[Angband 3.1.0 beta Character Dump] Sex Male Age 59 STR: 17 +1 +2 +4 18/60 Race Dunadan Height 83 INT: 17 +2 +2 +5 18/80 Class Ranger Weight 179 WIS: 17 +2 +0 +0 18/10 Title Explorer Social Liked DEX: 16 +2 +1 +2 18/30 HP -81/320 Maximize Y CON: 13 +3 +1 +5 18/40 SP 81/81 CHR: 16 +2 +1 +0 18/10 Level 31 Armor [40,+92] Saving Throw 67% Cur Exp 300645 Fight (+12,+21) Stealth Very Good Max Exp 322651 Melee (+27,+30) Fighting Superb Adv Exp 315000 Shoot (+21,+13) Shooting Legendary MaxDepth 2000' (L40) Blows 2/turn Disarming 65% Turns 3124504 Shots 2/turn Magic Device Superb Gold 180715 Infra 0 ft Perception 1 in 21 Burden 165.3 lbs Speed 2 Searching 27% You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have blue eyes, straight black hair, and an average complexion. Acid:......+.+.... Confu:......+...... Elec:......+.+.... Sound:......+...... Fire:......+.+.... Shard:.......+..... Cold:......+.+.... Nexus:......+...... Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:........+.... Disen:............. Dark:........+.... S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:....+........ Stea.:............. Telep:............. Sear.:............. Invis:+............ Infra:............. FrAct:+.........+.. Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > The Nexus quylthulg teleports you away. > The Ancient green dragon misses you. > You hit the Ancient green dragon. > You miss the Ancient green dragon. > The Ancient green dragon misses you. > You miss the Ancient green dragon. > You hit the Ancient green dragon. > The Ancient green dragon claws you. > The Ancient green dragon misses you. > The Ancient green dragon claws you. > The Ancient green dragon misses you. > The Ancient green dragon breathes gas. > You are poisoned! > The Ancient green dragon breathes gas. > You die. Killed by an Ancient green dragon. [Character Equipment] a) a Morning Star of Westernesse (2d6) (+15,+9) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 51 against orcs, 51 against trolls, 51 against giants, and 37 against normal creatures. b) a Long Bow of Extra Might (x3) (+9,+13) (+1) +1 shooting power. c) a Platinum Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. d) an Opal Ring of Damage (+0,+10) e) a Brass Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+24] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Intelligence [2,+2] (+2) +2 intelligence. Sustains intelligence. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [6,+4] (+2) +2 speed. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 6 Brown Potions of Cure Critical Wounds f) 4 Green Potions of Healing g) 2 Orange Speckled Potions of Restore Mana h) 4 White Potions of Enlightenment i) 2 Scrolls titled "modo petior" of Word of Recall j) 2 Scrolls titled "parius ditam" of Deep Descent k) a Scroll titled "termon lius ca" of *Destruction* l) 3 Lead-Plated Rods of Fire Bolts m) a Tungsten Wand of Fire Bolts (10 charges) n) a Chromium Wand of Acid Bolts (13 charges) o) 3 Tin Wands of Teleport Other (18 charges) p) 2 Silver Staffs of Curing (14 charges) q) 2 Ashen Staffs of Teleportation (5 charges) r) a Glaive of Acid (2d6) (+9,+16) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 1 blow per round, averaging a damage of 58 against acid-vulnerable creatures, and 44 against normal creatures. s) a Whip of Extra Attacks (1d3) (+9,+9) (+2) +2 attack speed. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 32 against normal creatures. t) a Short Bow of Accuracy (x2) (+10,+9) u) 3 Arrows of Slay Animal (1d4) (+13,+6) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 172 against animals, and 86 against normal creatures. 35% chance of breaking upon contact. v) 6 Arrows (1d4) (+6,+7) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 90 against normal creatures. 35% chance of breaking upon contact. w) 12 Seeker Arrows (4d4) (+5,+5) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 112 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Scrolls titled "modo petior" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. b) a Copper Rod of Magic Mapping When used, it maps the area around you in a 30-radius circle. It takes 100 turns to recharge after use. c) a Cottonwood Staff of *Destruction* (2 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. d) 2 Turquoise Rings of Strength (+3) +3 strength. Sustains strength. e) an Aquamarine Ring of Reckless Attacks (+3,+3) [-12] f) an Obsidian Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. g) a Lantern of Brightness (7500 turns) Cannot be harmed by fire. Radius 3 light. Can refill another lantern, up to 15000 turns of fuel. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. i) Adamantite Plate Mail (-4) [40,+0] Cannot be harmed by acid. j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. k) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. l) The Dagger 'Narthanc' (2d4) (+4,+6) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 42 against fire-vulnerable creatures, and 32 against normal creatures. m) a Broad Sword (2d5) (+0,+0) {First} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 27 against normal creatures. n) a Trident (Holy Avenger) (1d10) (+6,+7) [+1] (+1) +1 wisdom. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 39 against evil creatures, 44.5 against demons, 44.5 against undead, and 33.5 against normal creatures. o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. It takes 40 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 52 against dragons, and 38 against normal creatures. p) a Lance of Gondolin (2d8) (+13,+11) Provides resistance to dark. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 59 against orcs, 59 against trolls, 59 against dragons, 59 against demons, and 41 against normal creatures. q) a Morning Star of *Slay Troll* (2d6) (+10,+6) (+2) +2 strength. Speeds regeneration. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 48 against trolls, and 34 against normal creatures. r) a Flail of Westernesse (2d6) (+7,+9) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 51 against orcs, 51 against trolls, 51 against giants, and 37 against normal creatures. s) The Mace 'Taratol' (3d4) (+11,+11) (charging) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 54.5 against electricity-vulnerable creatures, 69.5 against dragons, and 39.5 against normal creatures. t) a Lead-Filled Mace of Extra Attacks (4d3) (+4,+7) (+2) +2 attack speed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 36 against normal creatures. u) a Quarterstaff of *Slay Undead* (1d9) (+11,+9) (+2) +2 wisdom. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 55 against undead, and 35 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)