[Angband 3.0.9b Character Dump] Name Fred VI Self RB CB EB Best Sex Male Age 22 STR! 18/100 -2 +2 +4 18/140 Race Hobbit Height 35 INT! 18/100 +2 +1 +5 18/180 Class Rogue Weight 56 WIS! 18/100 +1 -2 +2 18/110 Title Rogue Status 62 DEX! 18/100 +3 +3 +3 18/190 HP -71/492 Maximize Y CON! 18/100 +2 +1 +0 18/130 SP 235/273 CHR! 18/100 +1 -1 +0 18/100 Level 38 Armor [40,+73] Saving Throw Heroic Cur Exp 1138677 Fight (+13,+2) Stealth Heroic Max Exp 1138677 Melee (+35,+27) Fighting Heroic Adv Exp 1147500 Shoot (+23,+17) Shooting Heroic MaxDepth 2550 ft Blows 5/turn Disarming Heroic Turns 1805636 Shots 1/turn Magic Device Heroic Gold 243837 Infra 40 ft Perception Excellent Burden 197.8 lbs Speed 15 Searching Superb You are one of several children of a Hobbit Warrior. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:.........+... Elec:........+.... Confu:......+..+... Fire:........+.... Sound:............. Cold:+.......+.... Shard:............. Pois:...+......... Nexus:.......+..... Fear:+............ Nethr:............. Lite:+............ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+...+........ Stea.:.......+...+. Feath:...........+. Sear.:.........+... PLite:+............ Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:+......+...+. Invis:+........+... Blows:............. FrAct:+............ Shots:............. HLife:............+ Might:............. [Last Messages] > You miss the Spirit troll. <3x> > You hit the Spirit troll. <3x> > It was a good hit! > The Spirit troll misses you. <3x> > You hit the Spirit troll. <5x> > The Dracolich casts a fearful illusion. > You refuse to be frightened. > You hit the Spirit troll. > You miss the Spirit troll. <3x> > You hit the Spirit troll. > The Spirit troll flees in terror! > The Dracolich breathes nether. > The Spirit troll is immune. <2x> > You keep hold of your life force! > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It usually provides light of radius 4. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) a Long Bow of Power (x3) (+10,+17) c) an Engagement Ring of Strength (+4) It increases your strength by 4. It sustains your strength. d) a Sapphire Ring of Resist Poison It provides resistance to poison. e) an Amber Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Bronze Dragon Scale Mail (-2) [30,+16] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Small Leather Shield of Resistance [2,+9] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) (nothing) l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!v!k} b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!v!k} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!v!k} d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!v!k} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!v!k} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!v!k} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!v!k} It cannot be harmed by the elements. h) a Black Mushroom of Restoring i) 42 Clotted Red Potions of Cure Critical Wounds j) 5 Pink Speckled Potions of Healing k) 5 Chartreuse Potions of Restore Mana l) 4 Scrolls titled "cer fugge" of *Identify* m) a Steel Rod of Healing {!z} It cannot be harmed by electricity. n) 2 Mithril Rods of Teleport Other o) a Pewter Wand of Clone Monster (6 charges) p) a Steel-Plated Wand of Dragon's Breath (3 charges) It cannot be harmed by the elements. q) 4 Mistletoe Staffs of Teleportation (27 charges) r) a War Hammer of *Slay Undead* (3d3) (+8,+6) (+1) It increases your wisdom by 1. It is especially deadly against undead. It grants you the ability to see invisible things. s) 10 Arrows of Lightning (1d4) (+11,+11) {@f1} It is branded with electricity. It cannot be harmed by electricity. t) 11 Arrows of Acid (1d4) (+6,+11) {@f2} It is branded with acid. It cannot be harmed by acid. [Home Inventory] a) a Black Mushroom of Restoring b) 4 Scrolls titled "cer fugge" of *Identify* c) an Amethyst Ring of Slaying (+6,+6) d) a Platinum Ring of Lightning [+8] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns e) Red Dragon Scale Mail (-2) [30,+16] It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. f) Soft Studded Leather of Resistance [5,+7] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. g) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) a Cloak of Aman [1,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to fear. It cannot be harmed by the elements. i) a Cloak of Protection [1,+16] It provides resistance to shards. It cannot be harmed by the elements. j) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. k) a Large Leather Shield of Resistance [4,+14] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. l) an Iron Crown of Lordliness [0,+13] (+1) It increases your wisdom and charisma by 1. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. m) an Iron Crown of Regeneration [0,+10] It speeds your regeneration. n) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. o) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It usually provides light of radius 4. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) a Set of Cesti of Combat (+3,+1) [5,+10] (+2) It increases your strength and constitution by 2. It aggravates creatures around you. q) a Pair of Hard Leather Boots of Slow Descent [3,+5] It makes you fall like a feather. r) The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. s) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)