[ToME 2.3.5(CVS) Character Sheet] Name : Jimmy Recard Age 19 STR: 25 Sex : Male Height 85 INT: 14 Race : Human Weight 206 Wis: 15 16 Class : Possessor Social Class 53 DEX: 13 Body : Dark elven priest CON: 16 God : Tulkas CHR: 12 + To Melee Hit -4 Level 21 Hit Points -4/ 84 + To Melee Damage 14 Experience 9086 Spell Points 8/ 16 + To Ranged Hit -8 Max Exp 9086 Sanity 120/ 120 + To Ranged Damage 7 Exp to Adv. 9520 Piety 711 AC 45+31 Gold 19952 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Poor Perception : Very Bad Blows/Round: 2 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 2d7+28 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) Plain old boring old Paul. And I always thought. If I had a different name, would my life be different? Imagine if I had a name like... [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 11 (550') Your body was a Dark elven priest. You have defeated 871 enemies. You have completed eight princess quests. You have completed two lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by a Mimic on level 11 of Orc Cave. You are very smart (INT +4). You cannot speak. You can open doors. You can bash doors. You are inherently evil. Your eyes are vulnerable to bright light. You can cause serious wounds. You can cast magic missile. You can blind. You can use confusion. You can heal yourself. You can create darkness. You are immortal. You are terrified. You levitate just over the ground. Your appetite is small. You can sense the presence of giants. You have normal luck. You are resistant to blasts of shards. Your strength is sustained. Your strength is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ Add Str : 6............... Add Stea. : .......3........ Add Tun.. : ..............1. Slay Anim.: +............... Slay Orc : +............... Slay Giant: .+.............. Elec Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ..+............. Digestion : ...+............ Cursed : .........+...... Skills (points left: 0) - Combat 05.500 [0.600] . Weaponmastery 10.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 06.798 [0.600] . Magic-Device 23.000 [1.000] - Spirituality 02.000 [0.500] . Prayer 10.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 07.380 [1.100] . Corpse-preservation 25.300 [0.900] . Possession 25.800 [0.800] [Character Equipment] a) The Sabre of Ranamor (1d7) (+5,+19) (+6) It increases your strength by 6. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Small Wooden Boomerang of *Slay Giant* (1d4) (+1,+7) (+1) {cursed} e) a Ring of Levitation f) a Ring of Slow Digestion k) an Amulet of Adornment m) a Brass Lantern (with 6313 turns of light) {75% off} It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Hard Leather Armour (-1 to accuracy) [6,+6] o) a Cloak of Stealth [1,+4] (+3 to stealth) p) a Small Leather Shield [2,+5] s) a Hard Leather Cap [2,+0] {cursed} It is cursed. u) a Set of Leather Gloves [1,+0] x) a Pair of Hard Leather Boots [3,+1] z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Spellbook of Stone Skin b) a Spellbook of Divine Aim {25% off} c) 9 Rations of Food {@E1} d) 8 Flasks of oil {@F1} e) a Potion of Detect Invisible f) 6 Potions of Speed g) 12 Potions of Cure Critical Wounds h) 8 Scrolls of Teleportation i) 70 Scrolls of Identify {@r1} j) 2 Rod Tips of Trap Location (8 Mana to cast) k) a Wand of Teleport Away[1|20] (8 charges) l) a Staff of Disarm[2|10] (15 charges) m) a Staff of Identify[2|16] (12 charges) n) a Hatchet (1d5) (-5,-5) {cursed} o) a Hatchet (1d5) (+0,+0) p) a Sabre (1d7) (+5,+6) q) a Spear of Aman (1d6) (+8,+11) [+3] (+1) r) a Long Bow (x3) (+0,+0) s) 22 Flight Arrows (1d3) (-1,-6) {cursed} t) 15 Rounded Pebbles (1d2) (+0,+0) u) a Small Metal Boomerang (3d4) (+0,+0) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Grail of Kenault {Curing} It can be activated for curing every 110 turns. You found it in the remains of a Blubbering idiot on level 4 of Barrow-Downs. b) 2 Potions of Cure Light Insanity c) a Potion of Healing d) 6 Scrolls of *Identify* {75% off} e) a Copper Rod of Quickness of Nothing (20/20) f) a Rod Tip of Trap Location (8 Mana to cast) g) a 3-headed hydra corpse