey Potion of Weakness b) a Magic Bag of Supplies It was lying on the floor on dungeon level 7. with a) 7 Flasks of Oil c) 2 Flasks of Acid i) 260 feet of Rope n) a Flask of Light c) a Golden Brown Potion of Speed d) 3 Violet Potions of Heroism e) 3 Purple Speckled Potions of Cure Light Wounds f) a Black & White Potion of Cure Serious Wounds g) 3 Scrolls titled "tursion nagder" of Word of Recall {10% off} h) a Silver-Plated Rod of Detect Life i) a Ceremonial Rod of Trap Location [Home inventory] a) a Magic Book of Craft b) a Magic Book of Prestidigitation c) 4 Spotted Mushrooms of Poison d) 3 Brown Mushrooms of Disease e) 2 Ivory White Potions of Strength and Size f) 2 Scrolls titled "gopbin comp" of Darkness g) a Scroll titled "harok xx" of Light h) 2 Scrolls titled "staer danesh" of Blessing i) a stone Statue of Bert, the Stone Troll j) Bill Ferny, Agent of Saruman's Corpse [House of Elrond inventory] a) 4 Wooden Torches (with 2500 turns of light) [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You have visited the town of Hobbiton. You have visited the East Road. You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You reached level 10 in Goblin Town under Misty Mountains (5-13). You have visited the Redhorn pass (7-33). [Self-Knowledge] You suffer from no afflictions. [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)