[Angband 3.1.0 beta Character Dump] Sex Male Age 53 STR: 18 +1 +2 +0 18/30 Race Dunadan Height 84 INT: 14 +2 +2 +0 18 Class Ranger Weight 193 WIS: 10 +2 +0 +0 12 Title Tracker Social Feared DEX: 17 +2 +1 +0 18/20 HP 188/188 Maximize Y CON: 10 +3 +1 +0 14 SP 20/28 CHR: 12 +2 +1 +0 15 Level 25 Armor [49,+38] Saving Throw 59% Cur Exp 26890 Fight (+2,+3) Stealth Excellent Max Exp 26890 Melee (+8,+7) Fighting Superb Adv Exp 36750 Shoot (+10,+9) Shooting Heroic MaxDepth 1350' (L27) Blows 3/turn Disarming 56% Turns 501400 Shots 2/turn Magic Device Superb Gold 37196 Infra 0 ft Perception 1 in 21 Burden 121.0 lbs Speed 2 Searching 27% You are one of several children of a Yeoman. You are a well liked child. You have dark brown eyes, straight brown hair, and an average complexion. Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:...+......... Shard:.......+..... Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:......+...... Disen:............. Dark:......+...... S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:...........+. Telep:.........+... Sear.:............. Invis:............. Infra:............. FrAct:..........+.. Tunn.:............. HLife:............. Speed:..+.......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Main Gauche (1d5) (+6,+4) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 10 against normal creatures. b) a Long Bow (x3) (+8,+9) c) a Bronze Ring of Speed (+2) +2 speed. d) a Beryl Ring of Resist Fire {uncursed} Provides resistance to fire. Cannot be harmed by fire. e) an Obsidian Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Pseudo-Dragon Scale Mail (-2) [30,+10] Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe light or darkness for 200 damage. It takes d300+300 turns to recharge after use. h) a Cloak of Protection [1,+16] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resist Cold [6,+0] Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm of Telepathy [5,+0] Grants telepathy. k) a Set of Leather Gloves of Free Action [1,+6] Prevents paralysis. l) a Pair of Steel Shod Boots of Stealth [6,+4] (+1) +1 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 20 Tangerine Potions of Cure Critical Wounds e) a Scroll titled "recum tenticus" of Teleportation f) 2 Scrolls titled "divendus luco" of Magic Mapping g) 4 Scrolls titled "viortus nam" of Word of Recall h) a Zinc Wand of Teleport Other (6 charges) i) a Sycamore Staff of Mapping (7 charges) j) 2 Cottonwood Staffs of Teleportation (14 charges) k) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 34.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) 2 Scrolls titled "pa venscio mor" of Remove Curse When read, it removes all ordinary curses from all equipped items. c) an Azurite Ring of Damage (+0,+8) d) a Dagger of Acid (1d4) (+1,+1) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 11.5 against acid-vulnerable creatures, and 6.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)