[Unangband 0.6.3 Character Dump] Name Sertorius, the Huntsman Self SB EB TB Best Curr Sex Male Age 105 STR: 17 +0 +0 +0 17 Race High-Elf Height 7' 6 INT: 18/21 +0 +0 +0 18/21 Class Ranger Status 44 WIS: 7 +0 +0 +0 7 Style Bows Dex: 18/28 +0 +0 +0 18/28 18/13 Title Strider CON: 18/19 +0 +0 +0 18/19 Home Bilbo's House in Rivendell Chr: 16 +0 +0 +0 16 3 Target Misty Mountains Agi: 17 +0 +0 +0 17 14 SIZ: 12 +0 +0 +0 12 Level 9 HP -2/89 Fight (-1,-3) Fighting Very Good Curr Exp 843 Spell-Pts 12/20 1Hand (+1,+1) Shooting Iffy Max Exp 843 Hit die 12 Free Throwing Excellent Adv Exp 874 Armor [13,+0] Blows 1/turn(x1) Stealth Excellent Curr Danger Lev 7 Infravis 30 ft Bow (-1,+0) Save Throw Excellent Max Dungeon Lev 7 Gold 504 Shots 1/turn(x3) Disarming Excellent Game Turn 293539 Burden 120 lbs Throw (-1,+0) Devices Excellent Plr Turn 18439 % Burden 63% Hurls 2/turn(x1) Searching Very Bad Act Turn 14254 Speed -1 Weight 134 lbs Digging Superb You are the only child of a Noldorin Ranger. You have light grey eyes, straig complexion. This is 3rd Tuile of the 2890th year of the third age. You are on level 7 of Goblin Town under Misty Mountains. [Last Messages] > The Large River goblin scratches you. > The River goblin cuts you. > You have been given a graze. > You have entered a rat-infested room. > The air here is cool and dry. A cool breeze blows around the room. You hear a sudden scampering... > You have no more Scrolls titled "wedrok bytsef" of Phase Door (h). > You fail to teleport. > You are no longer bleeding. > You stand your ground! > You feel yourself moving faster! > You draw on your reserves. > You are no longer stunned. > The River goblin scratches you. > You die. > You were killed by a River goblin. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) |} ~(( ] |} ~(( ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............. Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............+ Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............+ Tunn:.....11...... FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. |} ~(( ] Elf:............+ Natur:............. abcdefghijkl@ |} ~(( ] [Character Equipment] a) a Main Gauche of Slay Demon (1d5) (+2,+4) b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern of Tunnelling (with 2128 turns of light left) (+1) g) Hard Studded Leather of Tunnelling (-1) [7,+5] (+1) h) a Tabard [3,-2] {cursed} i) (nothing) j) (nothing) k) (nothing) l) a Pair of Iron Shod Boots [3,-1] [Character Equipment -- Quiver] n) 11 Arrows (1d6) (+0,+0) o) 20 Arrows (1d6) (+0,+0) p) 20 Arrows (Theft proof) (1d6) (+11,+4) q) 5 Arrows (1d6) (+0,+0) [Character inventory] a) a Magic Book of Trailcraft b) an Explosive Runestone c) 3 Hard Biscuits d) 2 Rations of Food e) a Piece of Elvish Waybread f) a Piece of Elvish Waybread g) 3 Flasks of Oil h) 8 Scrolls titled "ornwex pot uni" of Object Detection i) a Nickel-Plated Rod of Door/Stair Location j) a Stubby Wand of Trap/Door Destruction worth 160 gold pieces (12 charges) k) a Red Wand of Heal Monster (14 charges) l) Soft Leather Armour [4,+0] m) Hard Studded Leather (-11) [7,-1] n) Soft Studded Leather [5,+0] o) a Set of Leather Gloves (0d0) [1,-9] {cursed} p) 6 Daggers (1d4) (+0,+0) q) a Javelin (1d6) (-1,-1) r) a Quarterstaff of Tunnelling (1d9) (+3,+3) (+6) s) a Shovel (1d2) (+0,+0) (+1) [House of Elrond inventory] a) a Wooden Torch (with 2500 turns of light) [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You wrecked havoc at a hill in Trollshaws Forest (4-6). You have visited the town of Hobbiton. You have visited the East Road. You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You reached level 7 in Goblin Town under Misty Mountains (5-13). [Self-Knowledge] You suffer from no afflictions. [Spells Learnt] Guided Shot Detect Life Dryad's Embrace Flee Giantslaying Shot Orcslaying Shot Light Area [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : yes (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)