[Angband 3.1.0 beta Character Dump] Sex Male Age 53 STR: 18 +1 +2 +0 18/30 Race Dunadan Height 84 INT: 14 +2 +2 +0 18 Class Ranger Weight 193 WIS: 10 +2 +0 +0 12 Title Courser Social Role model DEX: 17 +2 +1 +0 18/20 HP 124/124 Maximize Y CON: 10 +3 +1 +0 14 SP 22/22 CHR: 10 +2 +1 +0 13 Level 16 Armor [44,+27] Saving Throw 50% Cur Exp 4329 Fight (+2,+3) Stealth Very Good Max Exp 4329 Melee (+8,+7) Fighting Superb Adv Exp 4830 Shoot (+10,+9) Shooting Superb MaxDepth 600' (L12) Blows 3/turn Disarming 48% Turns 222884 Shots 1/turn Magic Device Superb Gold 2354 Infra 0 ft Perception 1 in 21 Burden 109.7 lbs Speed Normal Searching 27% You are one of several children of a Yeoman. You are a well liked child. You have dark brown eyes, straight brown hair, and an average complexion. Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:...+......... Shard:.......+..... Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:......+...... Disen:............. Dark:......+...... S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Main Gauche (1d5) (+6,+4) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 10 against normal creatures. b) a Long Bow (x3) (+8,+9) c) (nothing) d) a Beryl Ring of Resist Fire {uncursed} Provides resistance to fire. Cannot be harmed by fire. e) an Obsidian Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Pseudo-Dragon Scale Mail (-2) [30,+10] Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe light or darkness for 200 damage. It takes d300+300 turns to recharge after use. h) a Cloak of Protection [1,+9] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resist Cold [6,+2] Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm [5,-1] k) (nothing) l) a Pair of Leather Boots [2,+5] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 16 Rations of Food d) 10 Red Speckled Potions of Cure Serious Wounds e) 5 Tangerine Potions of Cure Critical Wounds f) 4 Pink Speckled Potions of Speed g) 2 Scrolls titled "divendus luco" of Magic Mapping h) 3 Scrolls titled "viortus nam" of Word of Recall i) an Ivory Staff of Curing (6 charges) j) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 34.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Scrolls titled "pa venscio mor" of Remove Curse When read, it removes all ordinary curses from all equipped items. b) an Ironwood Staff of Identify (15 charges) When used, it reveals to you the extent of an item's magical power s. c) a Dagger of Acid (1d4) (+1,+1) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 11.5 against acid-vulnerable creatures, and 6.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)